#include "player.h"
#include "math.h"
+void loadshared(void);
+void activate_particle_systems(void);
+
static texture_type bkg_title, img_choose_subset, anim1, anim2;
static SDL_Event event;
static SDLKey key;
texture_draw(&anim2, 560, 270);
}
-void loadshared(void);
-void activate_particle_systems(void);
/* --- TITLE SCREEN --- */
int title(void)
}
/* Free surfaces: */
- level_free(¤t_level);
texture_free(&bkg_title);
texture_free(&anim1);
texture_free(&anim2);