[H] Make sure there are no invalid tile numbers in the level files
- Tile 6 occurs in world1/level5.stl as well as other levels
-[H] Adding objects should be done by adding them into a queue and then
- physically added at the end of Sector::action()
- - may cause crashes otherwise (due to iterators)
- - see world1/level7.stl, killing the bombs
[H] Worldmap needs to allow multiple maps
- or just one big map with multiple worlds?
[H] Change resolution to 800x600
- Levels need to be updated to resolution
- (half of the levels have been already updated)
+ - half of the levels have been already updated
+ - some fixed levels still have "glitches". See the menu level where
+ some of the tiles are "wrong" and don't fit
[H] Buttjump related things
? Right now only breaks bricks beneath tux - what else should it break
- Should kill enemies with a certain range
[H] Backgrounds should be square tiles instead of just tiling one image
- Useful for vertical scrolling when we only want a sky background on the
top of the level
+ - Support for this is already available using a paralax tilemap layer
[M] Save score on per-level basis to make high-score
[M] Save time on per-level basis to make low-time-score
[M] tux get killed if he kicks a iceblock while at the same time bouncing on
[M] You shouldn't be able to stand on invisible blocks, before you bumped them
the roof
-[M] bombs should explode directly when hit by another bomb or a mr.iceblock
- - right now they transform into a "squished mrbomb"
[L] Allow any object to be inside of a [?] box, ie. trampoline or badguy
[L] in the "Welcome to Antarctica" level, the blocks next to the first growup