New object weak_block: a block that can be destroyed by bullet hits
authorChristoph Sommer <mail@christoph-sommer.de>
Sun, 30 Apr 2006 17:59:27 +0000 (17:59 +0000)
committerChristoph Sommer <mail@christoph-sommer.de>
Sun, 30 Apr 2006 17:59:27 +0000 (17:59 +0000)
SVN-Revision: 3468

data/images/objects/strawbox/strawbox.sprite
src/object/weak_block.cpp [new file with mode: 0644]
src/object/weak_block.hpp [new file with mode: 0644]

index c03d031..0cb15cd 100644 (file)
@@ -1,33 +1,29 @@
 (supertux-sprite
   (action
-  (name "normal")
-  (x-offset 0)
-  (y-offset 0)
-(fps 5)
-  (images 
-"straw.png"
-))
-(action
-  (name "burn")
-  (x-offset 0)
-  (y-offset 0)
-(fps 5)
-  (images 
-"straw_01.png"
-"straw_02.png"
-"straw_03.png"
-"straw_04.png"
-"straw_05.png"
-"straw_06.png"
-"straw_07.png"
-"straw_08.png"
-"straw_09.png"
-"straw_10.png"
-"straw_11.png"
-"straw_12.png"
-"straw_12.png"
-"straw_12.png"
-"straw_12.png"
-
-))
+    (name "normal")
+    (images 
+      "straw.png"
+    )
+  )
+  (action
+    (name "burning")
+    (images 
+      "straw_01.png"
+      "straw_02.png"
+      "straw_03.png"
+      "straw_04.png"
+      "straw_05.png"
+      "straw_06.png"
+    )
+  )
+  (action
+    (name "disintegrating")
+    (images 
+      "straw_07.png"
+      "straw_08.png"
+      "straw_09.png"
+      "straw_10.png"
+      "straw_11.png"
+    )
+  )
 )
diff --git a/src/object/weak_block.cpp b/src/object/weak_block.cpp
new file mode 100644 (file)
index 0000000..8f33f3c
--- /dev/null
@@ -0,0 +1,113 @@
+//  $Id: weak_block.cpp 3435 2006-04-26 02:13:42Z sik0fewl $
+//
+//  SuperTux - Weak Block
+//  Copyright (C) 2006 Matthias Braun <matze@braunis.de>
+//  Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
+//
+//  This program is free software; you can redistribute it and/or
+//  modify it under the terms of the GNU General Public License
+//  as published by the Free Software Foundation; either version 2
+//  of the License, or (at your option) any later version.
+//
+//  This program is distributed in the hope that it will be useful,
+//  but WITHOUT ANY WARRANTY; without even the implied warranty of
+//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//  GNU General Public License for more details.
+//
+//  You should have received a copy of the GNU General Public License
+//  along with this program; if not, write to the Free Software
+//  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
+
+#include <config.h>
+
+#include "weak_block.hpp"
+#include "lisp/lisp.hpp"
+#include "object_factory.hpp"
+#include "player.hpp"
+#include "sector.hpp"
+#include "resources.hpp"
+#include "sprite/sprite_manager.hpp"
+#include "sprite/sprite.hpp"
+#include "random_generator.hpp"
+#include "object/bullet.hpp"
+
+WeakBlock::WeakBlock(const lisp::Lisp& lisp)
+  : state(STATE_NORMAL)
+{
+  lisp.get("x", bbox.p1.x);
+  lisp.get("y", bbox.p1.y);
+  bbox.set_size(32, 32);
+  sprite = sprite_manager->create("images/objects/strawbox/strawbox.sprite");
+  sprite->set_action("normal");
+  flags |= FLAG_SOLID;
+  set_group(COLGROUP_STATIC);
+}
+
+WeakBlock::~WeakBlock()
+{
+  delete sprite;
+}
+
+HitResponse
+WeakBlock::collision(GameObject& other, const CollisionHit& )
+{
+  switch (state) {
+
+    case STATE_NORMAL:
+      if (dynamic_cast<Bullet*>(&other)) {
+       state = STATE_BURNING;
+       sprite->set_action("burning", 1);
+       return FORCE_MOVE;
+      }
+      return FORCE_MOVE;
+      break;
+
+    case STATE_BURNING:
+      return FORCE_MOVE;
+      break;
+
+    case STATE_DISINTEGRATING:
+      return FORCE_MOVE;
+      break;
+
+  }
+
+  log_debug << "unhandled state" << std::endl;
+  return FORCE_MOVE;
+}
+
+void
+WeakBlock::draw(DrawingContext& context)
+{
+  Vector pos = get_pos();
+  sprite->draw(context, pos, LAYER_TILES);
+}
+
+void
+WeakBlock::update(float )
+{
+  switch (state) {
+
+    case STATE_NORMAL:
+      break;
+
+    case STATE_BURNING:
+      if (sprite->animation_done()) {
+       state = STATE_DISINTEGRATING;
+       sprite->set_action("disintegrating", 1);
+       flags &= ~FLAG_SOLID;
+        set_group(COLGROUP_DISABLED);
+      }
+      break;
+
+    case STATE_DISINTEGRATING:
+      if (sprite->animation_done()) {
+       remove_me();
+       return;
+      }
+      break;
+
+  }
+}
+
+IMPLEMENT_FACTORY(WeakBlock, "weak_block");
diff --git a/src/object/weak_block.hpp b/src/object/weak_block.hpp
new file mode 100644 (file)
index 0000000..41a83ae
--- /dev/null
@@ -0,0 +1,56 @@
+//  $Id: weak_block.hpp 3327 2006-04-13 15:02:40Z ravu_al_hemio $
+//
+//  SuperTux - Weak Block
+//  Copyright (C) 2006 Matthias Braun <matze@braunis.de>
+//  Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
+//
+//  This program is free software; you can redistribute it and/or
+//  modify it under the terms of the GNU General Public License
+//  as published by the Free Software Foundation; either version 2
+//  of the License, or (at your option) any later version.
+//
+//  This program is distributed in the hope that it will be useful,
+//  but WITHOUT ANY WARRANTY; without even the implied warranty of
+//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//  GNU General Public License for more details.
+//
+//  You should have received a copy of the GNU General Public License
+//  along with this program; if not, write to the Free Software
+//  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
+
+#ifndef __WEAK_BLOCK_H__
+#define __WEAK_BLOCK_H__
+
+#include "moving_object.hpp"
+#include "lisp/lisp.hpp"
+#include "physic.hpp"
+#include "timer.hpp"
+#include "sprite/sprite.hpp"
+
+/** 
+ * A block that can be destroyed by Bullet hits
+ */
+class WeakBlock : public MovingObject
+{
+public:
+  WeakBlock(const lisp::Lisp& lisp);
+  ~WeakBlock();
+
+  HitResponse collision(GameObject& other, const CollisionHit& hit);
+  void update(float elapsed_time);
+  void draw(DrawingContext& context);
+
+private:
+  enum State {
+    STATE_NORMAL, /**< default state */
+    STATE_BURNING, /**< on fire, still solid */
+    STATE_DISINTEGRATING /**< crumbling to dust, no longer solid */
+  };
+  State state;
+
+  Physic physic;
+  Sprite* sprite;
+};
+
+#endif
+