I also think that we should give (let's say) half of the score, when a badguy is killed by a bullet. Since it is so easy to do that... What do you say?
SVN-Revision: 800
}
make_player_jump(player);
-
- World::current()->add_score(base.x - scroll_x, base.y, 25 * player_status.score_multiplier);
- player_status.score_multiplier++;
+
+ if((kind != BAD_MRICEBLOCK && mode != dying))
+ {
+ World::current()->add_score(base.x - scroll_x, base.y, 25 * player_status.score_multiplier);
+ player_status.score_multiplier++;
+ }
// check for maximum number of squiches
squishcount++;