MrBomb keeps walking while ticking
authorChristoph Sommer <mail@christoph-sommer.de>
Tue, 13 May 2008 21:15:29 +0000 (21:15 +0000)
committerChristoph Sommer <mail@christoph-sommer.de>
Tue, 13 May 2008 21:15:29 +0000 (21:15 +0000)
SVN-Revision: 5465

data/images/creatures/mr_bomb/mr_bomb.sprite
data/images/creatures/mr_bomb/ticking-0.png [new file with mode: 0644]
data/images/creatures/mr_bomb/ticking-1.png [new file with mode: 0644]
data/images/creatures/mr_bomb/ticking-2.png [new file with mode: 0644]
data/images/creatures/mr_bomb/ticking-3.png [new file with mode: 0644]
src/badguy/mrbomb.cpp
src/badguy/mrbomb.hpp

index 7888335..56e221b 100644 (file)
 
  (action
   (name "ticking-left")
-  (fps 2.0)
-  (hitbox 3 8 31.8 31.8)
-  (images "exploding-left-0.png"
-          "exploding-left-1.png"))
+  (fps 10.0)
+  (hitbox 3 12 31.8 31.8)
+  (images "ticking-0.png"
+          "ticking-1.png"
+          "ticking-2.png"
+          "ticking-3.png"))
  
  (action
   (name "ticking-right")
-  (fps 2.0)
-  (hitbox 10 8 31.8 31.8)
+  (fps 10.0)
+  (hitbox 7 12 31.8 31.8)
   (mirror-action "ticking-left"))
  
 )
diff --git a/data/images/creatures/mr_bomb/ticking-0.png b/data/images/creatures/mr_bomb/ticking-0.png
new file mode 100644 (file)
index 0000000..abc7872
Binary files /dev/null and b/data/images/creatures/mr_bomb/ticking-0.png differ
diff --git a/data/images/creatures/mr_bomb/ticking-1.png b/data/images/creatures/mr_bomb/ticking-1.png
new file mode 100644 (file)
index 0000000..95b7c93
Binary files /dev/null and b/data/images/creatures/mr_bomb/ticking-1.png differ
diff --git a/data/images/creatures/mr_bomb/ticking-2.png b/data/images/creatures/mr_bomb/ticking-2.png
new file mode 100644 (file)
index 0000000..971129d
Binary files /dev/null and b/data/images/creatures/mr_bomb/ticking-2.png differ
diff --git a/data/images/creatures/mr_bomb/ticking-3.png b/data/images/creatures/mr_bomb/ticking-3.png
new file mode 100644 (file)
index 0000000..5365112
Binary files /dev/null and b/data/images/creatures/mr_bomb/ticking-3.png differ
index cc74c01..558b270 100644 (file)
 #include <config.h>
 
 #include "mrbomb.hpp"
-#include "bomb.hpp"
 #include "object/explosion.hpp"
 #include "sprite/sprite_manager.hpp"
 #include "audio/sound_manager.hpp"
+#include "level.hpp"
+
+namespace {
+  const float TICKING_TIME = 1.0f; /**< delay until ticking MrBomb explodes */
+}
 
 MrBomb::MrBomb(const lisp::Lisp& reader)
        : WalkingBadguy(reader, "images/creatures/mr_bomb/mr_bomb.sprite", "left", "right")
@@ -32,9 +36,16 @@ MrBomb::MrBomb(const lisp::Lisp& reader)
   max_drop_height = 16;
   grabbed = false;
 
-  //Prevent stutter when Tux jumps on Mr Bomb
   sound_manager->preload("sounds/explosion.wav");
 
+  ticking.reset(sound_manager->create_sound_source("sounds/fizz.wav"));
+  ticking->set_position(get_pos());
+  ticking->set_looping(true);
+  ticking->set_gain(2.0);
+  ticking->set_reference_distance(32);
+
+  state = STATE_IDLE;
+
   //Check if we need another sprite
   if( !reader.get( "sprite", sprite_name ) ){
     return;
@@ -55,6 +66,14 @@ MrBomb::MrBomb(const Vector& pos, Direction d)
   max_drop_height = 16;
   grabbed = false;
   sound_manager->preload("sounds/explosion.wav");
+
+  state = STATE_IDLE;
+
+  ticking.reset(sound_manager->create_sound_source("sounds/fizz.wav"));
+  ticking->set_position(get_pos());
+  ticking->set_looping(true);
+  ticking->set_gain(2.0);
+  ticking->set_reference_distance(32);
 }
 
 void
@@ -84,21 +103,58 @@ MrBomb::collision_player(Player& player, const CollisionHit& hit)
 bool
 MrBomb::collision_squished(GameObject& object)
 {
-  remove_me();
-  Sector::current()->add_object(new Bomb(get_pos(), dir, sprite_name ));
-  kill_squished(object);
+  if(frozen) unfreeze();
+  Player* player = dynamic_cast<Player*>(&object);
+  if (player) {
+    player->bounce(*this);
+  }
+  if (state == STATE_IDLE) {
+    if (player && countMe) Sector::current()->get_level()->stats.badguys++;
+    state = STATE_TICKING;
+
+    // TODO: currently we need to re-create ticking sound object every time, in case we had to stop it
+    ticking.reset(sound_manager->create_sound_source("sounds/fizz.wav"));
+    ticking->set_position(get_pos());
+    ticking->set_looping(true);
+    ticking->set_gain(2.0);
+    ticking->set_reference_distance(32);
+
+    ticking->play();
+    ticking_timer.start(TICKING_TIME);
+    walk_left_action = "ticking-left";
+    walk_right_action = "ticking-right";
+    sprite->set_action(dir == LEFT ? walk_left_action : walk_right_action);
+  }
   return true;
 }
 
 void
 MrBomb::active_update(float elapsed_time)
 {
+  if (state == STATE_TICKING) {
+    ticking->set_position(get_pos());
+    if(ticking_timer.check()) {
+      explode();
+    }
+  }
   if(grabbed)
     return;
   WalkingBadguy::active_update(elapsed_time);
 }
 
 void
+MrBomb::explode()
+{
+  ticking->stop();
+
+  remove_me();
+  Explosion* explosion = new Explosion(get_bbox().get_middle());
+  Sector::current()->add_object(explosion);
+
+  run_dead_script();
+}
+
+void
 MrBomb::kill_fall()
 {
   remove_me();
@@ -132,6 +188,19 @@ MrBomb::freeze()
 {
   WalkingBadguy::freeze();
   sprite->set_action(dir == LEFT ? "iced-left" : "iced-right");
+  if (state == STATE_TICKING) {
+    ticking_timer.stop();
+    ticking->stop();
+    walk_left_action = "left";
+    walk_right_action = "right";
+    state = STATE_IDLE;
+  }
+}
+
+void
+MrBomb::unfreeze()
+{
+  WalkingBadguy::unfreeze();
 }
 
 bool
index 14f326d..4f28ce6 100644 (file)
@@ -41,11 +41,21 @@ public:
   bool is_portable() const;
 
   void freeze();
+  void unfreeze();
   bool is_freezable() const;
 
-  virtual MrBomb* clone() const { return new MrBomb(*this); }
+  void explode();
 
 protected:
+  enum State {
+    STATE_IDLE,
+    STATE_TICKING
+  };
+
+  State state;
+  std::auto_ptr<SoundSource> ticking;
+  Timer ticking_timer;
+
   bool collision_squished(GameObject& object);
 
 private: