const float displacement_y = player_focus_y - crusher_origin_y;
const float displacement_mag = pow(pow(displacement_x, 2.0) + pow(displacement_y, 2.0), 0.5);
// Determine weighting for eye displacement along x given icecrusher eye shape
- int weight_x = sprite->get_width()/64 * ((displacement_x > 0) == right) ? 1 : 4;
+ int weight_x = sprite->get_width()/64 * (((displacement_x > 0) == right) ? 1 : 4);
int weight_y = sprite->get_width()/64 * 2;
return Vector(displacement_x/displacement_mag * weight_x, displacement_y/displacement_mag * weight_y - weight_y);