These invisible tiles can be used on the interactive layer while the actual
graphics are placed on a background layer. This makes it possible to achieve
unisolid behavior with any tileset.
Resolves #567.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6596
837edb03-e0f3-0310-88ca-
d4d4e8b29345
2043 2044 0 359
1760 1761 1748 1749
1754 1755 1756 1757
- 2404 2405
+ 2404 2405 0 0
+ 2817 2818 2819 2820
+ 2823 2821 2822 2824
+ 2828 2832 2830 2826
+ 2827 2831 2829 2825
+ 2839 2833 2834 2840
+ 2835 2837 2838 2836
)
)
(tile
(image "tiles/castle/chain.png")
)
-;; next-id: 2817
+ (tiles
+ (width 4)
+ (height 6)
+ (ids
+ 2817 2818 2819 2820
+ 2821 2822 2823 2824
+ 2825 2826 2827 2828
+ 2829 2830 2831 2832
+ 2833 2834 2835 2836
+ 2837 2838 2839 2840
+ )
+ (attributes
+ 3 3 3 3
+ 19 19 19 19
+ 19 19 19 19
+ 19 19 19 19
+ 19 19 19 19
+ 19 19 19 19
+ )
+ (datas
+ 0 1 2 3
+ 0 1 2 3
+ 16 17 18 19
+ 32 33 34 35
+ 48 49 50 51
+ 64 65 66 67
+ )
+ (editor-images "tiles/auxiliary/invisible-unisolid-slopes.png")
+ )
+
+;; next-id: 2840
)