int game_action(void)
{
- int i;
+ unsigned int i;
/* (tux_dying || next_level) */
if (tux.dying || next_level)
void game_draw(void)
{
- int x, y, i, s;
+ int y, s;
+ unsigned int i,x;
/* Draw screen: */
void trybumpbadguy(float x, float y)
{
- int i;
+ unsigned int i;
/* Bad guys: */
void le_drawlevel()
{
- int y,x,i,s;
+ unsigned int y,x,i,s;
/* Draw the real background */
if(le_current_level->bkgd_image[0] != '\0')
{
if(le_current_level != NULL)
{
- int xx,yy,i;
+ int xx,yy;
int x1, x2, y1, y2;
+ unsigned int i;
/* level_changed = YES; */