--- /dev/null
+;; Generated by Flexlay Editor
+(supertux-level
+ (version 2)
+ (name (_ "Flying Platform Test"))
+ (author "Marek")
+ (sector
+ (name "main")
+ (gravity 10.000000)
+ (tilemap
+ (layer "background")
+ (solid #f)
+ (speed 1.000000)
+ (width 30)
+ (height 30)
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+ ))
+ (tilemap
+ (layer "interactive")
+ (solid #t)
+ (speed 1.000000)
+ (width 30)
+ (height 30)
+ (tiles
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+ ))
+ (tilemap
+ (layer "foreground")
+ (solid #f)
+ (speed 1.000000)
+ (width 30)
+ (height 30)
+ (tiles
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+ ))
+ (camera
+ (mode "normal")
+ )
+
+ (background
+ (image "arctis.jpg")
+ (speed 0.500000)
+ )
+ (path (name "path1") (speed 100) (x 0) (y 0) (x 0) (y -100) (x 100) (y -100) (x 100) (y 0))
+ (path (name "path2") (speed 100) (x 0) (y 0) (x 0) (y 100) (x 100) (y 100) (x 100) (y 0))
+ (platform (use_path "path1") (x 200) (y 850) (type "block1"))
+ (platform (use_path "path1") (x 232) (y 850) (type "block2"))
+ (platform (use_path "path2") (x 264) (y 650) (type "block2"))
+ (platform (use_path "path2") (x 296) (y 650) (type "block2"))
+ (platform (use_path "path1") (x 328) (y 850) (type "block2"))
+ (platform (use_path "path1") (x 360) (y 850) (type "block2"))
+ (platform (use_path "path2") (x 392) (y 650) (type "block2"))
+ (platform (use_path "path2") (x 424) (y 650) (type "block2"))
+ (platform (use_path "path1") (x 456) (y 850) (type "block2"))
+ (platform (use_path "path1") (x 488) (y 850) (type "block3"))
+ (powerup (x 100) (y 700) (sprite "egg"))
+ (jumpy (x 140) (y 750))
+ (spawnpoint (name "main") (x 340) (y 800))
+ )
+ )
+
+;; EOF ;;
// $Id$
-//
+//
// SuperTux
-// Copyright (C) 2005 Matthias Braun <matze@braunis.de>
+// Copyright (C) 2005 Marek Moeckel <wansti@gmx.de>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
#include "player.hpp"
#include "sprite/sprite_manager.hpp"
#include "lisp/lisp.hpp"
-#include "lisp/writer.hpp"
#include "object_factory.hpp"
Platform::Platform(const lisp::Lisp& reader)
{
- sprite = sprite_manager->create("flying_platform");
- movement = Vector(0, 1);
+ std::string use_path;
+ std::string type;
+
reader.get("x", bbox.p1.x);
reader.get("y", bbox.p1.y);
+ reader.get("type", type);
+ reader.get("use_path", use_path);
+ sprite = sprite_manager->create("platform");
+ sprite->set_action(type);
bbox.set_size(sprite->get_width(), sprite->get_height());
flags |= FLAG_SOLID;
- state = 0;
+ path = Path::GetByName(use_path);
+
+ path_offset = bbox.p1 - path->GetStart();
}
Platform::~Platform()
}
HitResponse
-Platform::collision(GameObject& , const CollisionHit& )
+Platform::collision(GameObject& other, const CollisionHit& hit)
{
-#if 0
- if(typeid(object) == typeid(Player)) {
- Player* player = (Player*) &object;
- //player->movement += movement;
+ if (typeid(other) == typeid(Player)) {
+ Player* player = (Player*) &other;
+ if ((hit.normal.x == 0) && (hit.normal.y == 1)) {
+ //Tux is standing on the platform
+ player->movement += path->GetLastMovement();
+ }
+ }
+ if(other.get_flags() & FLAG_SOLID) {
+ //Collision with a solid tile
+ //does nothing, because the movement vector isn't used at the moment
}
-#endif
return FORCE_MOVE;
}
void
-Platform::update(float )
+Platform::update(float elapsed_time)
{
- // just some test code...
- if(state == 0) {
- movement = Vector(0, 1);
- if(bbox.p1.y > 250)
- state = 1;
- }
- if(state == 1) {
- movement = Vector(0, -1);
- if(bbox.p1.y < 50)
- state = 2;
- }
- if(state == 2) {
- movement = Vector(1, 0);
- if(bbox.p1.x > 800)
- state = 3;
- }
- if(state == 3) {
- movement = Vector(-1, 0);
- if(bbox.p1.x < 400)
- state = 4;
- }
- if(state == 4) {
- movement = Vector(-1, 1);
- if(bbox.p1.x < 0)
- state = 0;
- }
+ set_pos(path->GetPosition() + path_offset);
}
void
sprite->draw(context, get_pos(), LAYER_OBJECTS);
}
-IMPLEMENT_FACTORY(Platform, "flying_platform");
+IMPLEMENT_FACTORY(Platform, "platform");