MouseCursor::set_current(mouse_cursor);
/* Load global images: */
- gold_text = new Font("images/engine/fonts/gold.png",
- "images/engine/fonts/shadow.png", 16, 18);
- blue_text = new Font("images/engine/fonts/blue.png",
- "images/engine/fonts/shadow.png", 16, 18, 3);
- white_text = new Font("images/engine/fonts/white.png",
+ gold_text = new Font("images/engine/fonts/gold.png",
"images/engine/fonts/shadow.png", 16, 18);
- gray_text = new Font("images/engine/fonts/gray.png",
+ blue_text = new Font("images/engine/fonts/blue.png",
+ "images/engine/fonts/shadow.png", 16, 18, 3);
+ // white_text = new Font("images/engine/fonts/white.png",
+ // "images/engine/fonts/shadow.png", 16, 18);
+ white_text = new Font("images/engine/fonts/white.png", 16, 18);
+ gray_text = new Font("images/engine/fonts/gray.png",
"images/engine/fonts/shadow.png", 16, 18);
white_small_text = new Font("images/engine/fonts/white-small.png",
"images/engine/fonts/shadow-small.png", 8, 9, 1);
white_big_text = new Font("images/engine/fonts/white-big.png",
"images/engine/fonts/shadow-big.png", 20, 22, 3);
- Menu::default_font = white_text;
- Menu::active_font = blue_text;
+ Menu::default_font = white_text;
+ Menu::active_font = blue_text;
Menu::deactive_font = gray_text;
- Menu::label_font = white_big_text;
- Menu::field_font = gold_text;
+ Menu::label_font = white_big_text;
+ Menu::field_font = gold_text;
Button::info_font = white_small_text;
sprite_manager = new SpriteManager();
- tile_manager = new TileManager("images/tiles.strf");
+ tile_manager = new TileManager("images/tiles.strf");
/* Tuxes: */
char img_name[1024];
#include <cstring>
#include <stdexcept>
+#include <SDL_image.h>
+#include "physfs/physfs_sdl.hpp"
+
#include "lisp/parser.hpp"
#include "lisp/lisp.hpp"
#include "screen.hpp"
#include "drawing_context.hpp"
#include "log.hpp"
+namespace {
+bool has_multibyte_mark(unsigned char c);
+uint32_t decode_utf8(const std::string& text, size_t& p);
+
+bool vline_empty(SDL_Surface* surface, int x, int start_y, int end_y, Uint8 threshold)
+{
+ Uint8* pixels = (Uint8*)surface->pixels;
+
+ for(int y = start_y; y < end_y; ++y)
+ {
+ const Uint8& p = pixels[surface->pitch*y + x*surface->format->BytesPerPixel + 3];
+ if (p > threshold)
+ {
+ return false;
+ }
+ }
+ return true;
+}
+} // namespace
+
Font::Font(const std::string& file, const std::string& shadowfile,
int w, int h, int shadowsize)
- : chars(0), shadow_chars(0), w(w), h(h), shadowsize(shadowsize)
+ : glyph_surface(0), shadow_chars(0),
+ char_width(w), char_height(h),
+ shadowsize(shadowsize)
{
- chars = new Surface(file);
- shadow_chars = new Surface(shadowfile);
+ glyph_surface = new Surface(file);
+ shadow_chars = new Surface(shadowfile);
first_char = 32;
- char_count = ((int) chars->get_height() / h) * 16;
+ char_count = ((int) glyph_surface->get_height() / char_height) * 16;
+
+ for(uint32_t i = 0; i < char_count; ++i)
+ {
+ float x = (i % 16) * char_width;
+ float y = (i / 16) * char_height;
+ glyphs.push_back(Rect(x, y,
+ x + char_width, y + char_height));
+ }
+}
+
+Font::Font(const std::string& filename, int char_width_, int char_height_)
+ : glyph_surface(0), shadow_chars(0),
+ char_width(char_width_), char_height(char_height_),
+ shadowsize(0)
+{
+ glyph_surface = new Surface(filename);
+
+ first_char = 32;
+ char_count = ((int) glyph_surface->get_height() / char_height) * 16;
+
+ // Load the surface into RAM and scan the pixel data for characters
+ SDL_Surface* surface = IMG_Load_RW(get_physfs_SDLRWops(filename), 1);
+ if(surface == NULL) {
+ std::ostringstream msg;
+ msg << "Couldn't load image '" << filename << "' :" << SDL_GetError();
+ throw std::runtime_error(msg.str());
+ }
+
+ SDL_LockSurface(surface);
+
+ for(uint32_t i = 0; i < char_count; ++i)
+ {
+ int x = (i % 16) * char_width;
+ int y = (i / 16) * char_height;
+
+ int left = x;
+ while (left < x + char_width &&
+ vline_empty(surface, left, y, y + char_height, 0))
+ left += 1;
+
+ int right = x + char_width - 1;
+ while (right > left &&
+ vline_empty(surface, right, y, y + char_height, 0))
+ right -= 1;
+
+ if (left <= right)
+ glyphs.push_back(Rect(left, y,
+ right+1, y + char_height));
+ else // glyph is completly transparent
+ glyphs.push_back(Rect(x, y,
+ x + char_width, y + char_height));
+
+ }
+
+ SDL_UnlockSurface(surface);
+
+ SDL_FreeSurface(surface);
}
Font::~Font()
{
- delete chars;
+ delete glyph_surface;
delete shadow_chars;
}
float
Font::get_text_width(const std::string& text) const
{
- /** Let's calculate the size of the biggest paragraph */
- std::string::size_type l, hl, ol;
- hl = 0; l = 0;
- while(true)
+ float curr_width = 0;
+ float last_width = 0;
+
+ // FIXME: add UTF8 decode here
+ for(std::string::size_type i = 0; i < text.size(); ++i)
{
- ol = l;
- l = text.find("\n", l+1);
- if(l == std::string::npos)
- break;
- if(hl < l-ol)
- hl = l-ol;
+ uint32_t chr = text[i];
+ if (chr == '\n')
+ {
+ last_width = std::max(last_width, curr_width);
+ curr_width = 0;
+ }
+ else
+ {
+ curr_width += glyphs[static_cast<unsigned char>(text[i])].get_width() + 1;
+ }
}
- if(hl == 0)
- hl = text.size();
-
- for (unsigned int i = 0; i < text.size(); i++)
- if ((unsigned char) text[i] > 0xC2 && (unsigned char) text[i] < 0xC6)
- hl--; // control characters are a WASTE.
- return hl * w;
+ return std::max(curr_width, last_width);
}
float
Font::get_text_height(const std::string& text) const
{
- /** Let's calculate height of the text */
- std::string::size_type l, hh;
- hh = h; l = 0;
- while(true)
+ std::string::size_type text_height = char_height;
+
+ for(std::string::size_type i = 0; i < text.size(); ++i)
{
- l = text.find("\n", l+1);
- if(l == std::string::npos)
- break;
- hh += h + 2;
+ if (i == '\n')
+ text_height += char_height + 2;
}
- return hh;
+ return text_height;
}
float
Font::get_height() const
{
- return h;
-}
-
-std::string
-Font::wrap_to_width(const std::string& s, int max_width, std::string* overflow) const
-{
- return wrap_to_chars(s, max_width / w, overflow);
+ return char_height;
}
std::string
draw_text(temp, pos + Vector(0,y), drawing_effect, alpha);
i = l+1;
- y += h + 2;
+ y += char_height + 2;
}
}
draw_chars(shadow_chars, text, pos + Vector(shadowsize, shadowsize),
drawing_effect, alpha);
- draw_chars(chars, text, pos, drawing_effect, alpha);
+ draw_chars(glyph_surface, text, pos, drawing_effect, alpha);
}
+void
+Font::draw_chars(Surface* pchars, const std::string& text, const Vector& pos,
+ DrawingEffect drawing_effect, float alpha) const
+{
+ Vector p = pos;
+ size_t i = 0;
+ while(i < text.size()) {
+ uint32_t c;
+ try {
+ c = decode_utf8(text, i); // FIXME: this seems wrong, since when incrementing i by
+ }
+ catch (std::runtime_error) {
+ log_debug << "Malformed utf-8 sequence beginning with " << *((uint32_t*)(text.c_str() + i)) << " found " << std::endl;
+ c = 0;
+ i++;
+ }
+
+ int font_index = c - first_char;
+
+ // a non-printable character?
+ if(c == '\n') {
+ p.x = pos.x;
+ p.y += char_height + 2;
+ continue;
+ }
+ if(c == ' ') {
+ p.x += glyphs[font_index].get_width();
+ continue;
+ }
+
+ // we don't have the control chars 0x80-0xa0 in the font
+ if (c >= 0x80) {
+ font_index -= 32;
+ if(c <= 0xa0) {
+ log_debug << "Unsupported utf-8 character '" << c << "' found" << std::endl;
+ font_index = 0;
+ }
+ }
+
+ if(font_index < 0 || font_index >= (int) char_count) {
+ log_debug << "Unsupported utf-8 character found" << std::endl;
+ font_index = 0;
+ }
+
+ const Rect& glyph = glyphs[font_index];
+ pchars->draw_part(glyph.get_left(), glyph.get_top(),
+ p.x, p.y,
+ glyph.get_width(), glyph.get_height(),
+ alpha, drawing_effect);
+ p.x += glyphs[font_index].get_width();
+ }
+}
+
+
namespace {
/**
throw std::runtime_error("Malformed utf-8 sequence");
}
-}
-
-void
-Font::draw_chars(Surface* pchars, const std::string& text, const Vector& pos,
- DrawingEffect drawing_effect, float alpha) const
-{
- Vector p = pos;
- size_t i = 0;
- while(i < text.size()) {
- uint32_t c;
- try {
- c = decode_utf8(text, i);
- }
- catch (std::runtime_error) {
- log_debug << "Malformed utf-8 sequence beginning with " << *((uint32_t*)(text.c_str() + i)) << " found " << std::endl;
- c = 0;
- i++;
- }
- int font_index;
-
- // a non-printable character?
- if(c == '\n') {
- p.x = pos.x;
- p.y += h + 2;
- continue;
- }
- if(c == ' ') {
- p.x += w;
- continue;
- }
-
- font_index = c - first_char;
- // we don't have the control chars 0x80-0xa0 in the font
- if(c >= 0x80) {
- font_index -= 32;
- if(c <= 0xa0) {
- log_debug << "Unsupported utf-8 character '" << c << "' found" << std::endl;
- font_index = 0;
- }
- }
-
- if(font_index < 0 || font_index >= (int) char_count) {
- log_debug << "Unsupported utf-8 character found" << std::endl;
- font_index = 0;
- }
-
- int source_x = (font_index % 16) * w;
- int source_y = (font_index / 16) * h;
- pchars->draw_part(source_x, source_y, p.x, p.y, w, h, alpha,
- drawing_effect);
- p.x += w;
- }
-}
+} // namespace
#include "video/surface.hpp"
#include "math/vector.hpp"
+#include "math/rect.hpp"
enum FontAlignment {
LEFT_ALLIGN,
class Font
{
public:
+ /** Construct a fixed-width font
+ *
+ * @param file image file containing the characters
+ * @param shadowfile image file containing the characters shadows
+ * @param w width of a character
+ * @param h height of a character
+ */
Font(const std::string& file, const std::string& shadowfile,
int w, int h, int shadowsize = 2);
+
+ /** Construct a variable-width font
+ *
+ * @param file image file containing the characters
+ */
+ Font(const std::string& file, int char_width, int char_height);
+
~Font();
/** returns the width of a given text. (Note that I won't add a normal
* just use get_height().
*/
float get_text_height(const std::string& text) const;
- /// returns the height of the font.
- float get_height() const;
/**
- * returns the given string, truncated (preferrably at whitespace) to be at most max_width pixels long
+ * returns the height of the font.
*/
- std::string wrap_to_width(const std::string& text, int max_width, std::string* overflow) const;
+ float get_height() const;
/**
* returns the given string, truncated (preferrably at whitespace) to be at most max_chars characters long
const Vector& position, DrawingEffect drawing_effect,
float alpha) const;
- Surface* chars;
+ Surface* glyph_surface;
Surface* shadow_chars;
- int w;
- int h;
+ int char_width;
+ int char_height;
int shadowsize;
/// the number of the first character that is represented in the font
uint32_t first_char;
/// the number of the last character that is represented in the font
uint32_t char_count;
+
+ /** Location of the characters inside the surface */
+ std::vector<Rect> glyphs;
};
#endif