BadGuy* badguy = dynamic_cast<BadGuy*> (*i);
if(badguy)
{
- if (fabsf(base.x - badguy->base.x) < 300 &&
- fabsf(base.y - badguy->base.y) < 300 &&
+
+ if (fabsf(base.x - badguy->base.x) < 150 &&
+ fabsf(base.y - badguy->base.y) < 60 &&
(issolid(badguy->base.x + 1, badguy->base.y + badguy->base.height) ||
issolid(badguy->base.x + badguy->base.width - 1, badguy->base.y + badguy->base.height)))
badguy->kill_me(25);