(data 1)
(anim-fps 2)
)
- (tile
- (id 27)
- (images
- "tiles/blocks/block1.png"
- )
- (solid #t)
- )
- (tile
- (id 28)
- (images
- "tiles/blocks/block2.png"
+ (tiles
+ (width 3)
+ (height 1)
+ (ids
+ 27 28 29
)
- (solid #t)
- )
- (tile
- (id 29)
- (images
- "tiles/blocks/block3.png"
+ (attributes
+ 1 1 1
)
- (solid #t)
+ (image "tiles/blocks/block_horiz.png")
)
; Yes the numbering is extremly odd, backward compatiblity...
(tiles
(water #t)
(anim-fps 10)
)
- (tile
- (id 211)
- (images
- "tiles/blocks/block1b.png"
- )
- (solid #t)
- )
- (tile
- (id 212)
- (images
- "tiles/blocks/block2b.png"
+ (tiles
+ (width 1)
+ (height 3)
+ (ids
+ 211
+ 212
+ 213
)
- (solid #t)
- )
- (tile
- (id 213)
- (images
- "tiles/blocks/block3b.png"
+ (attributes
+ 1
+ 1
+ 1
)
- (solid #t)
+ (image "tiles/blocks/block_vert.png")
)
(tile
(id 275)