--- /dev/null
+// $Id$
+//
+// SuperTux
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+#include <config.h>
+
+#include "invisible_wall.hpp"
+#include "lisp/lisp.hpp"
+#include "object_factory.hpp"
+#include "sprite/sprite.hpp"
+
+InvisibleWall::InvisibleWall(const lisp::Lisp& lisp)
+ : MovingSprite(lisp, "images/objects/invisible/invisible.sprite", LAYER_TILES, COLGROUP_STATIC), width(32), height(32)
+{
+ lisp.get("width", width);
+ lisp.get("height", height);
+ bbox.set_size(width, height);
+}
+
+HitResponse
+InvisibleWall::collision(GameObject& , const CollisionHit& )
+{
+ return FORCE_MOVE;
+}
+
+IMPLEMENT_FACTORY(InvisibleWall, "invisible_wall");
--- /dev/null
+// $Id$
+//
+// SuperTux
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+#ifndef __INVISIBLE_WALL_H__
+#define __INVISIBLE_WALL_H__
+
+#include "object/moving_sprite.hpp"
+#include "lisp/lisp.hpp"
+#include "physic.hpp"
+#include "timer.hpp"
+
+class Player;
+
+/** A tile that starts falling down if tux stands to long on it */
+class InvisibleWall : public MovingSprite, private UsesPhysic
+{
+public:
+ InvisibleWall(const lisp::Lisp& lisp);
+ virtual InvisibleWall* clone() const { return new InvisibleWall(*this); }
+
+ HitResponse collision(GameObject& other, const CollisionHit& hit);
+
+private:
+ float width, height;
+};
+
+#endif