[ Wildcard trigger : *.cpp *.hpp ]
[ Wildcard video : *.cpp *.hpp ]
[ Wildcard worldmap : *.cpp *.hpp ]
+ [ Wildcard obstack : *.c *.h ]
;
TRANSLATABLE_SOURCES += [ SearchSource $(sources) ] ;
if(bytesread > 0) {
ALenum format = SoundManager::get_sample_format(file);
alBufferData(buffer, format, bufferdata, bytesread, file->rate);
- delete[] bufferdata;
SoundManager::check_al_error("Couldn't refill audio buffer: ");
alSourceQueueBuffers(source, 1, &buffer);
SoundManager::check_al_error("Couldn't queue audio buffer: ");
}
+ delete[] bufferdata;
// return false if there aren't more buffers to fill
return bytesread >= STREAMFRAGMENTSIZE;
Menu::set_current(NULL);
current_ = this;
+ if(currentsector != Sector::current()) {
+ currentsector->activate(currentsector->player->get_pos());
+ }
+ currentsector->play_music(LEVEL_MUSIC);
+
// Eat unneeded events
SDL_Event event;
while(SDL_PollEvent(&event))
Config::load()
{
lisp::Parser parser;
- std::auto_ptr<lisp::Lisp> root (parser.parse("config"));
+ const lisp::Lisp* root = parser.parse("config");
const lisp::Lisp* config_lisp = root->get_lisp("supertux-config");
if(!config_lisp)
{
try {
lisp::Parser parser;
- std::auto_ptr<lisp::Lisp> root (parser.parse(filepath));
+ const lisp::Lisp* root = parser.parse(filepath);
const lisp::Lisp* level = root->get_lisp("supertux-level");
if(!level)
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
#include <config.h>
#include <sstream>
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
#ifndef __LISPLEXER_H__
#define __LISPLEXER_H__
Lisp::~Lisp()
{
- if(type == TYPE_SYMBOL || type == TYPE_STRING)
- delete[] v.string;
- if(type == TYPE_CONS) {
- delete v.cons.cdr;
- delete v.cons.car;
- }
+ // resources should be on parser obstack, so no need to delete anything
}
-Lisp*
+const Lisp*
Lisp::get_lisp(const char* name) const
{
for(const Lisp* p = this; p != 0; p = p->get_cdr()) {
- Lisp* child = p->get_car();
+ const Lisp* child = p->get_car();
if(!child || child->get_type() != TYPE_CONS)
continue;
- Lisp* childname = child->get_car();
+ const Lisp* childname = child->get_car();
if(!childname)
continue;
std::string childName;
LispType get_type() const
{ return type; }
- Lisp* get_car() const
+ const Lisp* get_car() const
{ return v.cons.car; }
- Lisp* get_cdr() const
+ const Lisp* get_cdr() const
{ return v.cons.cdr; }
bool get(std::string& val) const
return true;
}
- Lisp* get_lisp(const char* name) const;
- Lisp* get_lisp(const std::string& name) const
+ const Lisp* get_lisp(const char* name) const;
+ const Lisp* get_lisp(const std::string& name) const
{ return get_lisp(name.c_str()); }
// for debugging
{
struct
{
- Lisp* car;
- Lisp* cdr;
+ const Lisp* car;
+ const Lisp* cdr;
} cons;
char* string;
const std::string& item() const
{ return current_item; }
- lisp::Lisp* lisp() const
+ const lisp::Lisp* lisp() const
{ return current_lisp; }
- lisp::Lisp* value() const
+ const lisp::Lisp* value() const
{ return current_lisp->get_car(); }
bool next();
private:
std::string current_item;
- lisp::Lisp* current_lisp;
+ const lisp::Lisp* current_lisp;
const lisp::Lisp* cur;
};
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
#include <config.h>
#include <sstream>
#include "physfs/physfs_stream.hpp"
#include "parser.hpp"
#include "lisp.hpp"
+#include "obstack/obstackpp.hpp"
namespace lisp
{
dictionary_manager = new TinyGetText::DictionaryManager();
dictionary_manager->set_charset("UTF-8");
}
+
+ obstack_init(&obst);
}
Parser::~Parser()
{
+ obstack_free(&obst, NULL);
delete lexer;
delete dictionary_manager;
}
-static std::string dirname(std::string filename)
+static std::string dirname(const std::string& filename)
{
std::string::size_type p = filename.find_last_of('/');
if(p == std::string::npos)
return filename.substr(0, p+1);
}
-Lisp*
+const Lisp*
Parser::parse(const std::string& filename)
{
IFileStreambuf ins(filename);
std::istream in(&ins);
- this->filename = filename;
if(!in.good()) {
std::stringstream msg;
msg << "Parser problem: Couldn't open file '" << filename << "'.";
dictionary = & (dictionary_manager->get_dictionary());
}
- return parse(in);
+ return parse(in, filename);
}
-Lisp*
-Parser::parse(std::istream& stream)
+const Lisp*
+Parser::parse(std::istream& stream, const std::string& sourcename)
{
delete lexer;
lexer = new Lexer(stream);
+ this->filename = sourcename;
token = lexer->getNextToken();
- Lisp* result = new Lisp(Lisp::TYPE_CONS);
+
+ Lisp* result = new(obst) Lisp(Lisp::TYPE_CONS);
result->v.cons.car = read();
result->v.cons.cdr = 0;
}
void
-Parser::parse_error(const char* msg)
+Parser::parse_error(const char* msg) const
{
std::stringstream emsg;
emsg << "Parse Error at '" << filename << "' line " << lexer->getLineNumber()
throw std::runtime_error(emsg.str());
}
-Lisp*
+const Lisp*
Parser::read()
{
Lisp* result;
parse_error("Unexpected ')'.");
}
case Lexer::TOKEN_OPEN_PAREN: {
- result = new Lisp(Lisp::TYPE_CONS);
+ result = new(obst) Lisp(Lisp::TYPE_CONS);
token = lexer->getNextToken();
if(token == Lexer::TOKEN_CLOSE_PAREN) {
if(token != Lexer::TOKEN_STRING)
parse_error("Expected string after '(_'");
- result = new Lisp(Lisp::TYPE_STRING);
+ result = new(obst) Lisp(Lisp::TYPE_STRING);
if(dictionary) {
std::string translation = dictionary->translate(lexer->getString());
- result->v.string = new char[translation.size()+1];
+ result->v.string = new(obst) char[translation.size()+1];
memcpy(result->v.string, translation.c_str(), translation.size()+1);
} else {
size_t len = strlen(lexer->getString()) + 1;
- result->v.string = new char[len];
+ result->v.string = new(obst) char[len];
memcpy(result->v.string, lexer->getString(), len);
}
token = lexer->getNextToken();
cur->v.cons.cdr = 0;
break;
}
- cur->v.cons.cdr = new Lisp(Lisp::TYPE_CONS);
- cur = cur->v.cons.cdr;
+ Lisp *newcur = new(obst) Lisp(Lisp::TYPE_CONS);
+ cur->v.cons.cdr = newcur;
+ cur = newcur;
} while(1);
break;
}
case Lexer::TOKEN_SYMBOL: {
- result = new Lisp(Lisp::TYPE_SYMBOL);
+ result = new(obst) Lisp(Lisp::TYPE_SYMBOL);
size_t len = strlen(lexer->getString()) + 1;
- result->v.string = new char[len];
+ result->v.string = new(obst) char[len];
memcpy(result->v.string, lexer->getString(), len);
break;
}
case Lexer::TOKEN_STRING: {
- result = new Lisp(Lisp::TYPE_STRING);
+ result = new(obst) Lisp(Lisp::TYPE_STRING);
size_t len = strlen(lexer->getString()) + 1;
- result->v.string = new char[len];
+ result->v.string = new(obst) char[len];
memcpy(result->v.string, lexer->getString(), len);
break;
}
case Lexer::TOKEN_INTEGER:
- result = new Lisp(Lisp::TYPE_INTEGER);
+ result = new(obst) Lisp(Lisp::TYPE_INTEGER);
sscanf(lexer->getString(), "%d", &result->v.integer);
break;
case Lexer::TOKEN_REAL:
- result = new Lisp(Lisp::TYPE_REAL);
+ result = new(obst) Lisp(Lisp::TYPE_REAL);
sscanf(lexer->getString(), "%f", &result->v.real);
break;
case Lexer::TOKEN_TRUE:
- result = new Lisp(Lisp::TYPE_BOOLEAN);
+ result = new(obst) Lisp(Lisp::TYPE_BOOLEAN);
result->v.boolean = true;
break;
case Lexer::TOKEN_FALSE:
- result = new Lisp(Lisp::TYPE_BOOLEAN);
+ result = new(obst) Lisp(Lisp::TYPE_BOOLEAN);
result->v.boolean = false;
break;
#include <string>
#include "lexer.hpp"
+#include "obstack/obstack.h"
namespace TinyGetText {
class Dictionary;
{
class Lisp;
+class LispFile;
class Parser
{
Parser(bool translate = true);
~Parser();
- Lisp* parse(const std::string& filename);
- Lisp* parse(std::istream& stream);
+ /**
+ * Parses a lispfile and returns the s-expression structure.
+ * Note that all memory is held by the parser so don't destroy the parser
+ * before you are finished with the lisp tree
+ */
+ const Lisp* parse(const std::string& filename);
+ /**
+ * Same as parse but reads from a generic std::istream. The sourcename is
+ * used for errormessages to indicate the source of the data.
+ */
+ const Lisp* parse(std::istream& stream, const std::string& sourcename);
private:
- void parse_error(const char* msg);
- Lisp* read();
+ void parse_error(const char* msg) const;
+ const Lisp* read();
Lexer* lexer;
std::string filename;
TinyGetText::DictionaryManager* dictionary_manager;
TinyGetText::Dictionary* dictionary;
Lexer::TokenType token;
+
+ struct obstack obst;
};
} // end of namespace lisp
PHYSFS_permitSymbolicLinks(1);
//show search Path
- for(char** i = PHYSFS_getSearchPath(); *i != NULL; i++)
+ char** searchpath = PHYSFS_getSearchPath();
+ for(char** i = searchpath; *i != NULL; i++)
log_info << "[" << *i << "] is in the search path" << std::endl;
+ PHYSFS_freeList(searchpath);
}
static void print_usage(const char* argv0)
{
int result = 0;
+#ifndef NO_CATCH
try {
+#endif
if(pre_parse_commandline(argc, argv))
return 0;
//init_rand(); PAK: this call might subsume the above 3, but I'm chicken!
main_loop->run();
+#ifndef NO_CATCH
} catch(std::exception& e) {
log_fatal << "Unexpected exception: " << e.what() << std::endl;
result = 1;
log_fatal << "Unexpected exception" << std::endl;
result = 1;
}
+#endif
delete main_loop;
main_loop = NULL;
MainLoop* main_loop = NULL;
MainLoop::MainLoop()
- : speed(1.0), nextpop(false), nextpush(false)
+ : speed(1.0), nextpop(false), nextpush(false), fps(0)
{
using namespace Scripting;
TimeScheduler::instance = new TimeScheduler();
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
#include <config.h>
#include <stdexcept>
#include "path_walker.hpp"
namespace {
- enum CameraStyle { CameraStyleYI, CameraStyleKD };
- const CameraStyle cameraStyle = CameraStyleKD;
+ enum CameraStyle { CameraStyleYI, CameraStyleKD, CameraStyleEXP };
+ const CameraStyle cameraStyle = CameraStyleYI;
}
Camera::Camera(Sector* newsector, std::string name)
shake();
}
+template<typename T>
+T clamp(T min, T max, T val)
+{
+ if(val < min)
+ return min;
+ if(val > max)
+ return max;
+
+ return val;
+}
+
+void
+Camera::update_scroll_normal_exp(float elapsed_time)
+{
+ static const Vector camera_speed = Vector(300, 100);
+
+ Player* player = sector->player;
+ const Vector& player_pos = player->get_bbox().get_middle();
+ static Vector last_player_pos = player_pos;
+ static Vector camera_delta = Vector(0, 0);
+
+ (void) elapsed_time;
+
+ Vector player_delta_x = player_pos - last_player_pos;
+ last_player_pos = player_pos;
+
+ Vector camera_delta_antic = Vector(0, 0) + player_delta_x * 25;
+ Vector myspeed = (camera_delta_antic - camera_delta) / elapsed_time;
+ myspeed.x = clamp(-camera_speed.x, camera_speed.x, myspeed.x);
+ myspeed.y = clamp(-camera_speed.y, camera_speed.y, myspeed.y);
+
+ camera_delta += myspeed * elapsed_time;
+
+ translation.x = camera_delta.x + player_pos.x - 0.5f * SCREEN_WIDTH;
+ translation.y = camera_delta.y + player_pos.y - 0.5f * SCREEN_HEIGHT;
+
+ keep_in_bounds(translation);
+ shake();
+}
+
void
Camera::update_scroll_normal(float elapsed_time)
{
+ if (cameraStyle == CameraStyleEXP) {
+ update_scroll_normal_exp(elapsed_time);
+ return;
+ }
if (cameraStyle == CameraStyleKD) {
update_scroll_normal_kd(elapsed_time);
return;
private:
void update_scroll_normal(float elapsed_time);
void update_scroll_normal_kd(float elapsed_time);
+ void update_scroll_normal_exp(float elapsed_time);
void update_scroll_autoscroll(float elapsed_time);
void update_scroll_to(float elapsed_time);
void keep_in_bounds(Vector& vector);
/// time before idle animation starts
static const float IDLE_TIME = 2.5f;
+/** acceleration in horizontal direction when walking
+ * (all acceleratiosn are in pixel/s^2) */
static const float WALK_ACCELERATION_X = 300;
+/** acceleration in horizontal direction when running */
static const float RUN_ACCELERATION_X = 400;
+/** acceleration when skidding */
static const float SKID_XM = 200;
+/** time of skidding in seconds */
static const float SKID_TIME = .3f;
+/** maximum walk velocity (pixel/s) */
static const float MAX_WALK_XM = 230;
+/** maximum run velcoity (pixel/s) */
static const float MAX_RUN_XM = 320;
+/** maximum horizontal climb velocity */
static const float MAX_CLIMB_XM = 48;
+/** maximum vertical climb velocity */
static const float MAX_CLIMB_YM = 128;
+/** instant velocity when tux starts to walk */
static const float WALK_SPEED = 100;
+/** time of the kick (kicking mriceblock) animation */
static const float KICK_TIME = .3f;
+/** time of tux cheering (currently unused) */
static const float CHEER_TIME = 1.0f;
-static const float UNDUCK_HURT_TIME = 0.25f; /**< if Tux cannot unduck for this long, he will get hurt */
+/** if Tux cannot unduck for this long, he will get hurt */
+static const float UNDUCK_HURT_TIME = 0.25f;
// growing animation
Surface* growingtux_left[GROWING_FRAMES];
<< " (y " << pos.y << "))";
lisp::Parser parser;
- std::auto_ptr<lisp::Lisp> lisp (parser.parse(lisptext));
- return create_object(name, *lisp);
+ const lisp::Lisp* lisp = parser.parse(lisptext, "create_object");
+ GameObject* object = create_object(name, *lisp);
+
+ return object;
}
--- /dev/null
+/* obstack.c - subroutines used implicitly by object stack macros
+ Copyright (C) 1988, 1989, 1990, 1991, 1992, 1993, 1994, 1996, 1997, 1998,
+ 1999, 2000, 2001, 2002, 2003, 2004, 2005 Free Software Foundation, Inc.
+ This file is part of the GNU C Library.
+
+ The GNU C Library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ The GNU C Library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with the GNU C Library; if not, write to the Free
+ Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ Boston, MA 02110-1301, USA. */
+
+
+#ifdef HAVE_CONFIG_H
+# include <config.h>
+#endif
+
+#ifdef _LIBC
+# include <obstack.h>
+# include <shlib-compat.h>
+#else
+# include "obstack.h"
+#endif
+
+/* NOTE BEFORE MODIFYING THIS FILE: This version number must be
+ incremented whenever callers compiled using an old obstack.h can no
+ longer properly call the functions in this obstack.c. */
+#define OBSTACK_INTERFACE_VERSION 1
+
+/* Comment out all this code if we are using the GNU C Library, and are not
+ actually compiling the library itself, and the installed library
+ supports the same library interface we do. This code is part of the GNU
+ C Library, but also included in many other GNU distributions. Compiling
+ and linking in this code is a waste when using the GNU C library
+ (especially if it is a shared library). Rather than having every GNU
+ program understand `configure --with-gnu-libc' and omit the object
+ files, it is simpler to just do this in the source for each such file. */
+
+#include <stdio.h> /* Random thing to get __GNU_LIBRARY__. */
+#if !defined _LIBC && defined __GNU_LIBRARY__ && __GNU_LIBRARY__ > 1
+# include <gnu-versions.h>
+# if _GNU_OBSTACK_INTERFACE_VERSION == OBSTACK_INTERFACE_VERSION
+# define ELIDE_CODE
+# endif
+#endif
+
+#include <stddef.h>
+
+#ifndef ELIDE_CODE
+
+
+# if HAVE_INTTYPES_H
+# include <inttypes.h>
+# endif
+# if HAVE_STDINT_H || defined _LIBC
+# include <stdint.h>
+# endif
+
+/* Determine default alignment. */
+union fooround
+{
+ uintmax_t i;
+ long double d;
+ void *p;
+};
+struct fooalign
+{
+ char c;
+ union fooround u;
+};
+/* If malloc were really smart, it would round addresses to DEFAULT_ALIGNMENT.
+ But in fact it might be less smart and round addresses to as much as
+ DEFAULT_ROUNDING. So we prepare for it to do that. */
+enum
+ {
+ DEFAULT_ALIGNMENT = offsetof (struct fooalign, u),
+ DEFAULT_ROUNDING = sizeof (union fooround)
+ };
+
+/* When we copy a long block of data, this is the unit to do it with.
+ On some machines, copying successive ints does not work;
+ in such a case, redefine COPYING_UNIT to `long' (if that works)
+ or `char' as a last resort. */
+# ifndef COPYING_UNIT
+# define COPYING_UNIT int
+# endif
+
+
+/* The functions allocating more room by calling `obstack_chunk_alloc'
+ jump to the handler pointed to by `obstack_alloc_failed_handler'.
+ This can be set to a user defined function which should either
+ abort gracefully or use longjump - but shouldn't return. This
+ variable by default points to the internal function
+ `print_and_abort'. */
+static void print_and_abort (void);
+void (*obstack_alloc_failed_handler) (void) = print_and_abort;
+
+/* Exit value used when `print_and_abort' is used. */
+# include <stdlib.h>
+# ifdef _LIBC
+int obstack_exit_failure = EXIT_FAILURE;
+# else
+# include "exitfail.h"
+# define obstack_exit_failure exit_failure
+# endif
+
+# ifdef _LIBC
+# if SHLIB_COMPAT (libc, GLIBC_2_0, GLIBC_2_3_4)
+/* A looong time ago (before 1994, anyway; we're not sure) this global variable
+ was used by non-GNU-C macros to avoid multiple evaluation. The GNU C
+ library still exports it because somebody might use it. */
+struct obstack *_obstack_compat;
+compat_symbol (libc, _obstack_compat, _obstack, GLIBC_2_0);
+# endif
+# endif
+
+/* Define a macro that either calls functions with the traditional malloc/free
+ calling interface, or calls functions with the mmalloc/mfree interface
+ (that adds an extra first argument), based on the state of use_extra_arg.
+ For free, do not use ?:, since some compilers, like the MIPS compilers,
+ do not allow (expr) ? void : void. */
+
+# define CALL_CHUNKFUN(h, size) \
+ (((h) -> use_extra_arg) \
+ ? (*(h)->chunkfun) ((h)->extra_arg, (size)) \
+ : (*(struct _obstack_chunk *(*) (long)) (h)->chunkfun) ((size)))
+
+# define CALL_FREEFUN(h, old_chunk) \
+ do { \
+ if ((h) -> use_extra_arg) \
+ (*(h)->freefun) ((h)->extra_arg, (old_chunk)); \
+ else \
+ (*(void (*) (void *)) (h)->freefun) ((old_chunk)); \
+ } while (0)
+
+\f
+/* Initialize an obstack H for use. Specify chunk size SIZE (0 means default).
+ Objects start on multiples of ALIGNMENT (0 means use default).
+ CHUNKFUN is the function to use to allocate chunks,
+ and FREEFUN the function to free them.
+
+ Return nonzero if successful, calls obstack_alloc_failed_handler if
+ allocation fails. */
+
+int
+_obstack_begin (struct obstack *h,
+ int size, int alignment,
+ void *(*chunkfun) (long),
+ void (*freefun) (void *))
+{
+ register struct _obstack_chunk *chunk; /* points to new chunk */
+
+ if (alignment == 0)
+ alignment = DEFAULT_ALIGNMENT;
+ if (size == 0)
+ /* Default size is what GNU malloc can fit in a 4096-byte block. */
+ {
+ /* 12 is sizeof (mhead) and 4 is EXTRA from GNU malloc.
+ Use the values for range checking, because if range checking is off,
+ the extra bytes won't be missed terribly, but if range checking is on
+ and we used a larger request, a whole extra 4096 bytes would be
+ allocated.
+
+ These number are irrelevant to the new GNU malloc. I suspect it is
+ less sensitive to the size of the request. */
+ int extra = ((((12 + DEFAULT_ROUNDING - 1) & ~(DEFAULT_ROUNDING - 1))
+ + 4 + DEFAULT_ROUNDING - 1)
+ & ~(DEFAULT_ROUNDING - 1));
+ size = 4096 - extra;
+ }
+
+ h->chunkfun = (struct _obstack_chunk * (*)(void *, long)) chunkfun;
+ h->freefun = (void (*) (void *, struct _obstack_chunk *)) freefun;
+ h->chunk_size = size;
+ h->alignment_mask = alignment - 1;
+ h->use_extra_arg = 0;
+
+ chunk = h->chunk = CALL_CHUNKFUN (h, h -> chunk_size);
+ if (!chunk)
+ (*obstack_alloc_failed_handler) ();
+ h->next_free = h->object_base = __PTR_ALIGN ((char *) chunk, chunk->contents,
+ alignment - 1);
+ h->chunk_limit = chunk->limit
+ = (char *) chunk + h->chunk_size;
+ chunk->prev = 0;
+ /* The initial chunk now contains no empty object. */
+ h->maybe_empty_object = 0;
+ h->alloc_failed = 0;
+ return 1;
+}
+
+int
+_obstack_begin_1 (struct obstack *h, int size, int alignment,
+ void *(*chunkfun) (void *, long),
+ void (*freefun) (void *, void *),
+ void *arg)
+{
+ register struct _obstack_chunk *chunk; /* points to new chunk */
+
+ if (alignment == 0)
+ alignment = DEFAULT_ALIGNMENT;
+ if (size == 0)
+ /* Default size is what GNU malloc can fit in a 4096-byte block. */
+ {
+ /* 12 is sizeof (mhead) and 4 is EXTRA from GNU malloc.
+ Use the values for range checking, because if range checking is off,
+ the extra bytes won't be missed terribly, but if range checking is on
+ and we used a larger request, a whole extra 4096 bytes would be
+ allocated.
+
+ These number are irrelevant to the new GNU malloc. I suspect it is
+ less sensitive to the size of the request. */
+ int extra = ((((12 + DEFAULT_ROUNDING - 1) & ~(DEFAULT_ROUNDING - 1))
+ + 4 + DEFAULT_ROUNDING - 1)
+ & ~(DEFAULT_ROUNDING - 1));
+ size = 4096 - extra;
+ }
+
+ h->chunkfun = (struct _obstack_chunk * (*)(void *,long)) chunkfun;
+ h->freefun = (void (*) (void *, struct _obstack_chunk *)) freefun;
+ h->chunk_size = size;
+ h->alignment_mask = alignment - 1;
+ h->extra_arg = arg;
+ h->use_extra_arg = 1;
+
+ chunk = h->chunk = CALL_CHUNKFUN (h, h -> chunk_size);
+ if (!chunk)
+ (*obstack_alloc_failed_handler) ();
+ h->next_free = h->object_base = __PTR_ALIGN ((char *) chunk, chunk->contents,
+ alignment - 1);
+ h->chunk_limit = chunk->limit
+ = (char *) chunk + h->chunk_size;
+ chunk->prev = 0;
+ /* The initial chunk now contains no empty object. */
+ h->maybe_empty_object = 0;
+ h->alloc_failed = 0;
+ return 1;
+}
+
+/* Allocate a new current chunk for the obstack *H
+ on the assumption that LENGTH bytes need to be added
+ to the current object, or a new object of length LENGTH allocated.
+ Copies any partial object from the end of the old chunk
+ to the beginning of the new one. */
+
+void
+_obstack_newchunk (struct obstack *h, int length)
+{
+ register struct _obstack_chunk *old_chunk = h->chunk;
+ register struct _obstack_chunk *new_chunk;
+ register long new_size;
+ register long obj_size = h->next_free - h->object_base;
+ register long i;
+ long already;
+ char *object_base;
+
+ /* Compute size for new chunk. */
+ new_size = (obj_size + length) + (obj_size >> 3) + h->alignment_mask + 100;
+ if (new_size < h->chunk_size)
+ new_size = h->chunk_size;
+
+ /* Allocate and initialize the new chunk. */
+ new_chunk = CALL_CHUNKFUN (h, new_size);
+ if (!new_chunk)
+ (*obstack_alloc_failed_handler) ();
+ h->chunk = new_chunk;
+ new_chunk->prev = old_chunk;
+ new_chunk->limit = h->chunk_limit = (char *) new_chunk + new_size;
+
+ /* Compute an aligned object_base in the new chunk */
+ object_base =
+ __PTR_ALIGN ((char *) new_chunk, new_chunk->contents, h->alignment_mask);
+
+ /* Move the existing object to the new chunk.
+ Word at a time is fast and is safe if the object
+ is sufficiently aligned. */
+ if (h->alignment_mask + 1 >= DEFAULT_ALIGNMENT)
+ {
+ for (i = obj_size / sizeof (COPYING_UNIT) - 1;
+ i >= 0; i--)
+ ((COPYING_UNIT *)object_base)[i]
+ = ((COPYING_UNIT *)h->object_base)[i];
+ /* We used to copy the odd few remaining bytes as one extra COPYING_UNIT,
+ but that can cross a page boundary on a machine
+ which does not do strict alignment for COPYING_UNITS. */
+ already = obj_size / sizeof (COPYING_UNIT) * sizeof (COPYING_UNIT);
+ }
+ else
+ already = 0;
+ /* Copy remaining bytes one by one. */
+ for (i = already; i < obj_size; i++)
+ object_base[i] = h->object_base[i];
+
+ /* If the object just copied was the only data in OLD_CHUNK,
+ free that chunk and remove it from the chain.
+ But not if that chunk might contain an empty object. */
+ if (! h->maybe_empty_object
+ && (h->object_base
+ == __PTR_ALIGN ((char *) old_chunk, old_chunk->contents,
+ h->alignment_mask)))
+ {
+ new_chunk->prev = old_chunk->prev;
+ CALL_FREEFUN (h, old_chunk);
+ }
+
+ h->object_base = object_base;
+ h->next_free = h->object_base + obj_size;
+ /* The new chunk certainly contains no empty object yet. */
+ h->maybe_empty_object = 0;
+}
+# ifdef _LIBC
+libc_hidden_def (_obstack_newchunk)
+# endif
+
+/* Return nonzero if object OBJ has been allocated from obstack H.
+ This is here for debugging.
+ If you use it in a program, you are probably losing. */
+
+/* Suppress -Wmissing-prototypes warning. We don't want to declare this in
+ obstack.h because it is just for debugging. */
+int _obstack_allocated_p (struct obstack *h, void *obj);
+
+int
+_obstack_allocated_p (struct obstack *h, void *obj)
+{
+ register struct _obstack_chunk *lp; /* below addr of any objects in this chunk */
+ register struct _obstack_chunk *plp; /* point to previous chunk if any */
+
+ lp = (h)->chunk;
+ /* We use >= rather than > since the object cannot be exactly at
+ the beginning of the chunk but might be an empty object exactly
+ at the end of an adjacent chunk. */
+ while (lp != 0 && ((void *) lp >= obj || (void *) (lp)->limit < obj))
+ {
+ plp = lp->prev;
+ lp = plp;
+ }
+ return lp != 0;
+}
+\f
+/* Free objects in obstack H, including OBJ and everything allocate
+ more recently than OBJ. If OBJ is zero, free everything in H. */
+
+# undef obstack_free
+
+void
+obstack_free (struct obstack *h, void *obj)
+{
+ register struct _obstack_chunk *lp; /* below addr of any objects in this chunk */
+ register struct _obstack_chunk *plp; /* point to previous chunk if any */
+
+ lp = h->chunk;
+ /* We use >= because there cannot be an object at the beginning of a chunk.
+ But there can be an empty object at that address
+ at the end of another chunk. */
+ while (lp != 0 && ((void *) lp >= obj || (void *) (lp)->limit < obj))
+ {
+ plp = lp->prev;
+ CALL_FREEFUN (h, lp);
+ lp = plp;
+ /* If we switch chunks, we can't tell whether the new current
+ chunk contains an empty object, so assume that it may. */
+ h->maybe_empty_object = 1;
+ }
+ if (lp)
+ {
+ h->object_base = h->next_free = (char *) (obj);
+ h->chunk_limit = lp->limit;
+ h->chunk = lp;
+ }
+ else if (obj != 0)
+ /* obj is not in any of the chunks! */
+ abort ();
+}
+
+# ifdef _LIBC
+/* Older versions of libc used a function _obstack_free intended to be
+ called by non-GCC compilers. */
+strong_alias (obstack_free, _obstack_free)
+# endif
+\f
+int
+_obstack_memory_used (struct obstack *h)
+{
+ register struct _obstack_chunk* lp;
+ register int nbytes = 0;
+
+ for (lp = h->chunk; lp != 0; lp = lp->prev)
+ {
+ nbytes += lp->limit - (char *) lp;
+ }
+ return nbytes;
+}
+\f
+/* Define the error handler. */
+# ifdef _LIBC
+# include <libintl.h>
+# else
+# include "gettext.h"
+# endif
+# ifndef _
+# define _(msgid) gettext (msgid)
+# endif
+
+# ifdef _LIBC
+# include <libio/iolibio.h>
+# endif
+
+# ifndef __attribute__
+/* This feature is available in gcc versions 2.5 and later. */
+# if __GNUC__ < 2 || (__GNUC__ == 2 && __GNUC_MINOR__ < 5)
+# define __attribute__(Spec) /* empty */
+# endif
+# endif
+
+static void
+__attribute__ ((noreturn))
+print_and_abort (void)
+{
+ /* Don't change any of these strings. Yes, it would be possible to add
+ the newline to the string and use fputs or so. But this must not
+ happen because the "memory exhausted" message appears in other places
+ like this and the translation should be reused instead of creating
+ a very similar string which requires a separate translation. */
+# ifdef _LIBC
+ (void) __fxprintf (NULL, "%s\n", _("memory exhausted"));
+# else
+ fprintf (stderr, "%s\n", _("memory exhausted"));
+# endif
+ exit (obstack_exit_failure);
+}
+
+#endif /* !ELIDE_CODE */
--- /dev/null
+/* obstack.h - object stack macros
+ Copyright (C) 1988-1994,1996-1999,2003,2004,2005
+ Free Software Foundation, Inc.
+ This file is part of the GNU C Library.
+
+ The GNU C Library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ The GNU C Library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with the GNU C Library; if not, write to the Free
+ Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ Boston, MA 02110-1301, USA. */
+
+/* Summary:
+
+All the apparent functions defined here are macros. The idea
+is that you would use these pre-tested macros to solve a
+very specific set of problems, and they would run fast.
+Caution: no side-effects in arguments please!! They may be
+evaluated MANY times!!
+
+These macros operate a stack of objects. Each object starts life
+small, and may grow to maturity. (Consider building a word syllable
+by syllable.) An object can move while it is growing. Once it has
+been "finished" it never changes address again. So the "top of the
+stack" is typically an immature growing object, while the rest of the
+stack is of mature, fixed size and fixed address objects.
+
+These routines grab large chunks of memory, using a function you
+supply, called `obstack_chunk_alloc'. On occasion, they free chunks,
+by calling `obstack_chunk_free'. You must define them and declare
+them before using any obstack macros.
+
+Each independent stack is represented by a `struct obstack'.
+Each of the obstack macros expects a pointer to such a structure
+as the first argument.
+
+One motivation for this package is the problem of growing char strings
+in symbol tables. Unless you are "fascist pig with a read-only mind"
+--Gosper's immortal quote from HAKMEM item 154, out of context--you
+would not like to put any arbitrary upper limit on the length of your
+symbols.
+
+In practice this often means you will build many short symbols and a
+few long symbols. At the time you are reading a symbol you don't know
+how long it is. One traditional method is to read a symbol into a
+buffer, realloc()ating the buffer every time you try to read a symbol
+that is longer than the buffer. This is beaut, but you still will
+want to copy the symbol from the buffer to a more permanent
+symbol-table entry say about half the time.
+
+With obstacks, you can work differently. Use one obstack for all symbol
+names. As you read a symbol, grow the name in the obstack gradually.
+When the name is complete, finalize it. Then, if the symbol exists already,
+free the newly read name.
+
+The way we do this is to take a large chunk, allocating memory from
+low addresses. When you want to build a symbol in the chunk you just
+add chars above the current "high water mark" in the chunk. When you
+have finished adding chars, because you got to the end of the symbol,
+you know how long the chars are, and you can create a new object.
+Mostly the chars will not burst over the highest address of the chunk,
+because you would typically expect a chunk to be (say) 100 times as
+long as an average object.
+
+In case that isn't clear, when we have enough chars to make up
+the object, THEY ARE ALREADY CONTIGUOUS IN THE CHUNK (guaranteed)
+so we just point to it where it lies. No moving of chars is
+needed and this is the second win: potentially long strings need
+never be explicitly shuffled. Once an object is formed, it does not
+change its address during its lifetime.
+
+When the chars burst over a chunk boundary, we allocate a larger
+chunk, and then copy the partly formed object from the end of the old
+chunk to the beginning of the new larger chunk. We then carry on
+accreting characters to the end of the object as we normally would.
+
+A special macro is provided to add a single char at a time to a
+growing object. This allows the use of register variables, which
+break the ordinary 'growth' macro.
+
+Summary:
+ We allocate large chunks.
+ We carve out one object at a time from the current chunk.
+ Once carved, an object never moves.
+ We are free to append data of any size to the currently
+ growing object.
+ Exactly one object is growing in an obstack at any one time.
+ You can run one obstack per control block.
+ You may have as many control blocks as you dare.
+ Because of the way we do it, you can `unwind' an obstack
+ back to a previous state. (You may remove objects much
+ as you would with a stack.)
+*/
+
+
+/* Don't do the contents of this file more than once. */
+
+#ifndef _OBSTACK_H
+#define _OBSTACK_H 1
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+\f
+/* We need the type of a pointer subtraction. If __PTRDIFF_TYPE__ is
+ defined, as with GNU C, use that; that way we don't pollute the
+ namespace with <stddef.h>'s symbols. Otherwise, include <stddef.h>
+ and use ptrdiff_t. */
+
+#ifdef __PTRDIFF_TYPE__
+# define PTR_INT_TYPE __PTRDIFF_TYPE__
+#else
+# include <stddef.h>
+# define PTR_INT_TYPE ptrdiff_t
+#endif
+
+/* If B is the base of an object addressed by P, return the result of
+ aligning P to the next multiple of A + 1. B and P must be of type
+ char *. A + 1 must be a power of 2. */
+
+#define __BPTR_ALIGN(B, P, A) ((B) + (((P) - (B) + (A)) & ~(A)))
+
+/* Similiar to _BPTR_ALIGN (B, P, A), except optimize the common case
+ where pointers can be converted to integers, aligned as integers,
+ and converted back again. If PTR_INT_TYPE is narrower than a
+ pointer (e.g., the AS/400), play it safe and compute the alignment
+ relative to B. Otherwise, use the faster strategy of computing the
+ alignment relative to 0. */
+
+#define __PTR_ALIGN(B, P, A) \
+ __BPTR_ALIGN (sizeof (PTR_INT_TYPE) < sizeof (void *) ? (B) : (char *) 0, \
+ P, A)
+
+#include <string.h>
+
+struct _obstack_chunk /* Lives at front of each chunk. */
+{
+ char *limit; /* 1 past end of this chunk */
+ struct _obstack_chunk *prev; /* address of prior chunk or NULL */
+ char contents[4]; /* objects begin here */
+};
+
+struct obstack /* control current object in current chunk */
+{
+ long chunk_size; /* preferred size to allocate chunks in */
+ struct _obstack_chunk *chunk; /* address of current struct obstack_chunk */
+ char *object_base; /* address of object we are building */
+ char *next_free; /* where to add next char to current object */
+ char *chunk_limit; /* address of char after current chunk */
+ union
+ {
+ PTR_INT_TYPE tempint;
+ void *tempptr;
+ } temp; /* Temporary for some macros. */
+ int alignment_mask; /* Mask of alignment for each object. */
+ /* These prototypes vary based on `use_extra_arg', and we use
+ casts to the prototypeless function type in all assignments,
+ but having prototypes here quiets -Wstrict-prototypes. */
+ struct _obstack_chunk *(*chunkfun) (void *, long);
+ void (*freefun) (void *, struct _obstack_chunk *);
+ void *extra_arg; /* first arg for chunk alloc/dealloc funcs */
+ unsigned use_extra_arg:1; /* chunk alloc/dealloc funcs take extra arg */
+ unsigned maybe_empty_object:1;/* There is a possibility that the current
+ chunk contains a zero-length object. This
+ prevents freeing the chunk if we allocate
+ a bigger chunk to replace it. */
+ unsigned alloc_failed:1; /* No longer used, as we now call the failed
+ handler on error, but retained for binary
+ compatibility. */
+};
+
+/* Declare the external functions we use; they are in obstack.c. */
+
+extern void _obstack_newchunk (struct obstack *, int);
+extern int _obstack_begin (struct obstack *, int, int,
+ void *(*) (long), void (*) (void *));
+extern int _obstack_begin_1 (struct obstack *, int, int,
+ void *(*) (void *, long),
+ void (*) (void *, void *), void *);
+extern int _obstack_memory_used (struct obstack *);
+
+void obstack_free (struct obstack *obstack, void *block);
+
+\f
+/* Error handler called when `obstack_chunk_alloc' failed to allocate
+ more memory. This can be set to a user defined function which
+ should either abort gracefully or use longjump - but shouldn't
+ return. The default action is to print a message and abort. */
+extern void (*obstack_alloc_failed_handler) (void);
+
+/* Exit value used when `print_and_abort' is used. */
+extern int obstack_exit_failure;
+\f
+/* Pointer to beginning of object being allocated or to be allocated next.
+ Note that this might not be the final address of the object
+ because a new chunk might be needed to hold the final size. */
+
+#define obstack_base(h) ((void *) (h)->object_base)
+
+/* Size for allocating ordinary chunks. */
+
+#define obstack_chunk_size(h) ((h)->chunk_size)
+
+/* Pointer to next byte not yet allocated in current chunk. */
+
+#define obstack_next_free(h) ((h)->next_free)
+
+/* Mask specifying low bits that should be clear in address of an object. */
+
+#define obstack_alignment_mask(h) ((h)->alignment_mask)
+
+/* To prevent prototype warnings provide complete argument list. */
+#define obstack_init(h) \
+ _obstack_begin ((h), 0, 0, \
+ (void *(*) (long)) obstack_chunk_alloc, \
+ (void (*) (void *)) obstack_chunk_free)
+
+#define obstack_begin(h, size) \
+ _obstack_begin ((h), (size), 0, \
+ (void *(*) (long)) obstack_chunk_alloc, \
+ (void (*) (void *)) obstack_chunk_free)
+
+#define obstack_specify_allocation(h, size, alignment, chunkfun, freefun) \
+ _obstack_begin ((h), (size), (alignment), \
+ (void *(*) (long)) (chunkfun), \
+ (void (*) (void *)) (freefun))
+
+#define obstack_specify_allocation_with_arg(h, size, alignment, chunkfun, freefun, arg) \
+ _obstack_begin_1 ((h), (size), (alignment), \
+ (void *(*) (void *, long)) (chunkfun), \
+ (void (*) (void *, void *)) (freefun), (arg))
+
+#define obstack_chunkfun(h, newchunkfun) \
+ ((h) -> chunkfun = (struct _obstack_chunk *(*)(void *, long)) (newchunkfun))
+
+#define obstack_freefun(h, newfreefun) \
+ ((h) -> freefun = (void (*)(void *, struct _obstack_chunk *)) (newfreefun))
+
+#define obstack_1grow_fast(h,achar) (*((h)->next_free)++ = (achar))
+
+#define obstack_blank_fast(h,n) ((h)->next_free += (n))
+
+#define obstack_memory_used(h) _obstack_memory_used (h)
+\f
+#if defined __GNUC__ && defined __STDC__ && __STDC__
+/* NextStep 2.0 cc is really gcc 1.93 but it defines __GNUC__ = 2 and
+ does not implement __extension__. But that compiler doesn't define
+ __GNUC_MINOR__. */
+# if __GNUC__ < 2 || (__NeXT__ && !__GNUC_MINOR__)
+# define __extension__
+# endif
+
+/* For GNU C, if not -traditional,
+ we can define these macros to compute all args only once
+ without using a global variable.
+ Also, we can avoid using the `temp' slot, to make faster code. */
+
+# define obstack_object_size(OBSTACK) \
+ __extension__ \
+ ({ struct obstack const *__o = (OBSTACK); \
+ (unsigned) (__o->next_free - __o->object_base); })
+
+# define obstack_room(OBSTACK) \
+ __extension__ \
+ ({ struct obstack const *__o = (OBSTACK); \
+ (unsigned) (__o->chunk_limit - __o->next_free); })
+
+# define obstack_make_room(OBSTACK,length) \
+__extension__ \
+({ struct obstack *__o = (OBSTACK); \
+ int __len = (length); \
+ if (__o->chunk_limit - __o->next_free < __len) \
+ _obstack_newchunk (__o, __len); \
+ (void) 0; })
+
+# define obstack_empty_p(OBSTACK) \
+ __extension__ \
+ ({ struct obstack const *__o = (OBSTACK); \
+ (__o->chunk->prev == 0 \
+ && __o->next_free == __PTR_ALIGN ((char *) __o->chunk, \
+ __o->chunk->contents, \
+ __o->alignment_mask)); })
+
+# define obstack_grow(OBSTACK,where,length) \
+__extension__ \
+({ struct obstack *__o = (OBSTACK); \
+ int __len = (length); \
+ if (__o->next_free + __len > __o->chunk_limit) \
+ _obstack_newchunk (__o, __len); \
+ memcpy (__o->next_free, where, __len); \
+ __o->next_free += __len; \
+ (void) 0; })
+
+# define obstack_grow0(OBSTACK,where,length) \
+__extension__ \
+({ struct obstack *__o = (OBSTACK); \
+ int __len = (length); \
+ if (__o->next_free + __len + 1 > __o->chunk_limit) \
+ _obstack_newchunk (__o, __len + 1); \
+ memcpy (__o->next_free, where, __len); \
+ __o->next_free += __len; \
+ *(__o->next_free)++ = 0; \
+ (void) 0; })
+
+# define obstack_1grow(OBSTACK,datum) \
+__extension__ \
+({ struct obstack *__o = (OBSTACK); \
+ if (__o->next_free + 1 > __o->chunk_limit) \
+ _obstack_newchunk (__o, 1); \
+ obstack_1grow_fast (__o, datum); \
+ (void) 0; })
+
+/* These assume that the obstack alignment is good enough for pointers
+ or ints, and that the data added so far to the current object
+ shares that much alignment. */
+
+# define obstack_ptr_grow(OBSTACK,datum) \
+__extension__ \
+({ struct obstack *__o = (OBSTACK); \
+ if (__o->next_free + sizeof (void *) > __o->chunk_limit) \
+ _obstack_newchunk (__o, sizeof (void *)); \
+ obstack_ptr_grow_fast (__o, datum); }) \
+
+# define obstack_int_grow(OBSTACK,datum) \
+__extension__ \
+({ struct obstack *__o = (OBSTACK); \
+ if (__o->next_free + sizeof (int) > __o->chunk_limit) \
+ _obstack_newchunk (__o, sizeof (int)); \
+ obstack_int_grow_fast (__o, datum); })
+
+# define obstack_ptr_grow_fast(OBSTACK,aptr) \
+__extension__ \
+({ struct obstack *__o1 = (OBSTACK); \
+ *(const void **) __o1->next_free = (aptr); \
+ __o1->next_free += sizeof (const void *); \
+ (void) 0; })
+
+# define obstack_int_grow_fast(OBSTACK,aint) \
+__extension__ \
+({ struct obstack *__o1 = (OBSTACK); \
+ *(int *) __o1->next_free = (aint); \
+ __o1->next_free += sizeof (int); \
+ (void) 0; })
+
+# define obstack_blank(OBSTACK,length) \
+__extension__ \
+({ struct obstack *__o = (OBSTACK); \
+ int __len = (length); \
+ if (__o->chunk_limit - __o->next_free < __len) \
+ _obstack_newchunk (__o, __len); \
+ obstack_blank_fast (__o, __len); \
+ (void) 0; })
+
+# define obstack_alloc(OBSTACK,length) \
+__extension__ \
+({ struct obstack *__h = (OBSTACK); \
+ obstack_blank (__h, (length)); \
+ obstack_finish (__h); })
+
+# define obstack_copy(OBSTACK,where,length) \
+__extension__ \
+({ struct obstack *__h = (OBSTACK); \
+ obstack_grow (__h, (where), (length)); \
+ obstack_finish (__h); })
+
+# define obstack_copy0(OBSTACK,where,length) \
+__extension__ \
+({ struct obstack *__h = (OBSTACK); \
+ obstack_grow0 (__h, (where), (length)); \
+ obstack_finish (__h); })
+
+/* The local variable is named __o1 to avoid a name conflict
+ when obstack_blank is called. */
+# define obstack_finish(OBSTACK) \
+__extension__ \
+({ struct obstack *__o1 = (OBSTACK); \
+ void *__value = (void *) __o1->object_base; \
+ if (__o1->next_free == __value) \
+ __o1->maybe_empty_object = 1; \
+ __o1->next_free \
+ = __PTR_ALIGN (__o1->object_base, __o1->next_free, \
+ __o1->alignment_mask); \
+ if (__o1->next_free - (char *)__o1->chunk \
+ > __o1->chunk_limit - (char *)__o1->chunk) \
+ __o1->next_free = __o1->chunk_limit; \
+ __o1->object_base = __o1->next_free; \
+ __value; })
+
+# define obstack_free(OBSTACK, OBJ) \
+__extension__ \
+({ struct obstack *__o = (OBSTACK); \
+ void *__obj = (OBJ); \
+ if (__obj > (void *)__o->chunk && __obj < (void *)__o->chunk_limit) \
+ __o->next_free = __o->object_base = (char *)__obj; \
+ else (obstack_free) (__o, __obj); })
+\f
+#else /* not __GNUC__ or not __STDC__ */
+
+# define obstack_object_size(h) \
+ (unsigned) ((h)->next_free - (h)->object_base)
+
+# define obstack_room(h) \
+ (unsigned) ((h)->chunk_limit - (h)->next_free)
+
+# define obstack_empty_p(h) \
+ ((h)->chunk->prev == 0 \
+ && (h)->next_free == __PTR_ALIGN ((char *) (h)->chunk, \
+ (h)->chunk->contents, \
+ (h)->alignment_mask))
+
+/* Note that the call to _obstack_newchunk is enclosed in (..., 0)
+ so that we can avoid having void expressions
+ in the arms of the conditional expression.
+ Casting the third operand to void was tried before,
+ but some compilers won't accept it. */
+
+# define obstack_make_room(h,length) \
+( (h)->temp.tempint = (length), \
+ (((h)->next_free + (h)->temp.tempint > (h)->chunk_limit) \
+ ? (_obstack_newchunk ((h), (h)->temp.tempint), 0) : 0))
+
+# define obstack_grow(h,where,length) \
+( (h)->temp.tempint = (length), \
+ (((h)->next_free + (h)->temp.tempint > (h)->chunk_limit) \
+ ? (_obstack_newchunk ((h), (h)->temp.tempint), 0) : 0), \
+ memcpy ((h)->next_free, where, (h)->temp.tempint), \
+ (h)->next_free += (h)->temp.tempint)
+
+# define obstack_grow0(h,where,length) \
+( (h)->temp.tempint = (length), \
+ (((h)->next_free + (h)->temp.tempint + 1 > (h)->chunk_limit) \
+ ? (_obstack_newchunk ((h), (h)->temp.tempint + 1), 0) : 0), \
+ memcpy ((h)->next_free, where, (h)->temp.tempint), \
+ (h)->next_free += (h)->temp.tempint, \
+ *((h)->next_free)++ = 0)
+
+# define obstack_1grow(h,datum) \
+( (((h)->next_free + 1 > (h)->chunk_limit) \
+ ? (_obstack_newchunk ((h), 1), 0) : 0), \
+ obstack_1grow_fast (h, datum))
+
+# define obstack_ptr_grow(h,datum) \
+( (((h)->next_free + sizeof (char *) > (h)->chunk_limit) \
+ ? (_obstack_newchunk ((h), sizeof (char *)), 0) : 0), \
+ obstack_ptr_grow_fast (h, datum))
+
+# define obstack_int_grow(h,datum) \
+( (((h)->next_free + sizeof (int) > (h)->chunk_limit) \
+ ? (_obstack_newchunk ((h), sizeof (int)), 0) : 0), \
+ obstack_int_grow_fast (h, datum))
+
+# define obstack_ptr_grow_fast(h,aptr) \
+ (((const void **) ((h)->next_free += sizeof (void *)))[-1] = (aptr))
+
+# define obstack_int_grow_fast(h,aint) \
+ (((int *) ((h)->next_free += sizeof (int)))[-1] = (aint))
+
+# define obstack_blank(h,length) \
+( (h)->temp.tempint = (length), \
+ (((h)->chunk_limit - (h)->next_free < (h)->temp.tempint) \
+ ? (_obstack_newchunk ((h), (h)->temp.tempint), 0) : 0), \
+ obstack_blank_fast (h, (h)->temp.tempint))
+
+# define obstack_alloc(h,length) \
+ (obstack_blank ((h), (length)), obstack_finish ((h)))
+
+# define obstack_copy(h,where,length) \
+ (obstack_grow ((h), (where), (length)), obstack_finish ((h)))
+
+# define obstack_copy0(h,where,length) \
+ (obstack_grow0 ((h), (where), (length)), obstack_finish ((h)))
+
+# define obstack_finish(h) \
+( ((h)->next_free == (h)->object_base \
+ ? (((h)->maybe_empty_object = 1), 0) \
+ : 0), \
+ (h)->temp.tempptr = (h)->object_base, \
+ (h)->next_free \
+ = __PTR_ALIGN ((h)->object_base, (h)->next_free, \
+ (h)->alignment_mask), \
+ (((h)->next_free - (char *) (h)->chunk \
+ > (h)->chunk_limit - (char *) (h)->chunk) \
+ ? ((h)->next_free = (h)->chunk_limit) : 0), \
+ (h)->object_base = (h)->next_free, \
+ (h)->temp.tempptr)
+
+# define obstack_free(h,obj) \
+( (h)->temp.tempint = (char *) (obj) - (char *) (h)->chunk, \
+ ((((h)->temp.tempint > 0 \
+ && (h)->temp.tempint < (h)->chunk_limit - (char *) (h)->chunk)) \
+ ? (int) ((h)->next_free = (h)->object_base \
+ = (h)->temp.tempint + (char *) (h)->chunk) \
+ : (((obstack_free) ((h), (h)->temp.tempint + (char *) (h)->chunk), 0), 0)))
+
+#endif /* not __GNUC__ or not __STDC__ */
+
+#ifdef __cplusplus
+} /* C++ */
+#endif
+
+#endif /* obstack.h */
--- /dev/null
+// $Id$
+//
+// SuperTux
+// Copyright (C) 2007 Matthias Braun <matze@braunis.de>
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+#ifndef OBSTACKPP_H_
+#define OBSTACKPP_H_
+
+#include "obstack.h"
+
+inline void*
+operator new (size_t bytes, struct obstack& obst)
+{
+ return obstack_alloc(&obst, bytes);
+}
+
+inline void*
+operator new[] (size_t bytes, struct obstack& obst)
+{
+ return obstack_alloc(&obst, bytes);
+}
+
+static inline void* obstack_chunk_alloc(size_t size)
+{
+ return new char[size];
+}
+
+static inline void obstack_chunk_free(void* data)
+{
+ char* ptr = static_cast<char*> (data);
+ delete[] ptr;
+}
+
+#endif
+
{
/* Free global images: */
delete gold_text;
+ delete gold_fixed_text;
delete white_text;
delete blue_text;
delete gray_text;
/* Free mouse-cursor */
delete mouse_cursor;
+
+ delete player_status;
+ player_status = NULL;
}
SpriteManager::load(const std::string& filename)
{
lisp::Parser parser;
- std::auto_ptr<lisp::Lisp> root;
+ const lisp::Lisp* root;
try {
- root.reset(parser.parse(filename));
+ root = parser.parse(filename);
} catch(const std::exception& e) {
- std::ostringstream msg;
- msg << "Parse error when trying to load sprite '" << filename
- << "': " << e.what() << "\n";
- throw std::runtime_error(msg.str());
+ std::ostringstream msg;
+ msg << "Parse error when trying to load sprite '" << filename
+ << "': " << e.what() << "\n";
+ throw std::runtime_error(msg.str());
}
const lisp::Lisp* sprite = root->get_lisp("supertux-sprite");
lisp::Parser parser;
try {
- std::auto_ptr<lisp::Lisp> root (parser.parse(filename));
+ const lisp::Lisp* root = parser.parse(filename);
const lisp::Lisp* text_lisp = root->get_lisp("supertux-text");
if(!text_lisp)
}
lisp::Parser parser;
- std::auto_ptr<lisp::Lisp> root (parser.parse(filename));
+ const lisp::Lisp* root = parser.parse(filename);
const lisp::Lisp* tiles_lisp = root->get_lisp("supertux-tiles");
if(!tiles_lisp)
{
try {
lisp::Parser parser;
- std::auto_ptr<lisp::Lisp> root (parser.parse(filename));
+ const lisp::Lisp* root = parser.parse(filename);
const lisp::Lisp* level = root->get_lisp("supertux-level");
if(!level)
try {
lisp::Parser parser;
- std::auto_ptr<lisp::Lisp> root (parser.parse(slotfile));
+ const lisp::Lisp* root = parser.parse(slotfile);
const lisp::Lisp* savegame = root->get_lisp("supertux-savegame");
if(!savegame)
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
#include <config.h>
+#include <functional>
#include <algorithm>
#include <cassert>
#include <iostream>
#include "glutil.hpp"
#include "texture.hpp"
#include "texture_manager.hpp"
+#include "obstack/obstackpp.hpp"
#define LIGHTMAP_DIV 5
+enum RequestType
+{
+ SURFACE, SURFACE_PART, TEXT, GRADIENT, FILLRECT, LIGHTMAPREQUEST, GETLIGHT
+};
+
+struct SurfacePartRequest
+{
+ const Surface* surface;
+ Vector source, size;
+};
+
+struct TextRequest
+{
+ const Font* font;
+ std::string text;
+ FontAlignment alignment;
+};
+
+struct GradientRequest
+{
+ Color top, bottom;
+ Vector size;
+};
+
+struct FillRectRequest
+{
+ Color color;
+ Vector size;
+};
+
+struct DrawingRequest
+{
+ RequestType type;
+ Vector pos;
+
+ int layer;
+ DrawingEffect drawing_effect;
+ float alpha;
+ Blend blend;
+ float angle;
+ Color color;
+
+ void* request_data;
+
+ DrawingRequest()
+ : angle(0.0f),
+ color(1.0f, 1.0f, 1.0f, 1.0f)
+ {}
+
+ bool operator<(const DrawingRequest& other) const
+ {
+ return layer < other.layer;
+ }
+};
+
+struct GetLightRequest
+{
+ Color* color_ptr;
+};
+
static inline int next_po2(int val)
{
int result = 1;
}
DrawingContext::DrawingContext()
- : ambient_color( 1.0f, 1.0f, 1.0f, 1.0f )
+ : ambient_color(1.0f, 1.0f, 1.0f, 1.0f), target(NORMAL)
{
screen = SDL_GetVideoSurface();
texture_manager->register_texture(lightmap);
requests = &drawing_requests;
+
+ obstack_init(&obst);
}
DrawingContext::~DrawingContext()
{
+ obstack_free(&obst, NULL);
+
texture_manager->remove_texture(lightmap);
delete lightmap;
}
{
assert(surface != 0);
- DrawingRequest request;
+ DrawingRequest* request = new(obst) DrawingRequest();
- request.type = SURFACE;
- request.pos = transform.apply(position);
+ request->type = SURFACE;
+ request->pos = transform.apply(position);
- if(request.pos.x >= SCREEN_WIDTH || request.pos.y >= SCREEN_HEIGHT
- || request.pos.x + surface->get_width() < 0
- || request.pos.y + surface->get_height() < 0)
+ if(request->pos.x >= SCREEN_WIDTH || request->pos.y >= SCREEN_HEIGHT
+ || request->pos.x + surface->get_width() < 0
+ || request->pos.y + surface->get_height() < 0)
return;
- request.layer = layer;
- request.drawing_effect = transform.drawing_effect;
- request.alpha = transform.alpha;
- request.angle = angle;
- request.color = color;
- request.blend = blend;
+ request->layer = layer;
+ request->drawing_effect = transform.drawing_effect;
+ request->alpha = transform.alpha;
+ request->angle = angle;
+ request->color = color;
+ request->blend = blend;
- request.request_data = const_cast<Surface*> (surface);
+ request->request_data = const_cast<Surface*> (surface);
requests->push_back(request);
}
{
assert(surface != 0);
- DrawingRequest request;
+ DrawingRequest* request = new(obst) DrawingRequest();
- request.type = SURFACE_PART;
- request.pos = transform.apply(dest);
- request.layer = layer;
- request.drawing_effect = transform.drawing_effect;
- request.alpha = transform.alpha;
+ request->type = SURFACE_PART;
+ request->pos = transform.apply(dest);
+ request->layer = layer;
+ request->drawing_effect = transform.drawing_effect;
+ request->alpha = transform.alpha;
- SurfacePartRequest* surfacepartrequest = new SurfacePartRequest();
+ SurfacePartRequest* surfacepartrequest = new(obst) SurfacePartRequest();
surfacepartrequest->size = size;
surfacepartrequest->source = source;
surfacepartrequest->surface = surface;
// clip on screen borders
- if(request.pos.x < 0) {
- surfacepartrequest->size.x += request.pos.x;
+ if(request->pos.x < 0) {
+ surfacepartrequest->size.x += request->pos.x;
if(surfacepartrequest->size.x <= 0)
return;
- surfacepartrequest->source.x -= request.pos.x;
- request.pos.x = 0;
+ surfacepartrequest->source.x -= request->pos.x;
+ request->pos.x = 0;
}
- if(request.pos.y < 0) {
- surfacepartrequest->size.y += request.pos.y;
+ if(request->pos.y < 0) {
+ surfacepartrequest->size.y += request->pos.y;
if(surfacepartrequest->size.y <= 0)
return;
- surfacepartrequest->source.y -= request.pos.y;
- request.pos.y = 0;
+ surfacepartrequest->source.y -= request->pos.y;
+ request->pos.y = 0;
}
- request.request_data = surfacepartrequest;
+ request->request_data = surfacepartrequest;
requests->push_back(request);
}
DrawingContext::draw_text(const Font* font, const std::string& text,
const Vector& position, FontAlignment alignment, int layer)
{
- DrawingRequest request;
+ DrawingRequest* request = new(obst) DrawingRequest();
- request.type = TEXT;
- request.pos = transform.apply(position);
- request.layer = layer;
- request.drawing_effect = transform.drawing_effect;
- request.alpha = transform.alpha;
+ request->type = TEXT;
+ request->pos = transform.apply(position);
+ request->layer = layer;
+ request->drawing_effect = transform.drawing_effect;
+ request->alpha = transform.alpha;
- TextRequest* textrequest = new TextRequest;
+ TextRequest* textrequest = new(obst) TextRequest();
textrequest->font = font;
textrequest->text = text;
textrequest->alignment = alignment;
- request.request_data = textrequest;
+ request->request_data = textrequest;
requests->push_back(request);
}
void
DrawingContext::draw_gradient(const Color& top, const Color& bottom, int layer)
{
- DrawingRequest request;
+ DrawingRequest* request = new(obst) DrawingRequest();
- request.type = GRADIENT;
- request.pos = Vector(0,0);
- request.layer = layer;
+ request->type = GRADIENT;
+ request->pos = Vector(0,0);
+ request->layer = layer;
- request.drawing_effect = transform.drawing_effect;
- request.alpha = transform.alpha;
+ request->drawing_effect = transform.drawing_effect;
+ request->alpha = transform.alpha;
- GradientRequest* gradientrequest = new GradientRequest;
+ GradientRequest* gradientrequest = new(obst) GradientRequest();
gradientrequest->top = top;
gradientrequest->bottom = bottom;
- request.request_data = gradientrequest;
+ request->request_data = gradientrequest;
requests->push_back(request);
}
DrawingContext::draw_filled_rect(const Vector& topleft, const Vector& size,
const Color& color, int layer)
{
- DrawingRequest request;
+ DrawingRequest* request = new(obst) DrawingRequest();
- request.type = FILLRECT;
- request.pos = transform.apply(topleft);
- request.layer = layer;
+ request->type = FILLRECT;
+ request->pos = transform.apply(topleft);
+ request->layer = layer;
- request.drawing_effect = transform.drawing_effect;
- request.alpha = transform.alpha;
+ request->drawing_effect = transform.drawing_effect;
+ request->alpha = transform.alpha;
- FillRectRequest* fillrectrequest = new FillRectRequest;
+ FillRectRequest* fillrectrequest = new(obst) FillRectRequest();
fillrectrequest->size = size;
fillrectrequest->color = color;
fillrectrequest->color.alpha = color.alpha * transform.alpha;
- request.request_data = fillrectrequest;
+ request->request_data = fillrectrequest;
requests->push_back(request);
}
DrawingContext::draw_filled_rect(const Rect& rect, const Color& color,
int layer)
{
- DrawingRequest request;
+ DrawingRequest* request = new(obst) DrawingRequest();
- request.type = FILLRECT;
- request.pos = transform.apply(rect.p1);
- request.layer = layer;
+ request->type = FILLRECT;
+ request->pos = transform.apply(rect.p1);
+ request->layer = layer;
- request.drawing_effect = transform.drawing_effect;
- request.alpha = transform.alpha;
+ request->drawing_effect = transform.drawing_effect;
+ request->alpha = transform.alpha;
- FillRectRequest* fillrectrequest = new FillRectRequest;
+ FillRectRequest* fillrectrequest = new(obst) FillRectRequest;
fillrectrequest->size = Vector(rect.get_width(), rect.get_height());
fillrectrequest->color = color;
fillrectrequest->color.alpha = color.alpha * transform.alpha;
- request.request_data = fillrectrequest;
+ request->request_data = fillrectrequest;
requests->push_back(request);
}
return;
}
- DrawingRequest request;
- request.type = GETLIGHT;
- request.pos = transform.apply(position);
+ DrawingRequest* request = new(obst) DrawingRequest();
+ request->type = GETLIGHT;
+ request->pos = transform.apply(position);
//There is no light offscreen.
- if(request.pos.x >= SCREEN_WIDTH || request.pos.y >= SCREEN_HEIGHT
- || request.pos.x < 0 || request.pos.y < 0){
+ if(request->pos.x >= SCREEN_WIDTH || request->pos.y >= SCREEN_HEIGHT
+ || request->pos.x < 0 || request->pos.y < 0){
*color = Color( 0, 0, 0);
return;
}
- request.layer = LAYER_GUI; //make sure all get_light requests are handled last.
- GetLightRequest* getlightrequest = new GetLightRequest;
+ request->layer = LAYER_GUI; //make sure all get_light requests are handled last.
+ GetLightRequest* getlightrequest = new(obst) GetLightRequest();
getlightrequest->color_ptr = color;
- request.request_data = getlightrequest;
+ request->request_data = getlightrequest;
lightmap_requests.push_back(request);
}
void
-DrawingContext::get_light(DrawingRequest& request)
+DrawingContext::get_light(const DrawingRequest& request) const
{
- GetLightRequest* getlightrequest = (GetLightRequest*) request.request_data;
+ const GetLightRequest* getlightrequest
+ = (GetLightRequest*) request.request_data;
float pixels[3];
for( int i = 0; i<3; i++)
glReadPixels((GLint) posX, (GLint) posY , 1, 1, GL_RGB, GL_FLOAT, pixels);
*(getlightrequest->color_ptr) = Color( pixels[0], pixels[1], pixels[2]);
//printf("get_light %f/%f =>%f/%f r%f g%f b%f\n", request.pos.x, request.pos.y, posX, posY, pixels[0], pixels[1], pixels[2]);
-
- delete getlightrequest;
}
void
-DrawingContext::draw_surface_part(DrawingRequest& request)
+DrawingContext::draw_surface_part(const DrawingRequest& request) const
{
- SurfacePartRequest* surfacepartrequest
+ const SurfacePartRequest* surfacepartrequest
= (SurfacePartRequest*) request.request_data;
surfacepartrequest->surface->draw_part(
request.pos.x, request.pos.y,
surfacepartrequest->size.x, surfacepartrequest->size.y,
request.alpha, request.drawing_effect);
-
- delete surfacepartrequest;
}
void
-DrawingContext::draw_gradient(DrawingRequest& request)
+DrawingContext::draw_gradient(const DrawingRequest& request) const
{
- GradientRequest* gradientrequest = (GradientRequest*) request.request_data;
+ const GradientRequest* gradientrequest
+ = (GradientRequest*) request.request_data;
const Color& top = gradientrequest->top;
const Color& bottom = gradientrequest->bottom;
glVertex2f(0, SCREEN_HEIGHT);
glEnd();
glEnable(GL_TEXTURE_2D);
-
- delete gradientrequest;
}
void
-DrawingContext::draw_text(DrawingRequest& request)
+DrawingContext::draw_text(const DrawingRequest& request) const
{
- TextRequest* textrequest = (TextRequest*) request.request_data;
+ const TextRequest* textrequest = (TextRequest*) request.request_data;
textrequest->font->draw(textrequest->text, request.pos,
textrequest->alignment, request.drawing_effect, request.alpha);
-
- delete textrequest;
}
void
-DrawingContext::draw_filled_rect(DrawingRequest& request)
+DrawingContext::draw_filled_rect(const DrawingRequest& request) const
{
- FillRectRequest* fillrectrequest = (FillRectRequest*) request.request_data;
+ const FillRectRequest* fillrectrequest
+ = (FillRectRequest*) request.request_data;
float x = request.pos.x;
float y = request.pos.y;
glVertex2f(x, y+h);
glEnd();
glEnable(GL_TEXTURE_2D);
-
- delete fillrectrequest;
}
void
-DrawingContext::draw_lightmap(DrawingRequest& request)
+DrawingContext::draw_lightmap(const DrawingRequest& request) const
{
const Texture* texture = reinterpret_cast<Texture*> (request.request_data);
glEnable(GL_BLEND);
// add a lightmap drawing request into the queue
- DrawingRequest request;
- request.type = LIGHTMAPREQUEST;
- request.layer = LAYER_HUD - 1;
- request.request_data = lightmap;
+ DrawingRequest* request = new(obst) DrawingRequest();
+ request->type = LIGHTMAPREQUEST;
+ request->layer = LAYER_HUD - 1;
+ request->request_data = lightmap;
requests->push_back(request);
}
//glClear(GL_COLOR_BUFFER_BIT);
handle_drawing_requests(drawing_requests);
drawing_requests.clear();
+ obstack_free(&obst, NULL);
+ obstack_init(&obst);
assert_gl("drawing");
SDL_GL_SwapBuffers();
}
+class RequestPtrCompare
+ : public std::binary_function<const DrawingRequest*,
+ const DrawingRequest*,
+ bool>
+{
+public:
+ bool operator()(const DrawingRequest* r1, const DrawingRequest* r2) const
+ {
+ return *r1 < *r2;
+ }
+};
+
void
-DrawingContext::handle_drawing_requests(DrawingRequests& requests)
+DrawingContext::handle_drawing_requests(DrawingRequests& requests) const
{
- std::stable_sort(requests.begin(), requests.end());
+ std::stable_sort(requests.begin(), requests.end(), RequestPtrCompare());
+
+ DrawingRequests::const_iterator i;
+ for(i = requests.begin(); i != requests.end(); ++i) {
+ const DrawingRequest& request = **i;
- for(DrawingRequests::iterator i = requests.begin();
- i != requests.end(); ++i) {
- switch(i->type) {
+ switch(request.type) {
case SURFACE:
{
- const Surface* surface = (const Surface*) i->request_data;
- if (i->angle == 0.0f &&
- i->color.red == 1.0f && i->color.green == 1.0f &&
- i->color.blue == 1.0f && i->color.alpha == 1.0f )
- surface->draw(i->pos.x, i->pos.y, i->alpha, i->drawing_effect);
- else
- surface->draw(i->pos.x, i->pos.y, i->alpha, i->angle, i->color, i->blend, i->drawing_effect);
+ const Surface* surface = (const Surface*) request.request_data;
+ if (request.angle == 0.0f &&
+ request.color.red == 1.0f && request.color.green == 1.0f &&
+ request.color.blue == 1.0f && request.color.alpha == 1.0f) {
+ surface->draw(request.pos.x, request.pos.y, request.alpha,
+ request.drawing_effect);
+ } else {
+ surface->draw(request.pos.x, request.pos.y,
+ request.alpha, request.angle, request.color,
+ request.blend, request.drawing_effect);
+ }
break;
}
case SURFACE_PART:
- draw_surface_part(*i);
+ draw_surface_part(request);
break;
case GRADIENT:
- draw_gradient(*i);
+ draw_gradient(request);
break;
case TEXT:
- draw_text(*i);
+ draw_text(request);
break;
case FILLRECT:
- draw_filled_rect(*i);
+ draw_filled_rect(request);
break;
case LIGHTMAPREQUEST:
- draw_lightmap(*i);
+ draw_lightmap(request);
break;
case GETLIGHT:
- get_light(*i);
+ get_light(request);
break;
}
}
DrawingContext::set_target(Target target)
{
this->target = target;
- if(target == LIGHTMAP)
+ if(target == LIGHTMAP) {
requests = &lightmap_requests;
- else
+ } else {
+ assert(target == NORMAL);
requests = &drawing_requests;
+ }
}
void
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
#ifndef SUPERTUX_DRAWINGCONTEXT_H
#define SUPERTUX_DRAWINGCONTEXT_H
#include <stdint.h>
#include <memory>
+#include "obstack/obstack.h"
#include "math/vector.hpp"
#include "math/rect.hpp"
#include "surface.hpp"
class Surface;
class Texture;
+struct DrawingRequest;
// some constants for predefined layer values
enum {
std::vector<Blend> blend_stack;
Blend blend_mode;
- enum RequestType
- {
- SURFACE, SURFACE_PART, TEXT, GRADIENT, FILLRECT, LIGHTMAPREQUEST, GETLIGHT
- };
-
- struct SurfacePartRequest
- {
- const Surface* surface;
- Vector source, size;
- };
-
- struct TextRequest
- {
- const Font* font;
- std::string text;
- FontAlignment alignment;
- };
-
- struct GradientRequest
- {
- Color top, bottom;
- Vector size;
- };
-
- struct FillRectRequest
- {
- Color color;
- Vector size;
- };
-
- struct DrawingRequest
- {
- RequestType type;
- Vector pos;
-
- int layer;
- DrawingEffect drawing_effect;
- float alpha;
- Blend blend;
- float angle;
- Color color;
-
- void* request_data;
-
- DrawingRequest()
- : angle(0.0f),
- color(1.0f, 1.0f, 1.0f, 1.0f)
- {}
-
- bool operator<(const DrawingRequest& other) const
- {
- return layer < other.layer;
- }
- };
-
- struct GetLightRequest
- {
- Color* color_ptr;
- };
-
- typedef std::vector<DrawingRequest> DrawingRequests;
+ typedef std::vector<DrawingRequest*> DrawingRequests;
- void handle_drawing_requests(DrawingRequests& requests);
- void draw_surface_part(DrawingRequest& request);
- void draw_text(DrawingRequest& request);
- void draw_text_center(DrawingRequest& request);
- void draw_gradient(DrawingRequest& request);
- void draw_filled_rect(DrawingRequest& request);
- void draw_lightmap(DrawingRequest& request);
- void get_light(DrawingRequest& request);
+ void handle_drawing_requests(DrawingRequests& requests) const;
+ void draw_surface_part(const DrawingRequest& request) const;
+ void draw_text(const DrawingRequest& request) const;
+ void draw_text_center(const DrawingRequest& request) const;
+ void draw_gradient(const DrawingRequest& request) const;
+ void draw_filled_rect(const DrawingRequest& request) const;
+ void draw_lightmap(const DrawingRequest& request) const;
+ void get_light(const DrawingRequest& request) const;
DrawingRequests drawing_requests;
DrawingRequests lightmap_requests;
Texture* lightmap;
int lightmap_width, lightmap_height;
float lightmap_uv_right, lightmap_uv_bottom;
+
+ /* obstack holding the memory of the drawing requests */
+ struct obstack obst;
};
#endif
+
0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000);
#endif
- if(convert == 0)
+ if(convert == 0) {
+ SDL_FreeSurface(image);
throw std::runtime_error("Couldn't create texture: out of memory");
+ }
SDL_SetAlpha(image, 0, 0);
SDL_BlitSurface(image, 0, convert, 0);
result->image_height = image->h;
} catch(...) {
delete result;
+ SDL_FreeSurface(image);
SDL_FreeSurface(convert);
throw;
}
+ SDL_FreeSurface(image);
SDL_FreeSurface(convert);
return result;
}
basedir = FileSystem::dirname(filename);
lisp::Parser parser;
- std::auto_ptr<lisp::Lisp> root (parser.parse(filename));
+ const lisp::Lisp* root = parser.parse(filename);
const lisp::Lisp* info = root->get_lisp("supertux-world");
if(info == NULL)
try {
lisp::Parser parser;
- std::auto_ptr<lisp::Lisp> root (parser.parse(savegame_filename));
+ const lisp::Lisp* root = parser.parse(savegame_filename);
const lisp::Lisp* lisp = root->get_lisp("supertux-savegame");
if(lisp == NULL)
try {
lisp::Parser parser;
- std::auto_ptr<lisp::Lisp> root (parser.parse(map_filename));
+ const lisp::Lisp* root = parser.parse(map_filename);
const lisp::Lisp* lisp = root->get_lisp("supertux-level");
if(!lisp)
try {
lisp::Parser parser;
- std::auto_ptr<lisp::Lisp> root (parser.parse(levels_path + level.get_name()));
+ const lisp::Lisp* root = parser.parse(levels_path + level.get_name());
const lisp::Lisp* level_lisp = root->get_lisp("supertux-level");
if(!level_lisp)