--- /dev/null
+// SuperTux
+// Copyright (C) 2009 Ingo Ruhnke <grumbel@gmx.de>
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+#ifndef HEADER_SUPERTUX_VIDEO_SDL_SURFACE_PTR_HPP
+#define HEADER_SUPERTUX_VIDEO_SDL_SURFACE_PTR_HPP
+
+#include <SDL.h>
+
+/** Simple Wrapper class around SDL_Surface that provides execption
+ safety */
+class SDLSurfacePtr
+{
+private:
+ SDL_Surface* m_surface;
+
+public:
+ SDLSurfacePtr(SDL_Surface* surface) :
+ m_surface(surface)
+ {}
+
+ ~SDLSurfacePtr()
+ {
+ SDL_FreeSurface(m_surface);
+ }
+
+ SDL_Surface* get()
+ {
+ return m_surface;
+ }
+
+ operator void*() {
+ return m_surface;
+ }
+
+private:
+ SDLSurfacePtr(const SDLSurfacePtr&);
+ SDLSurfacePtr& operator=(const SDLSurfacePtr&);
+};
+
+#endif
+
+/* EOF */
#include "video/texture_manager.hpp"
#include <SDL_image.h>
+#include <assert.h>
#include <iostream>
#include "physfs/physfs_sdl.hpp"
#include "util/file_system.hpp"
#include "util/log.hpp"
#include "video/gl/gl_texture.hpp"
+#include "video/sdl_surface_ptr.hpp"
#include "video/video_systems.hpp"
TextureManager::TextureManager() :
return texture;
}
+Texture*
+TextureManager::get(const std::string& filename, const Rect& rect)
+{
+ return 0;
+}
+
void
TextureManager::release(Texture* texture)
{
#endif
Texture*
-TextureManager::create_image_texture(const std::string& filename)
+TextureManager::create_image_texture(const std::string& filename, const Rect& rect)
{
- try {
-
- SDL_Surface* image = IMG_Load_RW(get_physfs_SDLRWops(filename), 1);
- if(image == 0) {
- std::ostringstream msg;
- msg << "Couldn't load image '" << filename << "' :" << SDL_GetError();
- throw std::runtime_error(msg.str());
- }
+ assert(!"not implemented");
+ return 0;
+}
- Texture* result = 0;
- try {
- result = VideoSystem::new_texture(image);
- result->set_filename(filename);
- } catch(...) {
- delete result;
- SDL_FreeSurface(image);
- throw;
- }
+Texture*
+TextureManager::create_image_texture(const std::string& filename)
+{
+ try
+ {
+ return create_image_texture_raw(filename);
+ }
+ catch (const std::exception& err)
+ {
+ log_warning << "Couldn't load texture '" << filename << "' (now using dummy texture): " << err.what() << std::endl;
+ Texture* texture = create_dummy_texture();
+ return texture;
+ }
+}
- SDL_FreeSurface(image);
+Texture*
+TextureManager::create_image_texture_raw(const std::string& filename)
+{
+ SDLSurfacePtr image(IMG_Load_RW(get_physfs_SDLRWops(filename), 1));
+ if (!image)
+ {
+ std::ostringstream msg;
+ msg << "Couldn't load image '" << filename << "' :" << SDL_GetError();
+ throw std::runtime_error(msg.str());
+ }
+ else
+ {
+ Texture* result = VideoSystem::new_texture(image.get());
+ result->set_filename(filename);
return result;
+ }
+}
- } catch (const std::runtime_error& err) {
- const std::string dummy_texture_fname = "images/engine/missing.png";
- if (filename == dummy_texture_fname) throw err;
-
- // on error, try loading placeholder file
- try {
-
- Texture* tex = create_image_texture(dummy_texture_fname);
- log_warning << "Couldn't load texture '" << filename << "' (now using dummy texture): " << err.what() << std::endl;
- return tex;
-
- } catch (...) {
-
- // on error (when loading placeholder), try using empty surface
- try {
-
- SDL_Surface* image = SDL_CreateRGBSurface(0, 1024, 1024, 8, 0, 0, 0, 0);
- if(image == 0) {
- throw err;
- }
-
- Texture* result = 0;
- try {
- result = VideoSystem::new_texture(image);
- result->set_filename("-dummy-texture-.png");
- } catch(...) {
- delete result;
- SDL_FreeSurface(image);
- throw err;
- }
-
- SDL_FreeSurface(image);
- log_warning << "Couldn't load texture '" << filename << "' (now using empty one): " << err.what() << std::endl;
- return result;
-
- // on error (when trying to use empty surface), give up
- } catch (const std::runtime_error& err) {
- throw err;
- }
+Texture*
+TextureManager::create_dummy_texture()
+{
+ const std::string dummy_texture_fname = "images/engine/missing.png";
+
+ // on error, try loading placeholder file
+ try
+ {
+ Texture* tex = create_image_texture_raw(dummy_texture_fname);
+ return tex;
+ }
+ catch (const std::exception& err)
+ {
+ // on error (when loading placeholder), try using empty surface,
+ // when that fails to, just give up
+ SDLSurfacePtr image(SDL_CreateRGBSurface(0, 1024, 1024, 8, 0, 0, 0, 0));
+ if (!image)
+ {
+ throw err;
+ }
+ else
+ {
+ Texture* result = VideoSystem::new_texture(image.get());
+ result->set_filename("-dummy-texture-.png");
+ log_warning << "Couldn't load texture '" << dummy_texture_fname << "' (now using empty one): " << err.what() << std::endl;
+ return result;
}
}
}
class Texture;
class GLTexture;
+class Rect;
class TextureManager
{
~TextureManager();
Texture* get(const std::string& filename);
+ Texture* get(const std::string& filename, const Rect& rect);
#ifdef HAVE_OPENGL
void register_texture(GLTexture* texture);
typedef std::map<std::string, Texture*> ImageTextures;
ImageTextures image_textures;
+ Texture* create_image_texture(const std::string& filename, const Rect& rect);
+
+ /** on failure a dummy texture is returned and no exception is thrown */
Texture* create_image_texture(const std::string& filename);
+ /** throw an exception on error */
+ Texture* create_image_texture_raw(const std::string& filename);
+
+ Texture* create_dummy_texture();
+
#ifdef HAVE_OPENGL
typedef std::set<GLTexture*> Textures;
Textures textures;