BadGuy::check_horizontal_bump(bool checkcliff)
{
float halfheight = base.height / 2;
- if (dir == LEFT && issolid( base.x, (int) base.y + halfheight))
+ if (dir == LEFT && issolid( base.x, base.y + halfheight))
{
if (kind == BAD_MRICEBLOCK && mode == KICK)
+ {
Sector::current()->trybreakbrick(Vector(base.x, base.y + halfheight), false);
+ Sector::current()->tryemptybox(Vector(base.x, base.y + halfheight), dir);
+ }
dir = RIGHT;
physic.set_velocity(-physic.get_velocity_x(), physic.get_velocity_y());
return;
}
- if (dir == RIGHT && issolid( base.x + base.width, (int)base.y + halfheight))
+ if (dir == RIGHT && issolid( base.x + base.width, base.y + halfheight))
{
if (kind == BAD_MRICEBLOCK && mode == KICK)
+ {
Sector::current()->trybreakbrick(
- Vector(base.x + base.width, (int) base.y + halfheight), false);
+ Vector(base.x + base.width, base.y + halfheight), false);
+ Sector::current()->tryemptybox(
+ Vector(base.x + base.width, base.y + halfheight), dir);
+ }
dir = LEFT;
physic.set_velocity(-physic.get_velocity_x(), physic.get_velocity_y());