add_entry(MNID_GROW, _("Bonus: Grow"));
add_entry(MNID_FIRE, _("Bonus: Fire"));
add_entry(MNID_ICE, _("Bonus: Ice"));
+ add_entry(MNID_AIR, _("Bonus: Air"));
+ add_entry(MNID_EARTH, _("Bonus: Earth"));
add_entry(MNID_STAR, _("Bonus: Star"));
add_entry(MNID_SHRINK, _("Shrink Tux"));
add_entry(MNID_KILL, _("Kill Tux"));
}
break;
+ case MNID_AIR:
+ if (player)
+ {
+ player->set_bonus(AIR_BONUS);
+ }
+ break;
+
+ case MNID_EARTH:
+ if (player)
+ {
+ player->set_bonus(EARTH_BONUS);
+ }
+ break;
+
case MNID_STAR:
if (player)
{