#include <list>
#include <physfs.h>
#include <sys/stat.h>
-#include <cstdio>
+#include <stdio.h>
#include "addon_manager.hpp"
#include "config.h"
#include "log.hpp"
#include <algorithm>
#include <iostream>
-#include <cstdio>
-#include <cfloat>
-#include <cmath>
+#include <stdio.h>
+#include <float.h>
+#include <math.h>
#include "math/vector.hpp"
#include "math/aatriangle.hpp"
#include "math/rect.hpp"
#ifndef __COLLISION_H__
#define __COLLISION_H__
-#include <cfloat>
+#include <float.h>
#include "collision_hit.hpp"
#include <limits>
#ifndef SUPERTUX_COLLISION_HIT_H
#define SUPERTUX_COLLISION_HIT_H
-#include <cfloat>
-#include <cmath>
+#include <float.h>
+#include <math.h>
#include "math/vector.hpp"
/**
#include <fstream>
#include <sstream>
-#include <cassert>
-#include <cstdio>
-#include <cstdlib>
-#include <cmath>
-#include <cstring>
-#include <cerrno>
+#include <assert.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+#include <string.h>
+#include <errno.h>
#include <unistd.h>
-#include <ctime>
+#include <time.h>
#include <stdexcept>
#include <SDL.h>
#include "gameconfig.hpp"
-#include <cstdlib>
+#include <stdlib.h>
#include <string>
#include <stdexcept>
#include <config.h>
#include <map>
-#include <cstdlib>
-#include <cstdio>
-#include <cstring>
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
#include <iostream>
#include <fstream>
#include <sstream>
#define __SUPERTUX_MSG_H__
#include <iostream>
-#include <cstdio>
+#include <stdio.h>
#include "console.hpp"
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
#include <config.h>
-#include <cassert>
+#include <assert.h>
#include "log.hpp"
#include "main.hpp"
#include "mainloop.hpp"
-#include <cstdlib>
+#include <stdlib.h>
#include <SDL.h>
#include "video/drawing_context.hpp"
#include "control/joystickkeyboardcontroller.hpp"
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include <config.h>
-#include <cmath>
+#include <math.h>
#include "lisp/writer.hpp"
#include "lisp/lisp.hpp"
#include "player_status.hpp"
#include <stdexcept>
-#include <ctime>
+#include <time.h>
#include <cassert>
#include "random_generator.hpp"
#ifndef __REFCOUNTER_HPP__
#define __REFCOUNTER_HPP__
-#include <cassert>
+#include <assert.h>
/**
* A base class that provides reference counting facilities
#include <fstream>
#include <sstream>
#include <stdexcept>
-#include <cfloat>
-#include <cmath>
+#include <float.h>
+#include <math.h>
#include <limits>
#include <physfs.h>
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include <config.h>
-#include <cassert>
-#include <cmath>
+#include <assert.h>
+#include <math.h>
#include <sstream>
#include <limits>
#include "video/drawing_context.hpp"
// 02111-1307, USA.
#include <config.h>
-#include <cmath>
-#include <cassert>
+#include <math.h>
+#include <assert.h>
#include <iostream>
#include <stdexcept>
#include <stdexcept>
#include <sstream>
#include <iostream>
-#include <cassert>
+#include <assert.h>
#include <SDL.h>
#include "video/drawing_context.hpp"
#include "log.hpp"
#include <map>
#include <iostream>
#include <stdint.h>
-#include <cassert>
+#include <assert.h>
#include "log.hpp"
#include "tile.hpp"
// 02111-1307, USA.
#include <config.h>
-#include <cmath>
+#include <math.h>
#include "timer.hpp"
float game_time = 0;
#include <iostream>
#include <sstream>
#include <stdexcept>
-#include <cstdio>
-#include <cstdlib>
-#include <cstring>
-#include <cerrno>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <math.h>
+#include <errno.h>
#include <unistd.h>
-#include <cmath>
#include <SDL.h>
#include <SDL_image.h>
#include <physfs.h>
// 02111-1307, USA.
#include <config.h>
-#include <cstddef>
+#include <stddef.h>
#include <physfs.h>
#include <stdexcept>