last_ground_y = 0;
fall_mode = ON_GROUND;
jumping = false;
- double_jumping = false;
+ flapping = false;
can_jump = true;
- can_double_jump = false;
+ can_flap = false;
enable_hover = false;
butt_jump = false;
shooting_timer.init(true);
growing_timer.init(true);
idle_timer.init(true);
+ flapping_timer.init(true);
physic.reset();
}
--base.y;
jumping = true;
- double_jumping = false;
+ flapping = false;
can_jump = false;
- can_double_jump = false;
+ can_flap = false;
if (size == SMALL)
SoundManager::get()->play_sound(IDToSound(SND_JUMP));
else
// Let go of jump key
else if(input.up == UP && jumping && physic.get_velocity_y() > 0)
{
- if (!double_jumping && !duck) {can_double_jump = true;}
+ if (!flapping && !duck)
+ {
+ can_flap = true;
+ }
jumping = false;
physic.set_velocity_y(0);
}
- // Double jump
- if (input.up == DOWN && can_double_jump)
+ // Flapping
+ if (input.up == DOWN && can_flap)
{
- can_double_jump = false;
+ if (!flapping_timer.started()) {flapping_timer.start(TUX_FLAPPING_TIME);}
+ if (!flapping_timer.check()) {can_flap = false;}
jumping = true;
- double_jumping = true;
- if (size == SMALL)
- SoundManager::get()->play_sound(IDToSound(SND_JUMP));
- else
- SoundManager::get()->play_sound(IDToSound(SND_BIGJUMP));
- physic.set_velocity_y(5.2);
+ flapping = true;
+ if (flapping_timer.get_gone() <= TUX_FLAPPING_TIME)
+ {
+ physic.set_velocity_y((float)flapping_timer.get_gone()/450);
+ }
}
// Hover
#define TUX_SAFE_TIME 1250
#define TUX_INVINCIBLE_TIME 10000
#define TUX_INVINCIBLE_TIME_WARNING 2000
+#define TUX_FLAPPING_TIME 1000 /* How long Tux can flap his wings to gain additional jump height */
#define TIME_WARNING 20000 /* When to alert player they're low on time! */
/* One-ups... */
FallMode fall_mode;
bool jumping;
- bool double_jumping;
+ bool flapping;
bool can_jump;
- bool can_double_jump;
+ bool can_flap;
bool enable_hover;
bool butt_jump;
int frame_;
Timer dying_timer;
Timer growing_timer;
Timer idle_timer;
+ Timer flapping_timer;
Physic physic;
public: