(fps 20)
(images "shared/icebullet-1.png")))
; Trampoline
- (sprite (name "trampoline-1")
+ (sprite (name "trampoline")
(action
(x-hotspot 0)
(y-hotspot 0)
- (images "shared/trampoline-1.png")))
- (sprite (name "trampoline-2")
- (action
- (x-hotspot 0)
- (y-hotspot 0)
- (images "shared/trampoline-2.png")))
- (sprite (name "trampoline-3")
- (action
- (x-hotspot 0)
- (y-hotspot 0)
- (images "shared/trampoline-3.png")))
- (sprite (name "trampoline-4")
- (action
- (x-hotspot 0)
- (y-hotspot 0)
- (images "shared/trampoline-4.png")))
+ (images "shared/trampoline-1.png"
+ "shared/trampoline-2.png"
+ "shared/trampoline-3.png"
+ "shared/trampoline-4.png")))
; Flying platform
(sprite (name "flying_platform")
void load_object_gfx()
{
img_trampoline = sprite_manager->load("trampoline");
+ img_trampoline->start_animation(0);
img_flying_platform = sprite_manager->load("flying_platform");
img_smoke_cloud = sprite_manager->load("stomp");
}