}
}
-// the space that it takes for the screen to start scrolling, regarding
-// screen bounds (in pixels)
+/* the space that it takes for the screen to start scrolling, regarding
+/* screen bounds (in pixels) */
+// should be higher than screen->w/2 (320)
#define X_SPACE (400-16)
+// should be less than screen->h/2 (240)
+#define Y_SPACE 200
+
// the time it takes to move the camera (in ms)
#define CHANGE_DIR_SCROLL_SPEED 2000
float tux_pos_y = tux.base.y + (tux.base.height/2);
- scroll_y = tux_pos_y - (screen->h / 2);
+ if (scroll_y < tux_pos_y - (screen->h - Y_SPACE))
+ scroll_y = tux_pos_y - (screen->h - Y_SPACE);
+ else if (scroll_y > tux_pos_y - Y_SPACE)
+ scroll_y = tux_pos_y - Y_SPACE;
// this code prevent the screen to scroll before the start or after the level's end
if(scroll_y < 0)