MouseCursor* MouseCursor::current_ = 0;
-MouseCursor::MouseCursor(std::string cursor_file) :
- mid_x(0),
- mid_y(0),
- state_before_click(),
- cur_state(),
- cursor()
+MouseCursor::MouseCursor(const std::string& cursor_file,
+ const std::string& cursor_click_file,
+ const std::string& cursor_link_file) :
+ m_mid_x(0),
+ m_mid_y(0),
+ m_state(MC_NORMAL),
+ m_cursor()
{
- cursor = Surface::create(cursor_file);
-
- cur_state = MC_NORMAL;
+ m_cursor.push_back(Surface::create(cursor_file));
+ m_cursor.push_back(Surface::create(cursor_click_file));
+ m_cursor.push_back(Surface::create(cursor_link_file));
}
MouseCursor::~MouseCursor()
{
}
-int MouseCursor::state()
-{
- return cur_state;
-}
-
-void MouseCursor::set_state(int nstate)
+void MouseCursor::set_state(MouseCursorState nstate)
{
- cur_state = nstate;
+ m_state = nstate;
}
void MouseCursor::set_mid(int x, int y)
{
- mid_x = x;
- mid_y = y;
+ m_mid_x = x;
+ m_mid_y = y;
}
void MouseCursor::draw(DrawingContext& context)
{
- if(cur_state == MC_HIDE)
- return;
+ if (m_state != MC_HIDE)
+ {
+ int x;
+ int y;
+ Uint8 ispressed = SDL_GetMouseState(&x, &y);
- int x,y,w,h;
- Uint8 ispressed = SDL_GetMouseState(&x,&y);
+ Vector mouse_pos = Renderer::instance()->to_logical(x, y);
- Vector mouse_pos = Renderer::instance()->to_logical(x, y);
+ x = int(mouse_pos.x);
+ y = int(mouse_pos.y);
- x = int(mouse_pos.x);
- y = int(mouse_pos.y);
-
- w = (int) cursor->get_width();
- h = (int) (cursor->get_height() / MC_STATES_NB);
- if(ispressed &SDL_BUTTON(1) || ispressed &SDL_BUTTON(2)) {
- if(cur_state != MC_CLICK) {
- state_before_click = cur_state;
- cur_state = MC_CLICK;
+ int tmp_state = m_state;
+ if (ispressed & SDL_BUTTON(1) || ispressed & SDL_BUTTON(2))
+ {
+ tmp_state = MC_CLICK;
}
- } else {
- if(cur_state == MC_CLICK)
- cur_state = state_before_click;
- }
- context.draw_surface_part(cursor, Vector(0, h*cur_state),
- Vector(w, h), Vector(x-mid_x, y-mid_y), LAYER_GUI+100);
+ context.draw_surface(m_cursor[static_cast<int>(tmp_state)],
+ Vector(x - m_mid_x, y - m_mid_y),
+ LAYER_GUI + 100);
+ }
}
/* EOF */
#define MC_STATES_NB 3
-enum {
+enum MouseCursorState
+{
MC_NORMAL = 0,
MC_CLICK,
MC_LINK,
class MouseCursor
{
public:
- /// Constructor of MouseCursor.
- /** Expects an imagefile for the cursor and the number of animation frames it contains. */
- MouseCursor(std::string cursor_file);
+ MouseCursor(const std::string& cursor_file,
+ const std::string& cursor_click_file,
+ const std::string& cursor_link_file);
~MouseCursor();
- /// Get MouseCursor state.
- /** (MC_NORMAL, MC_CLICK, MC_LINK or MC_HIDE) */
- int state();
+
/// Set MouseCursor state.
/** (MC_NORMAL, MC_CLICK, MC_LINK or MC_HIDE) */
- void set_state(int nstate);
+ void set_state(MouseCursorState nstate);
+
/// Define the middle of a MouseCursor.
/** Useful for cross mouse cursor images in example. */
void set_mid(int x, int y);
static void set_current(MouseCursor* pcursor)
{ current_ = pcursor; };
- friend class Resources;
-
private:
- int mid_x;
- int mid_y;
- int state_before_click;
- int cur_state;
- SurfacePtr cursor;
+ int m_mid_x;
+ int m_mid_y;
+ MouseCursorState m_state;
+ std::vector<SurfacePtr> m_cursor;
private:
static MouseCursor* current_;
Resources::load_shared()
{
/* Load the mouse-cursor */
- mouse_cursor = new MouseCursor("images/engine/menu/mousecursor.png");
+ mouse_cursor = new MouseCursor("images/engine/menu/mousecursor.png",
+ "images/engine/menu/mousecursor-click.png",
+ "images/engine/menu/mousecursor-link.png");
MouseCursor::set_current(mouse_cursor);
/* Load global images: */
/* Free mouse-cursor */
if(mouse_cursor != NULL)
{
- mouse_cursor->cursor.reset();
delete mouse_cursor;
}
}