player->bounce(this);
Sector::current()->add_score(Vector(base.x, base.y),
- 50 * player_status.score_multiplier);
+ 25 * player_status.score_multiplier);
SoundManager::get()->play_sound(IDToSound(SND_SQUISH), get_pos(), Sector::current()->player->get_pos());
player_status.score_multiplier++;
player->bounce(this);
Sector::current()->add_score(Vector(base.x, base.y),
- 50 * player_status.score_multiplier);
+ 25 * player_status.score_multiplier);
SoundManager::get()->play_sound(IDToSound(SND_SQUISH), get_pos(), Sector::current()->player->get_pos());
player_status.score_multiplier++;
return;