#include "supertux/object_factory.hpp"
#include "supertux/sector.hpp"
-static const float WALKSPEED = 80;
-static const float MAXDROPHEIGHT = 20;
-
LiveFire::LiveFire(const Reader& reader) :
WalkingBadguy(reader, "images/creatures/livefire/livefire.sprite", "left", "right"),
lightsprite(sprite_manager->create("images/objects/lightmap_light/lightmap_light-medium.sprite")),
state(STATE_WALKING)
{
- walk_speed = WALKSPEED;
- max_drop_height = MAXDROPHEIGHT;
+ walk_speed = 80;
+ max_drop_height = 20;
lightsprite->set_blend(Blend(GL_SRC_ALPHA, GL_ONE));
lightsprite->set_color(Color(1.0f, 0.9f, 0.8f));
death_sound = "sounds/fall.wav";
#include "sprite/sprite.hpp"
#include "supertux/object_factory.hpp"
-static const float WALKSPEED = 80;
-
SSpiky::SSpiky(const Reader& reader)
: WalkingBadguy(reader, "images/creatures/spiky/sleepingspiky.sprite", "left", "right"), state(SSPIKY_SLEEPING)
{
- walk_speed = WALKSPEED;
+ walk_speed = 80;
max_drop_height = 600;
}