#define TOTAL_DISPLAY_TIME 3400
#define FADING_TIME 600
+#define WMAP_INFO_LEFT_X 555
+#define WMAP_INFO_RIGHT_X 705
+
void
Statistics::draw_worldmap_info(DrawingContext& context)
{
char str[128];
- context.draw_text(white_small_text, _("Level Statistics"), Vector(550, 490), LEFT_ALLIGN, LAYER_GUI);
+ context.draw_text(white_small_text, _("Level Statistics"),
+ Vector((WMAP_INFO_LEFT_X + WMAP_INFO_RIGHT_X) / 2, 490),
+ CENTER_ALLIGN, LAYER_GUI);
+
+ sprintf(str, _("Max score:"));
+ context.draw_text(white_small_text, str, Vector(WMAP_INFO_LEFT_X, 506), LEFT_ALLIGN, LAYER_GUI);
+
+ sprintf(str, "%d", stats[SCORE_STAT]);
+ context.draw_text(white_small_text, str, Vector(WMAP_INFO_RIGHT_X, 506), RIGHT_ALLIGN, LAYER_GUI);
+
+ // draw other small info
+
+ if(display_stat == BADGUYS_SQUISHED_STAT)
+ sprintf(str, _("Max fragging:"));
+ else if(display_stat == SHOTS_STAT)
+ sprintf(str, _("Min shots:"));
+ else if(display_stat == TIME_NEEDED_STAT)
+ sprintf(str, _("Min time needed:"));
+ else// if(display_stat == JUMPS_STAT)
+ sprintf(str, _("Min jumps:"));
- sprintf(str, _("Max score: %d"), stats[SCORE_STAT]);
- context.draw_text(white_small_text, str, Vector(560, 506), LEFT_ALLIGN, LAYER_GUI);
+ context.draw_text(white_small_text, str, Vector(WMAP_INFO_LEFT_X, 522), LEFT_ALLIGN, LAYER_GUI, NONE_EFFECT, alpha);
if(display_stat == BADGUYS_SQUISHED_STAT)
- sprintf(str, _("Max fragging: %d"), stats[BADGUYS_SQUISHED_STAT]);
+ sprintf(str, "%d", stats[BADGUYS_SQUISHED_STAT]);
else if(display_stat == SHOTS_STAT)
- sprintf(str, _("Min shots: %d"), stats[SHOTS_STAT]);
+ sprintf(str, "%d", stats[SHOTS_STAT]);
else if(display_stat == TIME_NEEDED_STAT)
- sprintf(str, _("Min time needed: %d"), stats[TIME_NEEDED_STAT]);
+ sprintf(str, "%d", stats[TIME_NEEDED_STAT]);
else// if(display_stat == JUMPS_STAT)
- sprintf(str, _("Min jumps: %d"), stats[JUMPS_STAT]);
+ sprintf(str, "%d", stats[JUMPS_STAT]);
- context.draw_text(white_small_text, str, Vector(560, 522), LAYER_GUI, LEFT_ALLIGN, NONE_EFFECT, alpha);
+ context.draw_text(white_small_text, str, Vector(WMAP_INFO_RIGHT_X, 522), RIGHT_ALLIGN, LAYER_GUI, NONE_EFFECT, alpha);
}
void
if(stats[SCORE_STAT] == -1) // not initialized yet
return;
- context.draw_text(gold_text, title, Vector(screen->w/2, 400), CENTER_ALLIGN, LAYER_GUI);
+ context.draw_text(gold_text, title, Vector(screen->w/2, 410), CENTER_ALLIGN, LAYER_GUI);
char str[128];
- for(int i = 0; i < NUM_STATS; i++)
+
+ sprintf(str, _( "Max score: %d"), stats[SCORE_STAT]);
+ context.draw_text(white_text, str, Vector(screen->w/2, 450), CENTER_ALLIGN, LAYER_GUI);
+
+ for(int i = 1; i < NUM_STATS; i++)
{
- if(i == SCORE_STAT)
- sprintf(str, _("Max score: %d"), stats[SCORE_STAT]);
- else if(i == BADGUYS_SQUISHED_STAT)
- sprintf(str, _("Max fragging: %d"), stats[BADGUYS_SQUISHED_STAT]);
+ if(i == BADGUYS_SQUISHED_STAT)
+ sprintf(str, _("Max fragging: %d"), stats[BADGUYS_SQUISHED_STAT]);
else if(i == SHOTS_STAT)
- sprintf(str, _("Min shots: %d"), stats[SHOTS_STAT]);
+ sprintf(str, _("Min shots: %d"), stats[SHOTS_STAT]);
else if(i == TIME_NEEDED_STAT)
sprintf(str, _("Min time needed: %d"), stats[TIME_NEEDED_STAT]);
else// if(i == JUMPS_STAT)
- sprintf(str, _("Min jumps: %d"), stats[JUMPS_STAT]);
+ sprintf(str, _("Min jumps: %d"), stats[JUMPS_STAT]);
- context.draw_text(white_text, str, Vector(screen->w/2, 430 + i*22), CENTER_ALLIGN, LAYER_GUI);
+ context.draw_text(white_small_text, str, Vector(screen->w/2, 462 + i*18), CENTER_ALLIGN, LAYER_GUI);
}
}