Tile* tile = new Tile;
int tile_id = tile->read(reader);
- if(tile_id < 0) {
+/* if(tile_id < 0) {
std::cerr
<< "Warning: parse error when reading a tile (id < 0), skipping.\n";
continue;
- }
+ }*/
tiles.insert(std::make_pair(tile_id, tile));
-
-/* tile_id += tileset_id;
-
- if(tile_id >= int(tiles.size()))
- tiles.resize(tile_id+1);
- tiles[tile_id] = tile;*/
}
else if (strcmp(lisp_symbol(lisp_car(element)), "tileset") == 0)
{
return i->second;
}
return i->second;
-
-/*
- if(id < tiles.size())
- {
- return *tiles[id];
- }
- else
- {
- // Never return 0, but return the 0th tile instead so that
- // user code doesn't have to check for NULL pointers all over
- // the place
- return *tiles[0];
- }*/
}
/* EOF */