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badguy/walking_badguy.cpp: Don't set "walk_speed" to zero when frozen.
author
Florian Forster
<supertux@octo.it>
Fri, 5 Mar 2010 07:45:29 +0000
(07:45 +0000)
committer
Florian Forster
<supertux@octo.it>
Fri, 5 Mar 2010 07:45:29 +0000
(07:45 +0000)
Otherwise the badguy doesn't start walking after being un-frozen.
SVN-Revision: 6549
src/badguy/walking_badguy.cpp
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diff --git
a/src/badguy/walking_badguy.cpp
b/src/badguy/walking_badguy.cpp
index
5df3555
..
1d4cf15
100644
(file)
--- a/
src/badguy/walking_badguy.cpp
+++ b/
src/badguy/walking_badguy.cpp
@@
-195,7
+195,6
@@
WalkingBadguy::freeze()
{
BadGuy::freeze();
physic.set_velocity_x(0);
- set_walk_speed (0.0);
}
void