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We already call bounce() in kill_squished()
author
Ryan Flegel
<rflegel@gmail.com>
Thu, 27 Apr 2006 18:03:12 +0000
(18:03 +0000)
committer
Ryan Flegel
<rflegel@gmail.com>
Thu, 27 Apr 2006 18:03:12 +0000
(18:03 +0000)
SVN-Revision: 3446
src/badguy/yeti.cpp
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diff --git
a/src/badguy/yeti.cpp
b/src/badguy/yeti.cpp
index
7b862ea
..
9efb5cf
100644
(file)
--- a/
src/badguy/yeti.cpp
+++ b/
src/badguy/yeti.cpp
@@
-179,10
+179,8
@@
Yeti::kill_squished(Player& player)
take_hit(player);
}
-void Yeti::take_hit(Player&
player
)
+void Yeti::take_hit(Player& )
{
- player.bounce(*this);
-
if(safe_timer.started())
return;