distributions.
* Linux development tools (your distribution should come with these):
- - gcc compiler version 3.2 or newer (you need the c++ compiler g++)
+ - gcc compiler suite version 3.2 or newer (you need the c++ compiler g++)
http://gcc.gnu.org
- gnu binutils
http://www.gnu.org/software/binutils
- a shell and POSIX commandline tools
-* CMake 2.4.7 or later
+* CMake 2.6 or later
Download: http://www.cmake.org/HTML/Download.html
Homepage: http://www.cmake.org/
* SDL 1.2.5 or later (1.2.8 is recommended on Mac OS X)
http://www.libsdl.org
-* SDL_image (any version)
+* SDL_image (any version that includes PNG and JPEG support)
http://www.libsdl.org/projects/SDL_image
-* PhysicsFS (1.0.0, the development branch 1.1.x is buggy and does not work,
- 1.2.0 and later should work when it is released)
+* PhysicsFS (1.0.x or 2.0.x)
http://www.icculus.org/physfs
* OpenAL
like Mac OS X or windows should work.
http://www.openal.org
+* GLEW
+ http://glew.sourceforge.net/
+
+* Boost's smart_ptr headers
+ http://www.boost.org/
Note: We tried to write our code clean, portable and platform neutral, so it
should be possible to compile it on a wide range of platforms and also with
You can become a root user with the `su' command or by using
`sudo make install')
+ Note that there is no uninstall target, so you might wish to create a
+ package or other system-specific installation instead.
+
6. The game should work now and you can remove the source directory.
You can customize the build process by setting additional options for CMake.
Enables debug mode and compiles extra debug symbols into the SuperTux
executable. This is useful when sending in bug reports to the
developers.
+ -DCMAKE_BUILD_TYPE=RELEASE
+ Enables release mode and compiles some sanity checks out of the build.
Note for SVN users:
SuperTux does not need to be installed on the system, you can run it from