SDL_Surface *shot_surf;
// create surface to hold screenshot
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
- shot_surf = SDL_CreateRGBSurface(SDL_HWSURFACE, SCREEN_WIDTH, SCREEN_HEIGHT, 24, 0x00FF0000, 0x0000FF00, 0x000000FF, 0);
+ shot_surf = SDL_CreateRGBSurface(0, SCREEN_WIDTH, SCREEN_HEIGHT, 24, 0x00FF0000, 0x0000FF00, 0x000000FF, 0);
#else
- shot_surf = SDL_CreateRGBSurface(SDL_HWSURFACE, SCREEN_WIDTH, SCREEN_HEIGHT, 24, 0x000000FF, 0x0000FF00, 0x00FF0000, 0);
+ shot_surf = SDL_CreateRGBSurface(0, SCREEN_WIDTH, SCREEN_HEIGHT, 24, 0x000000FF, 0x0000FF00, 0x00FF0000, 0);
#endif
if (!shot_surf) {
log_warning << "Could not create RGB Surface to contain screenshot" << std::endl;
image_height = image->h;
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
- SDL_Surface* convert = SDL_CreateRGBSurface(SDL_HWSURFACE,
+ SDL_Surface* convert = SDL_CreateRGBSurface(0,
texture_width, texture_height, 32,
0xff000000, 0x00ff0000, 0x0000ff00, 0x000000ff);
#else
- SDL_Surface* convert = SDL_CreateRGBSurface(SDL_HWSURFACE,
+ SDL_Surface* convert = SDL_CreateRGBSurface(0,
texture_width, texture_height, 32,
0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000);
#endif