#include "scene.h"
#include "screen.h"
-texture_type tux_life,
-tux_right[3], tux_left[3],
-bigtux_right[3], bigtux_left[3],
-bigtux_right_jump, bigtux_left_jump,
-ducktux_right, ducktux_left,
-skidtux_right, skidtux_left,
-firetux_right[3], firetux_left[3],
-bigfiretux_right[3], bigfiretux_left[3],
-bigfiretux_right_jump, bigfiretux_left_jump,
-duckfiretux_right, duckfiretux_left,
-skidfiretux_right, skidfiretux_left,
-cape_right[2], cape_left[2],
-bigcape_right[2], bigcape_left[2];
+texture_type tux_life;
+texture_type tux_right[3];
+texture_type tux_left[3];
+texture_type bigtux_right[3];
+texture_type bigtux_left[3];
+texture_type bigtux_right_jump;
+texture_type bigtux_left_jump;
+texture_type ducktux_right;
+texture_type ducktux_left;
+texture_type skidtux_right;
+texture_type skidtux_left;
+texture_type firetux_right[3];
+texture_type firetux_left[3];
+texture_type bigfiretux_right[3];
+texture_type bigfiretux_left[3];
+texture_type bigfiretux_right_jump;
+texture_type bigfiretux_left_jump;
+texture_type duckfiretux_right;
+texture_type duckfiretux_left;
+texture_type skidfiretux_right;
+texture_type skidfiretux_left;
+texture_type cape_right[2];
+texture_type cape_left[2];
+texture_type bigcape_right[2];
+texture_type bigcape_left[2];
void player_input_init(player_input_type* pplayer_input)
{
pplayer_input->up = UP;
}
-void player_init(player_type* pplayer)
+void
+Player::init()
{
- pplayer->base.width = 32;
- pplayer->base.height = 32;
-
- pplayer->size = SMALL;
- pplayer->got_coffee = false;
-
- pplayer->base.x = 0;
- pplayer->base.y = 240;
- pplayer->base.xm = 0;
- pplayer->base.ym = 0;
- pplayer->old_base = pplayer->base;
- pplayer->dir = RIGHT;
- pplayer->duck = false;
-
- pplayer->dying = DYING_NOT;
- pplayer->jumping = false;
-
- pplayer->frame_main = 0;
- pplayer->frame = 0;
- pplayer->lives = 3;
- pplayer->score = 0;
- pplayer->distros = 0;
-
- player_input_init(&pplayer->input);
-
- pplayer->keymap.jump = SDLK_UP;
- pplayer->keymap.duck = SDLK_DOWN;
- pplayer->keymap.left = SDLK_LEFT;
- pplayer->keymap.right = SDLK_RIGHT;
- pplayer->keymap.fire = SDLK_LCTRL;
-
- timer_init(&pplayer->invincible_timer,true);
- timer_init(&pplayer->skidding_timer,true);
- timer_init(&pplayer->safe_timer,true);
- timer_init(&pplayer->frame_timer,true);
- physic_init(&pplayer->hphysic);
- physic_init(&pplayer->vphysic);
+ base.width = 32;
+ base.height = 32;
+
+ size = SMALL;
+ got_coffee = false;
+
+ base.x = 0;
+ base.y = 240;
+ base.xm = 0;
+ base.ym = 0;
+ old_base = base;
+ dir = RIGHT;
+ duck = false;
+
+ dying = DYING_NOT;
+ jumping = false;
+
+ frame_main = 0;
+ frame_ = 0;
+ lives = 3;
+ score = 0;
+ distros = 0;
+
+ player_input_init(&input_);
+
+ keymap.jump = SDLK_UP;
+ keymap.duck = SDLK_DOWN;
+ keymap.left = SDLK_LEFT;
+ keymap.right = SDLK_RIGHT;
+ keymap.fire = SDLK_LCTRL;
+
+ timer_init(&invincible_timer,true);
+ timer_init(&skidding_timer,true);
+ timer_init(&safe_timer,true);
+ timer_init(&frame_timer,true);
+ physic_init(&hphysic);
+ physic_init(&vphysic);
}
-int player_key_event(player_type* pplayer, SDLKey key, int state)
+int
+Player::key_event(SDLKey key, int state)
{
- if(key == pplayer->keymap.right)
+ if(key == keymap.right)
{
- pplayer->input.right = state;
+ input_.right = state;
return true;
}
- else if(key == pplayer->keymap.left)
+ else if(key == keymap.left)
{
- pplayer->input.left = state;
+ input_.left = state;
return true;
}
- else if(key == pplayer->keymap.jump)
+ else if(key == keymap.jump)
{
- pplayer->input.up = state;
+ input_.up = state;
return true;
}
- else if(key == pplayer->keymap.duck)
+ else if(key == keymap.duck)
{
- pplayer->input.down = state;
+ input_.down = state;
return true;
}
- else if(key == pplayer->keymap.fire)
+ else if(key == keymap.fire)
{
- pplayer->input.fire = state;
+ input_.fire = state;
return true;
}
else
return false;
}
-void player_level_begin(player_type* pplayer)
+void
+Player::level_begin()
{
- pplayer->base.x = 0;
- pplayer->base.y = 240;
- pplayer->base.xm = 0;
- pplayer->base.ym = 0;
- pplayer->old_base = pplayer->base;
-
- player_input_init(&pplayer->input);
-
- timer_init(&pplayer->invincible_timer,true);
- timer_init(&pplayer->skidding_timer,true);
- timer_init(&pplayer->safe_timer,true);
- timer_init(&pplayer->frame_timer,true);
- physic_init(&pplayer->hphysic);
- physic_init(&pplayer->vphysic);
+ base.x = 0;
+ base.y = 240;
+ base.xm = 0;
+ base.ym = 0;
+ old_base = base;
+
+ player_input_init(&input_);
+
+ timer_init(&invincible_timer,true);
+ timer_init(&skidding_timer,true);
+ timer_init(&safe_timer,true);
+ timer_init(&frame_timer,true);
+ physic_init(&hphysic);
+ physic_init(&vphysic);
}
-void player_action(player_type* pplayer)
+void
+Player::action()
{
bool jumped_in_solid = false;
/* --- HANDLE TUX! --- */
- player_input(pplayer);
+ input();
/* Move tux: */
- pplayer->previous_base = pplayer->base;
+ previous_base = base;
- pplayer->base.x += pplayer->base.xm * frame_ratio;
- pplayer->base.y += pplayer->base.ym * frame_ratio;
+ base.x += base.xm * frame_ratio;
+ base.y += base.ym * frame_ratio;
- collision_swept_object_map(&pplayer->old_base,&pplayer->base);
+ collision_swept_object_map(&old_base,&base);
- player_keep_in_bounds(pplayer);
+ keep_in_bounds();
/* Land: */
- if (!pplayer->dying)
+ if (!dying)
{
- if( !player_on_ground(pplayer))
+ if( !on_ground())
{
- if(player_under_solid(pplayer))
+ if(under_solid())
{
- physic_set_state(&pplayer->vphysic,PH_VT);
- physic_set_start_vy(&pplayer->vphysic,0);
+ physic_set_state(&vphysic,PH_VT);
+ physic_set_start_vy(&vphysic,0);
jumped_in_solid = true;
}
else
{
- if(!physic_is_set(&pplayer->vphysic))
+ if(!physic_is_set(&vphysic))
{
- physic_set_state(&pplayer->vphysic,PH_VT);
- physic_set_start_vy(&pplayer->vphysic,0);
+ physic_set_state(&vphysic,PH_VT);
+ physic_set_start_vy(&vphysic,0);
}
}
- pplayer->base.ym = physic_get_velocity(&pplayer->vphysic);
+ base.ym = physic_get_velocity(&vphysic);
}
else
/* Land: */
- if (pplayer->base.ym > 0)
+ if (base.ym > 0)
{
- pplayer->base.y = (int)(((int)pplayer->base.y / 32) * 32);
- pplayer->base.ym = 0;
+ base.y = (int)(((int)base.y / 32) * 32);
+ base.ym = 0;
}
- physic_init(&pplayer->vphysic);
+ physic_init(&vphysic);
/* Reset score multiplier (for multi-hits): */
if(jumped_in_solid == true)
{
- if (isbrick(pplayer->base.x, pplayer->base.y) ||
- isfullbox(pplayer->base.x, pplayer->base.y))
+ if (isbrick(base.x, base.y) ||
+ isfullbox(base.x, base.y))
{
- trygrabdistro(pplayer->base.x, pplayer->base.y - 32,BOUNCE);
- trybumpbadguy(pplayer->base.x, pplayer->base.y - 64);
+ trygrabdistro(base.x, base.y - 32,BOUNCE);
+ trybumpbadguy(base.x, base.y - 64);
- if(pplayer->size == BIG)
- trybreakbrick(pplayer->base.x, pplayer->base.y);
+ if(size == BIG)
+ trybreakbrick(base.x, base.y);
- bumpbrick(pplayer->base.x, pplayer->base.y);
- tryemptybox(pplayer->base.x, pplayer->base.y, RIGHT);
+ bumpbrick(base.x, base.y);
+ tryemptybox(base.x, base.y, RIGHT);
}
- if (isbrick(pplayer->base.x+ 31, pplayer->base.y) ||
- isfullbox(pplayer->base.x+ 31, pplayer->base.y))
+ if (isbrick(base.x+ 31, base.y) ||
+ isfullbox(base.x+ 31, base.y))
{
- trygrabdistro(pplayer->base.x+ 31, pplayer->base.y - 32,BOUNCE);
- trybumpbadguy(pplayer->base.x+ 31, pplayer->base.y - 64);
+ trygrabdistro(base.x+ 31, base.y - 32,BOUNCE);
+ trybumpbadguy(base.x+ 31, base.y - 64);
- if(pplayer->size == BIG)
- trybreakbrick(pplayer->base.x+ 31, pplayer->base.y);
+ if(size == BIG)
+ trybreakbrick(base.x+ 31, base.y);
- bumpbrick(pplayer->base.x+ 31, pplayer->base.y);
- tryemptybox(pplayer->base.x+ 31, pplayer->base.y, LEFT);
+ bumpbrick(base.x+ 31, base.y);
+ tryemptybox(base.x+ 31, base.y, LEFT);
}
- if(pplayer->size == SMALL)
+ if(size == SMALL)
{
/* Get a distro from a brick? */
- if (shape(pplayer->base.x, pplayer->base.y) == 'x' ||
- shape(pplayer->base.x, pplayer->base.y) == 'y')
+ if (shape(base.x, base.y) == 'x' ||
+ shape(base.x, base.y) == 'y')
{
- add_bouncy_distro((((int)pplayer->base.x)
+ add_bouncy_distro((((int)base.x)
/ 32) * 32,
- ((int)pplayer->base.y / 32) * 32);
+ ((int)base.y / 32) * 32);
if (counting_distros == false)
{
counting_distros = true;
}
if (distro_counter <= 0)
- level_change(¤t_level,pplayer->base.x,pplayer->base.y - 1, 'a');
+ level_change(¤t_level,base.x,base.y - 1, 'a');
play_sound(sounds[SND_DISTRO], SOUND_CENTER_SPEAKER);
score = score + SCORE_DISTRO;
distros++;
}
- else if (shape(pplayer->base.x+ 31, pplayer->base.y) == 'x' ||
- shape(pplayer->base.x+ 31, pplayer->base.y) == 'y')
+ else if (shape(base.x+ 31, base.y) == 'x' ||
+ shape(base.x+ 31, base.y) == 'y')
{
- add_bouncy_distro((((int)pplayer->base.x + 31)
+ add_bouncy_distro((((int)base.x + 31)
/ 32) * 32,
- ((int)pplayer->base.y / 32) * 32);
+ ((int)base.y / 32) * 32);
if (counting_distros == false)
{
counting_distros = true;
}
if (distro_counter <= 0)
- level_change(¤t_level,pplayer->base.x+ 31, pplayer->base.y, 'a');
+ level_change(¤t_level,base.x+ 31, base.y, 'a');
play_sound(sounds[SND_DISTRO], SOUND_CENTER_SPEAKER);
score = score + SCORE_DISTRO;
}
}
- player_grabdistros(pplayer);
+ grabdistros();
if(jumped_in_solid == true)
{
- ++pplayer->base.y;
- ++pplayer->old_base.y;
- if(player_on_ground(pplayer))
+ ++base.y;
+ ++old_base.y;
+ if(on_ground())
{
/* Make sure jumping is off. */
- pplayer->jumping = false;
+ jumping = false;
}
}
}
- timer_check(&pplayer->safe_timer);
+ timer_check(&safe_timer);
/* ---- DONE HANDLING TUX! --- */
/* Handle invincibility timer: */
- if (get_current_music() == HERRING_MUSIC && !timer_check(&pplayer->invincible_timer))
+ if (get_current_music() == HERRING_MUSIC && !timer_check(&invincible_timer))
{
/*
no, we are no more invincible
/* Handle skidding: */
- timer_check(&pplayer->skidding_timer);
+ timer_check(&skidding_timer);
/* End of level? */
- if (pplayer->base.x >= endpos && endpos != 0)
+ if (base.x >= endpos && endpos != 0)
{
next_level = 1;
}
}
-bool player_on_ground(player_type *pplayer)
+bool
+Player::on_ground()
{
- return ( issolid(pplayer->base.x + pplayer->base.width / 2, pplayer->base.y + pplayer->base.height) ||
- issolid(pplayer->base.x + 1, pplayer->base.y + pplayer->base.height) ||
- issolid(pplayer->base.x + pplayer->base.width - 1, pplayer->base.y + pplayer->base.height) );
+ return ( issolid(base.x + base.width / 2, base.y + base.height) ||
+ issolid(base.x + 1, base.y + base.height) ||
+ issolid(base.x + base.width - 1, base.y + base.height) );
}
-bool player_under_solid(player_type *pplayer)
+bool
+Player::under_solid()
{
- return ( issolid(pplayer->base.x + pplayer->base.width / 2, pplayer->base.y) ||
- issolid(pplayer->base.x + 1, pplayer->base.y) ||
- issolid(pplayer->base.x + pplayer->base.width - 1, pplayer->base.y) );
+ return ( issolid(base.x + base.width / 2, base.y) ||
+ issolid(base.x + 1, base.y) ||
+ issolid(base.x + base.width - 1, base.y) );
}
-void player_handle_horizontal_input(player_type *pplayer, int dir)
+void
+Player::handle_horizontal_input(int newdir)
{
-
- if ((dir ? (pplayer->base.xm < -SKID_XM) : (pplayer->base.xm > SKID_XM)) && !timer_started(&pplayer->skidding_timer) &&
- pplayer->dir == !dir && player_on_ground(pplayer))
+ if ((newdir ? (base.xm < -SKID_XM) : (base.xm > SKID_XM)) && !timer_started(&skidding_timer) &&
+ dir == !newdir && on_ground())
{
- timer_start(&pplayer->skidding_timer, SKID_TIME);
+ timer_start(&skidding_timer, SKID_TIME);
play_sound(sounds[SND_SKID], SOUND_CENTER_SPEAKER);
}
- pplayer->dir = dir;
+ dir = newdir;
- if ((dir ? (pplayer->base.xm < 0) : (pplayer->base.xm > 0)) && !isice(pplayer->base.x, pplayer->base.y + pplayer->base.height) &&
- !timer_started(&pplayer->skidding_timer))
+ if ((newdir ? (base.xm < 0) : (base.xm > 0)) && !isice(base.x, base.y + base.height) &&
+ !timer_started(&skidding_timer))
{
- pplayer->base.xm = 0;
+ base.xm = 0;
}
- if (!pplayer->duck)
+ if (!duck)
{
- if (pplayer->dir == dir)
+ if (dir == newdir)
{
/* Facing the direction we're jumping? Go full-speed: */
- if (pplayer->input.fire == UP)
+ if (input_.fire == UP)
{
- pplayer->base.xm = pplayer->base.xm + ( dir ? WALK_SPEED : -WALK_SPEED) * frame_ratio;
+ base.xm = base.xm + ( newdir ? WALK_SPEED : -WALK_SPEED) * frame_ratio;
- if(dir)
+ if(newdir)
{
- if (pplayer->base.xm > MAX_WALK_XM)
- pplayer->base.xm = MAX_WALK_XM;
+ if (base.xm > MAX_WALK_XM)
+ base.xm = MAX_WALK_XM;
}
else
{
- if (pplayer->base.xm < -MAX_WALK_XM)
- pplayer->base.xm = -MAX_WALK_XM;
+ if (base.xm < -MAX_WALK_XM)
+ base.xm = -MAX_WALK_XM;
}
}
- else if ( pplayer->input.fire == DOWN)
+ else if ( input_.fire == DOWN)
{
- pplayer->base.xm = pplayer->base.xm + ( dir ? RUN_SPEED : -RUN_SPEED) * frame_ratio;
+ base.xm = base.xm + ( newdir ? RUN_SPEED : -RUN_SPEED) * frame_ratio;
- if(dir)
+ if(newdir)
{
- if (pplayer->base.xm > MAX_RUN_XM)
- pplayer->base.xm = MAX_RUN_XM;
+ if (base.xm > MAX_RUN_XM)
+ base.xm = MAX_RUN_XM;
}
else
{
- if (pplayer->base.xm < -MAX_RUN_XM)
- pplayer->base.xm = -MAX_RUN_XM;
+ if (base.xm < -MAX_RUN_XM)
+ base.xm = -MAX_RUN_XM;
}
}
else
{
/* Not facing the direction we're jumping?
- Go half-speed: */
+ Go half-speed: */
- pplayer->base.xm = pplayer->base.xm + ( dir ? (WALK_SPEED / 2) : -(WALK_SPEED / 2)) * frame_ratio;
+ base.xm = base.xm + ( newdir ? (WALK_SPEED / 2) : -(WALK_SPEED / 2)) * frame_ratio;
- if(dir)
+ if(newdir)
{
- if (pplayer->base.xm > MAX_WALK_XM / 2)
- pplayer->base.xm = MAX_WALK_XM / 2;
+ if (base.xm > MAX_WALK_XM / 2)
+ base.xm = MAX_WALK_XM / 2;
}
else
{
- if (pplayer->base.xm < -MAX_WALK_XM / 2)
- pplayer->base.xm = -MAX_WALK_XM / 2;
+ if (base.xm < -MAX_WALK_XM / 2)
+ base.xm = -MAX_WALK_XM / 2;
}
}
}
}
}
-void player_handle_vertical_input(player_type *pplayer)
+void
+Player::handle_vertical_input()
{
- if(pplayer->input.up == DOWN)
+ if(input_.up == DOWN)
{
- if (player_on_ground(pplayer))
+ if (on_ground())
{
- if(!physic_is_set(&pplayer->vphysic))
+ if(!physic_is_set(&vphysic))
{
- physic_set_state(&pplayer->vphysic,PH_VT);
- physic_set_start_vy(&pplayer->vphysic,5.5);
- --pplayer->base.y;
- pplayer->jumping = true;
- if (pplayer->size == SMALL)
+ physic_set_state(&vphysic,PH_VT);
+ physic_set_start_vy(&vphysic,5.5);
+ --base.y;
+ jumping = true;
+ if (size == SMALL)
play_sound(sounds[SND_JUMP], SOUND_CENTER_SPEAKER);
else
play_sound(sounds[SND_BIGJUMP], SOUND_CENTER_SPEAKER);
}
}
}
- else if(pplayer->input.up == UP && pplayer->jumping == true)
+ else if(input_.up == UP && jumping == true)
{
- if (player_on_ground(pplayer))
+ if (on_ground())
{
- physic_init(&pplayer->vphysic);
- pplayer->jumping = false;
+ physic_init(&vphysic);
+ jumping = false;
}
else
{
- pplayer->jumping = false;
- if(physic_is_set(&pplayer->vphysic))
+ jumping = false;
+ if(physic_is_set(&vphysic))
{
- if(physic_get_velocity(&pplayer->vphysic) < 0.)
+ if(physic_get_velocity(&vphysic) < 0.)
{
- physic_set_state(&pplayer->vphysic,PH_VT);
- physic_set_start_vy(&pplayer->vphysic,0);
+ physic_set_state(&vphysic,PH_VT);
+ physic_set_start_vy(&vphysic,0);
}
}
else
{
- if(!physic_is_set(&pplayer->vphysic))
+ if(!physic_is_set(&vphysic))
{
- physic_set_state(&pplayer->vphysic,PH_VT);
+ physic_set_state(&vphysic,PH_VT);
}
}
}
}
}
-void player_input(player_type *pplayer)
+void
+Player::input()
{
/* Handle key and joystick state: */
- if(pplayer->duck == false)
+ if(duck == false)
{
- if (pplayer->input.right == DOWN && pplayer->input.left == UP)
+ if (input_.right == DOWN && input_.left == UP)
{
- player_handle_horizontal_input(pplayer,RIGHT);
+ handle_horizontal_input(RIGHT);
}
- else if (pplayer->input.left == DOWN && pplayer->input.right == UP)
+ else if (input_.left == DOWN && input_.right == UP)
{
- player_handle_horizontal_input(pplayer,LEFT);
+ handle_horizontal_input(LEFT);
}
else
{
- if(pplayer->base.xm > 0)
+ if(base.xm > 0)
{
- pplayer->base.xm = (int)(pplayer->base.xm - frame_ratio);
- if(pplayer->base.xm < 0)
- pplayer->base.xm = 0;
+ base.xm = (int)(base.xm - frame_ratio);
+ if(base.xm < 0)
+ base.xm = 0;
}
- else if(pplayer->base.xm < 0)
+ else if(base.xm < 0)
{
- pplayer->base.xm = (int)(pplayer->base.xm + frame_ratio);
- if(pplayer->base.xm > 0)
- pplayer->base.xm = 0;
+ base.xm = (int)(base.xm + frame_ratio);
+ if(base.xm > 0)
+ base.xm = 0;
}
}
}
/* Jump/jumping? */
- if ( pplayer->input.up == DOWN || (pplayer->input.up == UP && pplayer->jumping == true))
+ if ( input_.up == DOWN || (input_.up == UP && jumping == true))
{
- player_handle_vertical_input(pplayer);
+ handle_vertical_input();
}
/* Shoot! */
- if (pplayer->input.fire == DOWN && pplayer->input.old_fire == UP && pplayer->got_coffee)
+ if (input_.fire == DOWN && input_.old_fire == UP && got_coffee)
{
- add_bullet(pplayer->base.x, pplayer->base.y, pplayer->base.xm, pplayer->dir);
+ add_bullet(base.x, base.y, base.xm, dir);
}
/* Duck! */
- if (pplayer->input.down == DOWN)
+ if (input_.down == DOWN)
{
- if (pplayer->size == BIG && pplayer->duck != true)
+ if (size == BIG && duck != true)
{
- pplayer->duck = true;
- pplayer->base.height = 32;
- pplayer->base.y += 32;
+ duck = true;
+ base.height = 32;
+ base.y += 32;
}
}
else
{
- if (pplayer->size == BIG && pplayer->duck == true)
+ if (size == BIG && duck == true)
{
/* Make sure we're not standing back up into a solid! */
- pplayer->base.height = 64;
- pplayer->base.y -= 32;
+ base.height = 64;
+ base.y -= 32;
- if (!collision_object_map(&pplayer->base) /*issolid(pplayer->base.x + 16, pplayer->base.y - 16)*/)
+ if (!collision_object_map(&base) /*issolid(base.x + 16, base.y - 16)*/)
{
- pplayer->duck = false;
- pplayer->base.height = 64;
- pplayer->old_base.y -= 32;
- pplayer->old_base.height = 64;
+ duck = false;
+ base.height = 64;
+ old_base.y -= 32;
+ old_base.height = 64;
}
else
{
- pplayer->base.height = 32;
- pplayer->base.y += 32;
+ base.height = 32;
+ base.y += 32;
}
}
else
{
- pplayer->duck = false;
+ duck = false;
}
}
/* (Tux): */
- if(!timer_check(&pplayer->frame_timer))
+ if(!timer_check(&frame_timer))
{
- timer_start(&pplayer->frame_timer,25);
- if (pplayer->input.right == UP && pplayer->input.left == UP)
+ timer_start(&frame_timer,25);
+ if (input_.right == UP && input_.left == UP)
{
- pplayer->frame_main = 1;
- pplayer->frame = 1;
+ frame_main = 1;
+ frame_ = 1;
}
else
{
- if ((pplayer->input.fire == DOWN && (frame % 2) == 0) ||
- (frame % 4) == 0)
- pplayer->frame_main = (pplayer->frame_main + 1) % 4;
+ if ((input_.fire == DOWN && (global_frame_counter % 2) == 0) ||
+ (global_frame_counter % 4) == 0)
+ frame_main = (frame_main + 1) % 4;
- pplayer->frame = pplayer->frame_main;
+ frame_ = frame_main;
- if (pplayer->frame == 3)
- pplayer->frame = 1;
+ if (frame_ == 3)
+ frame_ = 1;
}
}
}
-void player_grabdistros(player_type *pplayer)
+void
+Player::grabdistros()
{
/* Grab distros: */
- if (!pplayer->dying)
+ if (!dying)
{
- trygrabdistro(pplayer->base.x, pplayer->base.y, NO_BOUNCE);
- trygrabdistro(pplayer->base.x+ 31, pplayer->base.y, NO_BOUNCE);
+ trygrabdistro(base.x, base.y, NO_BOUNCE);
+ trygrabdistro(base.x+ 31, base.y, NO_BOUNCE);
- trygrabdistro(pplayer->base.x, pplayer->base.y + pplayer->base.height, NO_BOUNCE);
- trygrabdistro(pplayer->base.x+ 31, pplayer->base.y + pplayer->base.height, NO_BOUNCE);
+ trygrabdistro(base.x, base.y + base.height, NO_BOUNCE);
+ trygrabdistro(base.x+ 31, base.y + base.height, NO_BOUNCE);
- if(pplayer->size == BIG)
+ if(size == BIG)
{
- trygrabdistro(pplayer->base.x, pplayer->base.y + pplayer->base.height / 2, NO_BOUNCE);
- trygrabdistro(pplayer->base.x+ 31, pplayer->base.y + pplayer->base.height / 2, NO_BOUNCE);
+ trygrabdistro(base.x, base.y + base.height / 2, NO_BOUNCE);
+ trygrabdistro(base.x+ 31, base.y + base.height / 2, NO_BOUNCE);
}
}
-
/* Enough distros for a One-up? */
-
if (distros >= DISTROS_LIFEUP)
{
distros = distros - DISTROS_LIFEUP;
- if(pplayer->lives < MAX_LIVES)
- pplayer->lives++;
+ if(lives < MAX_LIVES)
+ lives++;
/*We want to hear the sound even, if MAX_LIVES is reached*/
play_sound(sounds[SND_LIFEUP], SOUND_CENTER_SPEAKER);
}
}
-void player_draw(player_type* pplayer)
+void
+Player::draw()
{
- if (!timer_started(&pplayer->safe_timer) || (frame % 2) == 0)
+ if (!timer_started(&safe_timer) || (global_frame_counter % 2) == 0)
{
- if (pplayer->size == SMALL)
+ if (size == SMALL)
{
- if (timer_started(&pplayer->invincible_timer))
+ if (timer_started(&invincible_timer))
{
/* Draw cape: */
- if (pplayer->dir == RIGHT)
+ if (dir == RIGHT)
{
- texture_draw(&cape_right[frame % 2],
- pplayer->base.x- scroll_x, pplayer->base.y);
+ texture_draw(&cape_right[global_frame_counter % 2],
+ base.x- scroll_x, base.y);
}
else
{
- texture_draw(&cape_left[frame % 2],
- pplayer->base.x- scroll_x, pplayer->base.y);
+ texture_draw(&cape_left[global_frame_counter % 2],
+ base.x- scroll_x, base.y);
}
}
- if (!pplayer->got_coffee)
+ if (!got_coffee)
{
- if (pplayer->dir == RIGHT)
+ if (dir == RIGHT)
{
- texture_draw(&tux_right[pplayer->frame], pplayer->base.x- scroll_x, pplayer->base.y);
+ texture_draw(&tux_right[frame_], base.x- scroll_x, base.y);
}
else
{
- texture_draw(&tux_left[pplayer->frame], pplayer->base.x- scroll_x, pplayer->base.y);
+ texture_draw(&tux_left[frame_], base.x- scroll_x, base.y);
}
}
else
{
/* Tux got coffee! */
- if (pplayer->dir == RIGHT)
+ if (dir == RIGHT)
{
- texture_draw(&firetux_right[pplayer->frame], pplayer->base.x- scroll_x, pplayer->base.y);
+ texture_draw(&firetux_right[frame_], base.x- scroll_x, base.y);
}
else
{
- texture_draw(&firetux_left[pplayer->frame], pplayer->base.x- scroll_x, pplayer->base.y);
+ texture_draw(&firetux_left[frame_], base.x- scroll_x, base.y);
}
}
}
else
{
- if (timer_started(&pplayer->invincible_timer))
+ if (timer_started(&invincible_timer))
{
/* Draw cape: */
-
- if (pplayer->dir == RIGHT)
+ if (dir == RIGHT)
{
- texture_draw(&bigcape_right[frame % 2],
- pplayer->base.x- scroll_x - 8, pplayer->base.y);
+ texture_draw(&bigcape_right[global_frame_counter % 2],
+ base.x- scroll_x - 8, base.y);
}
else
{
- texture_draw(&bigcape_left[frame % 2],
- pplayer->base.x-scroll_x - 8, pplayer->base.y);
+ texture_draw(&bigcape_left[global_frame_counter % 2],
+ base.x-scroll_x - 8, base.y);
}
}
- if (!pplayer->got_coffee)
+ if (!got_coffee)
{
- if (!pplayer->duck)
+ if (!duck)
{
- if (!timer_started(&pplayer->skidding_timer))
+ if (!timer_started(&skidding_timer))
{
- if (!pplayer->jumping || pplayer->base.ym > 0)
+ if (!jumping || base.ym > 0)
{
- if (pplayer->dir == RIGHT)
+ if (dir == RIGHT)
{
- texture_draw(&bigtux_right[pplayer->frame],
- pplayer->base.x- scroll_x - 8, pplayer->base.y);
+ texture_draw(&bigtux_right[frame_],
+ base.x- scroll_x - 8, base.y);
}
else
{
- texture_draw(&bigtux_left[pplayer->frame],
- pplayer->base.x- scroll_x - 8, pplayer->base.y);
+ texture_draw(&bigtux_left[frame_],
+ base.x- scroll_x - 8, base.y);
}
}
else
{
- if (pplayer->dir == RIGHT)
+ if (dir == RIGHT)
{
texture_draw(&bigtux_right_jump,
- pplayer->base.x- scroll_x - 8, pplayer->base.y);
+ base.x- scroll_x - 8, base.y);
}
else
{
texture_draw(&bigtux_left_jump,
- pplayer->base.x- scroll_x - 8, pplayer->base.y);
+ base.x- scroll_x - 8, base.y);
}
}
}
else
{
- if (pplayer->dir == RIGHT)
+ if (dir == RIGHT)
{
texture_draw(&skidtux_right,
- pplayer->base.x- scroll_x - 8, pplayer->base.y);
+ base.x- scroll_x - 8, base.y);
}
else
{
texture_draw(&skidtux_left,
- pplayer->base.x- scroll_x - 8, pplayer->base.y);
+ base.x- scroll_x - 8, base.y);
}
}
}
else
{
- if (pplayer->dir == RIGHT)
+ if (dir == RIGHT)
{
- texture_draw(&ducktux_right, pplayer->base.x- scroll_x - 8, pplayer->base.y - 16);
+ texture_draw(&ducktux_right, base.x- scroll_x - 8, base.y - 16);
}
else
{
- texture_draw(&ducktux_left, pplayer->base.x- scroll_x - 8, pplayer->base.y - 16);
+ texture_draw(&ducktux_left, base.x- scroll_x - 8, base.y - 16);
}
}
}
{
/* Tux has coffee! */
- if (!pplayer->duck)
+ if (!duck)
{
- if (!timer_started(&pplayer->skidding_timer))
+ if (!timer_started(&skidding_timer))
{
- if (!pplayer->jumping || pplayer->base.ym > 0)
+ if (!jumping || base.ym > 0)
{
- if (pplayer->dir == RIGHT)
+ if (dir == RIGHT)
{
- texture_draw(&bigfiretux_right[pplayer->frame],
- pplayer->base.x- scroll_x - 8, pplayer->base.y);
+ texture_draw(&bigfiretux_right[frame_],
+ base.x- scroll_x - 8, base.y);
}
else
{
- texture_draw(&bigfiretux_left[pplayer->frame],
- pplayer->base.x- scroll_x - 8, pplayer->base.y);
+ texture_draw(&bigfiretux_left[frame_],
+ base.x- scroll_x - 8, base.y);
}
}
else
{
- if (pplayer->dir == RIGHT)
+ if (dir == RIGHT)
{
texture_draw(&bigfiretux_right_jump,
- pplayer->base.x- scroll_x - 8, pplayer->base.y);
+ base.x- scroll_x - 8, base.y);
}
else
{
texture_draw(&bigfiretux_left_jump,
- pplayer->base.x- scroll_x - 8, pplayer->base.y);
+ base.x- scroll_x - 8, base.y);
}
}
}
else
{
- if (pplayer->dir == RIGHT)
+ if (dir == RIGHT)
{
texture_draw(&skidfiretux_right,
- pplayer->base.x- scroll_x - 8, pplayer->base.y);
+ base.x- scroll_x - 8, base.y);
}
else
{
texture_draw(&skidfiretux_left,
- pplayer->base.x- scroll_x - 8, pplayer->base.y);
+ base.x- scroll_x - 8, base.y);
}
}
}
else
{
- if (pplayer->dir == RIGHT)
+ if (dir == RIGHT)
{
- texture_draw(&duckfiretux_right, pplayer->base.x- scroll_x - 8, pplayer->base.y - 16);
+ texture_draw(&duckfiretux_right, base.x- scroll_x - 8, base.y - 16);
}
else
{
- texture_draw(&duckfiretux_left, pplayer->base.x- scroll_x - 8, pplayer->base.y - 16);
+ texture_draw(&duckfiretux_left, base.x- scroll_x - 8, base.y - 16);
}
}
}
}
}
-void player_collision(player_type* pplayer, void* p_c_object, int c_object)
+void
+Player::collision(void* p_c_object, int c_object)
{
BadGuy* pbad_c = NULL;
pbad_c = (BadGuy*) p_c_object;
/* Hurt the player if he just touched it: */
- if (!pbad_c->dying && !pplayer->dying &&
- !timer_started(&pplayer->safe_timer) &&
+ if (!pbad_c->dying && !dying &&
+ !timer_started(&safe_timer) &&
pbad_c->mode != HELD)
{
- if (pbad_c->mode == FLAT && pplayer->input.fire != DOWN)
+ if (pbad_c->mode == FLAT && input_.fire != DOWN)
{
/* Kick: */
pbad_c->mode = KICK;
play_sound(sounds[SND_KICK], SOUND_CENTER_SPEAKER);
- if (pplayer->base.x < pbad_c->base.x + (pbad_c->base.width/2))
+ if (base.x < pbad_c->base.x + (pbad_c->base.width/2))
{
pbad_c->dir = RIGHT;
pbad_c->base.x = pbad_c->base.x + 16;
timer_start(&pbad_c->timer,5000);
}
- else if (pbad_c->mode == FLAT && pplayer->input.fire == DOWN)
+ else if (pbad_c->mode == FLAT && input_.fire == DOWN)
{
pbad_c->mode = HELD;
pbad_c->base.y-=8;
}
else if (pbad_c->mode == KICK)
{
- if (pplayer->base.y < pbad_c->base.y - 16 &&
+ if (base.y < pbad_c->base.y - 16 &&
timer_started(&pbad_c->timer))
{
/* Step on (stop being kicked) */
if (timer_started(&pbad_c->timer))
{
- if (!timer_started(&pplayer->invincible_timer))
+ if (!timer_started(&invincible_timer))
{
- player_kill(pplayer,SHRINK);
+ kill(SHRINK);
}
else
{
}
else
{
- if (!timer_started(&pplayer->invincible_timer ))
+ if (!timer_started(&invincible_timer ))
{
- player_kill(pplayer,SHRINK);
+ kill(SHRINK);
}
else
{
/* Kill Player! */
-void player_kill(player_type* pplayer, int mode)
+void
+Player::kill(int mode)
{
- pplayer->base.ym = -5;
+ base.ym = -5;
play_sound(sounds[SND_HURT], SOUND_CENTER_SPEAKER);
- if (pplayer->dir == RIGHT)
- pplayer->base.xm = -8;
- else if (pplayer->dir == LEFT)
- pplayer->base.xm = 8;
+ if (dir == RIGHT)
+ base.xm = -8;
+ else if (dir == LEFT)
+ base.xm = 8;
- if (mode == SHRINK && pplayer->size == BIG)
+ if (mode == SHRINK && size == BIG)
{
- if (pplayer->got_coffee)
- pplayer->got_coffee = false;
+ if (got_coffee)
+ got_coffee = false;
- pplayer->size = SMALL;
- pplayer->base.height = 32;
+ size = SMALL;
+ base.height = 32;
- timer_start(&pplayer->safe_timer,TUX_SAFE_TIME);
+ timer_start(&safe_timer,TUX_SAFE_TIME);
}
else
{
- pplayer->dying = DYING_SQUISHED;
+ dying = DYING_SQUISHED;
}
}
-void player_dying(player_type *pplayer)
+void
+Player::is_dying()
{
- pplayer->base.ym = pplayer->base.ym + gravity;
+ base.ym = base.ym + gravity;
/* He died :^( */
- --pplayer->lives;
- player_remove_powerups(pplayer);
- pplayer->dying = DYING_NOT;
-
- player_level_begin(pplayer);
+ --lives;
+ remove_powerups();
+ dying = DYING_NOT;
+
+ level_begin();
}
/* Remove Tux's power ups */
-void player_remove_powerups(player_type* pplayer)
+void
+Player::remove_powerups()
{
- pplayer->got_coffee = false;
- pplayer->size = SMALL;
- pplayer->base.height = 32;
+ got_coffee = false;
+ size = SMALL;
+ base.height = 32;
}
-void player_keep_in_bounds(player_type* pplayer)
+void
+Player::keep_in_bounds()
{
/* Keep tux in bounds: */
- if (pplayer->base.x< 0)
- pplayer->base.x= 0;
- else if(pplayer->base.x< scroll_x)
- pplayer->base.x= scroll_x;
- else if (pplayer->base.x< 160 + scroll_x && scroll_x > 0 && debug_mode == true)
+ if (base.x< 0)
+ base.x= 0;
+ else if(base.x< scroll_x)
+ base.x= scroll_x;
+ else if (base.x< 160 + scroll_x && scroll_x > 0 && debug_mode == true)
{
- scroll_x = pplayer->base.x- 160;
- /*pplayer->base.x+= 160;*/
+ scroll_x = base.x- 160;
+ /*base.x+= 160;*/
if(scroll_x < 0)
scroll_x = 0;
}
- else if (pplayer->base.x> screen->w / 2 + scroll_x && scroll_x < ((current_level.width * 32) - screen->w))
+ else if (base.x> screen->w / 2 + scroll_x && scroll_x < ((current_level.width * 32) - screen->w))
{
/* Scroll the screen in past center: */
- scroll_x = pplayer->base.x- screen->w / 2;
- /*pplayer->base.x= 320 + scroll_x;*/
+ scroll_x = base.x- screen->w / 2;
+ /*base.x= 320 + scroll_x;*/
if (scroll_x > ((current_level.width * 32) - screen->w))
scroll_x = ((current_level.width * 32) - screen->w);
}
- else if (pplayer->base.x> 608 + scroll_x)
+ else if (base.x> 608 + scroll_x)
{
/* ... unless there's no more to scroll! */
- /*pplayer->base.x= 608 + scroll_x;*/
+ /*base.x= 608 + scroll_x;*/
}
/* Keep in-bounds, vertically: */
- if (pplayer->base.y > screen->h)
+ if (base.y > screen->h)
{
- player_kill(&tux,KILL);
+ kill(KILL);
}
}