We already call bounce() in kill_squished()
authorRyan Flegel <rflegel@gmail.com>
Thu, 27 Apr 2006 18:03:12 +0000 (18:03 +0000)
committerRyan Flegel <rflegel@gmail.com>
Thu, 27 Apr 2006 18:03:12 +0000 (18:03 +0000)
SVN-Revision: 3446

src/badguy/yeti.cpp

index 7b862ea..9efb5cf 100644 (file)
@@ -179,10 +179,8 @@ Yeti::kill_squished(Player& player)
     take_hit(player);
 }
 
-void Yeti::take_hit(Player& player)
+void Yeti::take_hit(Player& )
 {
-  player.bounce(*this);
-  
   if(safe_timer.started())
     return;