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SVN-Revision: 1047
/* Kill any badguys that get hit by stalactite */
else if (kind == BAD_STALACTITE && dying == DYING_NOT)
{
- pbad_c->kill_me(50);
+ if (pbad_c->kind == BAD_MRBOMB)
+ {
+ // mrbomb transforms into a bomb now
+ World::current()->add_bad_guy(pbad_c->base.x, pbad_c->base.y,
+ BAD_BOMB);
+ pbad_c->remove_me();
+ return;
+ }
+ else
+ pbad_c->kill_me(50);
}
/* When enemies run into eachother, make them change directions */