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*** empty log message ***
author
Ingo Ruhnke
<grumbel@gmx.de>
Tue, 4 May 2004 17:31:27 +0000
(17:31 +0000)
committer
Ingo Ruhnke
<grumbel@gmx.de>
Tue, 4 May 2004 17:31:27 +0000
(17:31 +0000)
SVN-Revision: 976
TODO
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TODO
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Todo
H: high priority
L: low priority
+[M] Tux releases bonus in the intro without collecting them, looks stupid
[M] When aborting a level, lives and score should remain the same as they
were before. Solution: make more dependency between the game engine and worldmap
or just backup those variables before starting a level.