string_list_type level_subsets;
st_subset subset;
level_subsets = dsubdirs("/levels", "info");
+ timer_type random_timer;
+ timer_init(&random_timer, true);
+ bool walking = true;
Player titletux;
titletux.init();
st_pause_ticks_init();
activate_particle_systems();
/* Lower the gravity that tux doesn't jump to hectically through the demo */
gravity = 5;
-
+
/* Reset menu variables */
menu_reset();
Menu::set_current(main_menu);
load_hs();
update_time = st_get_ticks();
-
+ timer_start(&random_timer, rand() % 2000 + 2000);
+
while (!done && !quit)
{
-
+
/* Calculate the movement-factor */
frame_ratio = ((double)(update_time-last_update_time))/((double)FRAME_RATE);
if(frame_ratio > 1.5) /* Quick hack to correct the unprecise CPU clocks a little bit. */
frame_ratio = 1.5 + (frame_ratio - 1.5) * 0.85;
/* Lower the frame_ratio that Tux doesn't jump to hectically throught the demo. */
frame_ratio /= 2;
-
+
/* Handle events: */
while (SDL_PollEvent(&event))
menuaction = MENU_ACTION_HIT;
}
}
-
+
/* Draw the background: */
draw_background();
global_frame_counter++;
titletux.key_event(SDLK_RIGHT,DOWN);
- titletux.key_event(SDLK_UP,DOWN);
- if(current_level.width * 32 - 320 < titletux.base.x)
- {
- titletux.base.x = 160;
- scroll_x = 0;
- }
+ if(timer_check(&random_timer))
+ {
+ if(walking)
+ titletux.key_event(SDLK_UP,UP);
+ else
+ titletux.key_event(SDLK_UP,DOWN);
+ }
+ else
+ {
+ timer_start(&random_timer, rand() % 3000 + 3000);
+ walking = !walking;
+ }
+
+ if(current_level.width * 32 - 320 < titletux.base.x)
+ {
+ titletux.base.x = 160;
+ scroll_x = 0;
+ }
+
titletux.action();
titletux.draw();
-
+
/* DEMO end */
/* Draw the high score: */
{
process_save_load_game_menu(false);
}
-
+
flipscreen();
/* Set the time of the last update and the time of the current update */
last_update_time = update_time;
update_time = st_get_ticks();
-
+
/* Pause: */
frame++;
SDL_Delay(25);