(flame (x 576 )(y 480 )(speed 0.2))
(iceflame (x 736 )(y 480 )(speed 0.2))
(ghostflame (x 656 )(y 96 ))
- (kugelblitz (x 48 )(y 576 ))
+ (walkingflame (x 224 )(y 192 ))
+ (swalkingflame (x 64 )(y 192 )(direction "right"))
(tilemap (name "Interactive" )
(z-pos 0 )(solid #t )
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 ; 128
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 ; 160
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 ; 192
-0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 ; 224
+48 48 48 48 48 48 48 48 48 48 48 48 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 48 48 48 48 48 48 48 48 48 48 48 48 48 ; 224
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 ; 256
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 130 133 ; 288
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 129 133 ; 320
(weak_block (x 96 )(y 352 ))
(weak_block (x 128 )(y 352 ))
(weak_block (x 160 )(y 352 ))
+
+ (magicblock (x 416 )(y 224 )(color 1 1 1 ))
+ (magicblock (x 448 )(y 224 )(color 1 1 1 ))
+ (magicblock (x 480 )(y 224 )(color 1 1 1 ))
+ (magicblock (x 512 )(y 224 )(color 1 1 1 ))
+ (magicblock (x 544 )(y 224 )(color 1 1 1 ))
+ (magicblock (x 576 )(y 224 )(color 1 1 1 ))
+ (magicblock (x 608 )(y 224 )(color 1 1 1 ))
+ (magicblock (x 640 )(y 224 )(color 1 1 1 ))
+ (magicblock (x 672 )(y 224 )(color 1 1 1 ))
+ (magicblock (x 704 )(y 224 )(color 1 1 1 ))
+ (magicblock (x 736 )(y 224 )(color 1 1 1 ))
+ (magicblock (x 768 )(y 224 )(color 1 1 1 ))
+ (magicblock (x 800 )(y 224 )(color 1 1 1 ))
+ (magicblock (x 832 )(y 224 )(color 1 1 1 ))
+ (magicblock (x 864 )(y 224 )(color 1 1 1 ))
+ (magicblock (x 896 )(y 224 )(color 1 1 1 ))
))
--- /dev/null
+// SuperTux badguy - walking flame that glows
+// Copyright (C) 2013 LMH <lmh.0013@gmail.com>
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+#include "badguy/walkingflame.hpp"
+
+#include "audio/sound_manager.hpp"
+#include "object/player.hpp"
+#include "object/sprite_particle.hpp"
+#include "sprite/sprite.hpp"
+#include "supertux/object_factory.hpp"
+#include "supertux/sector.hpp"
+
+static const float WALKSPEED = 80;
+static const float MAXDROPHEIGHT = 20;
+
+WalkingFlame::WalkingFlame(const Reader& reader) :
+ WalkingBadguy(reader, "images/creatures/walkingflame/walkingflame.sprite", "left", "right"),
+ lightsprite(sprite_manager->create("images/objects/lightmap_light/lightmap_light-medium.sprite"))
+{
+ walk_speed = WALKSPEED;
+ max_drop_height = MAXDROPHEIGHT;
+ lightsprite->set_blend(Blend(GL_SRC_ALPHA, GL_ONE));
+ lightsprite->set_color(Color(1.0f, 0.9f, 0.8f));
+}
+
+void
+WalkingFlame::draw(DrawingContext& context)
+{
+ //Draw the Sprite.
+ sprite->draw(context, get_pos(), LAYER_OBJECTS);
+ //Draw the light
+ context.push_target();
+ context.set_target(DrawingContext::LIGHTMAP);
+ lightsprite->draw(context, get_bbox().get_middle(), 0);
+ context.pop_target();
+}
+
+void
+WalkingFlame::freeze()
+{
+ // attempting to freeze a flame causes it to go out
+ kill_fall();
+}
+
+bool
+WalkingFlame::is_freezable() const
+{
+ return true;
+}
+
+bool
+WalkingFlame::is_flammable() const
+{
+ return false;
+}
+
+void
+WalkingFlame::kill_fall()
+{
+ //TODO: get unique sound for ice-fire encounters
+ sound_manager->play("sounds/fall.wav", get_pos());
+ // throw a puff of smoke
+ Vector ppos = bbox.get_middle();
+ Vector pspeed = Vector(0, -150);
+ Vector paccel = Vector(0,0);
+ Sector::current()->add_object(new SpriteParticle("images/objects/particles/smoke.sprite", "default", ppos, ANCHOR_MIDDLE, pspeed, paccel, LAYER_BACKGROUNDTILES+2));
+ // extinguish the flame
+ sprite->set_action(dir == LEFT ? "extinguish-left" : "extinguish-right");
+ physic.set_velocity_y(0);
+ physic.set_acceleration_y(0);
+ physic.enable_gravity(false);
+ set_state(STATE_SQUISHED); // used to nullify any threat and remove
+
+ // start dead-script
+ run_dead_script();
+}
+
+/* The following handles a sleeping version */
+
+SWalkingFlame::SWalkingFlame(const Reader& reader) :
+ WalkingBadguy(reader, "images/creatures/walkingflame/walkingflame.sprite", "left", "right"), state(STATE_SLEEPING),
+ lightsprite(sprite_manager->create("images/objects/lightmap_light/lightmap_light-medium.sprite"))
+{
+ walk_speed = WALKSPEED;
+ max_drop_height = MAXDROPHEIGHT;
+ lightsprite->set_blend(Blend(GL_SRC_ALPHA, GL_ONE));
+ lightsprite->set_color(Color(1.0f, 0.9f, 0.8f));
+}
+
+void
+SWalkingFlame::initialize()
+{
+ state = STATE_SLEEPING;
+ physic.set_velocity_x(0);
+ sprite->set_action(dir == LEFT ? "sleeping-left" : "sleeping-right");
+}
+
+void
+SWalkingFlame::collision_solid(const CollisionHit& hit)
+{
+ if(state != STATE_WALKING) {
+ BadGuy::collision_solid(hit);
+ return;
+ }
+ WalkingBadguy::collision_solid(hit);
+}
+
+HitResponse
+SWalkingFlame::collision_badguy(BadGuy& badguy, const CollisionHit& hit)
+{
+ if(state != STATE_WALKING) {
+ return BadGuy::collision_badguy(badguy, hit);
+ }
+ return WalkingBadguy::collision_badguy(badguy, hit);
+}
+
+void
+SWalkingFlame::active_update(float elapsed_time) {
+
+ if(state == STATE_WALKING) {
+ WalkingBadguy::active_update(elapsed_time);
+ return;
+ }
+
+ if(state == STATE_SLEEPING) {
+
+ Player* player = this->get_nearest_player();
+ if (player) {
+ Rectf mb = this->get_bbox();
+ Rectf pb = player->get_bbox();
+
+ bool inReach_left = (pb.p2.x >= mb.p2.x-((dir == LEFT) ? 256 : 0));
+ bool inReach_right = (pb.p1.x <= mb.p1.x+((dir == RIGHT) ? 256 : 0));
+ bool inReach_top = (pb.p2.y >= mb.p1.y);
+ bool inReach_bottom = (pb.p1.y <= mb.p2.y);
+
+ if (inReach_left && inReach_right && inReach_top && inReach_bottom) {
+ // wake up
+ sprite->set_action(dir == LEFT ? "waking-left" : "waking-right", 1);
+ state = STATE_WAKING;
+ }
+ }
+
+ BadGuy::active_update(elapsed_time);
+ }
+
+ if(state == STATE_WAKING) {
+ if(sprite->animation_done()) {
+ // start walking
+ state = STATE_WALKING;
+ WalkingBadguy::initialize();
+ }
+
+ BadGuy::active_update(elapsed_time);
+ }
+}
+
+void
+SWalkingFlame::draw(DrawingContext& context)
+{
+ //Draw the Sprite.
+ sprite->draw(context, get_pos(), LAYER_OBJECTS);
+ //Draw the light
+ context.push_target();
+ context.set_target(DrawingContext::LIGHTMAP);
+ lightsprite->draw(context, get_bbox().get_middle(), 0);
+ context.pop_target();
+}
+
+void
+SWalkingFlame::freeze()
+{
+ // attempting to freeze a flame causes it to go out
+ kill_fall();
+}
+
+bool
+SWalkingFlame::is_freezable() const
+{
+ return true;
+}
+
+bool
+SWalkingFlame::is_flammable() const
+{
+ return false;
+}
+
+void
+SWalkingFlame::kill_fall()
+{
+ //TODO: get unique sound for ice-fire encounters
+ sound_manager->play("sounds/fall.wav", get_pos());
+ // throw a puff of smoke
+ Vector ppos = bbox.get_middle();
+ Vector pspeed = Vector(0, -150);
+ Vector paccel = Vector(0,0);
+ Sector::current()->add_object(new SpriteParticle("images/objects/particles/smoke.sprite", "default", ppos, ANCHOR_MIDDLE, pspeed, paccel, LAYER_BACKGROUNDTILES+2));
+ // extinguish the flame
+ sprite->set_action(dir == LEFT ? "extinguish-left" : "extinguish-right");
+ physic.set_velocity_y(0);
+ physic.set_acceleration_y(0);
+ physic.enable_gravity(false);
+ set_state(STATE_SQUISHED); // used to nullify any threat and remove
+
+ // start dead-script
+ run_dead_script();
+}
+
+/* EOF */
--- /dev/null
+// SuperTux badguy - walking flame that glows
+// Copyright (C) 2013 LMH <lmh.0013@gmail.com>
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+#ifndef HEADER_SUPERTUX_BADGUY_WALKINGFLAME_HPP
+#define HEADER_SUPERTUX_BADGUY_WALKINGFLAME_HPP
+
+#include "badguy/walking_badguy.hpp"
+
+class WalkingFlame : public WalkingBadguy
+{
+public:
+ WalkingFlame(const Reader& reader);
+
+ void draw(DrawingContext& context);
+
+ void freeze();
+ bool is_freezable() const;
+ bool is_flammable() const;
+
+ virtual void kill_fall();
+
+private:
+ SpritePtr lightsprite;
+};
+
+class SWalkingFlame : public WalkingBadguy
+{
+public:
+ SWalkingFlame(const Reader& reader);
+
+ void initialize();
+ void collision_solid(const CollisionHit& hit);
+ HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit);
+ void active_update(float elapsed_time);
+ void draw(DrawingContext& context);
+
+ void freeze();
+ bool is_freezable() const;
+ bool is_flammable() const;
+
+ virtual void kill_fall();
+
+protected:
+ enum SState {
+ STATE_SLEEPING,
+ STATE_WAKING,
+ STATE_WALKING
+ };
+ SState state;
+
+private:
+ SpritePtr lightsprite;
+};
+
+#endif
+
+/* EOF */