}
}
+#define FADING_TIME 600
+
void LevelEditor::draw(DrawingContext& context)
{
context.draw_text(white_text, _("Level Editor"), Vector(10, 5), LEFT_ALLIGN, LAYER_GUI);
if(level_name_timer.check())
{
+ if(level_name_timer.get_left() < FADING_TIME)
+ {
+ context.push_transform();
+ context.set_alpha(level_name_timer.get_left() * 255 / FADING_TIME);
+ }
+
context.draw_text(gold_text, level.name, Vector(screen->w/2, 30), CENTER_ALLIGN, LAYER_GUI);
if(level_nb != -1)
{
sprintf(str, "%i/%i", level_nb+1, level_subset.get_num_levels());
context.draw_text(gold_text, str, Vector(screen->w/2, 50), CENTER_ALLIGN, LAYER_GUI);
}
+
+ if(level_name_timer.get_left() < FADING_TIME)
+ context.pop_transform();
}
if(sector)
context.draw_text(white_small_text, _("F1 for help"), Vector(5, 510), LEFT_ALLIGN, LAYER_GUI-10);