countMe = false;
sound_manager->preload(SOUNDFILE);
+ sound_manager->preload("sounds/warp.wav");
}
void
sound_manager->preload("sounds/flip.wav");
sound_manager->preload("sounds/invincible.wav");
sound_manager->preload("sounds/splash.ogg");
+ sound_manager->preload("sounds/shoot.wav");
init();
}
reset();
coin_surface.reset(new Surface("images/engine/hud/coins-0.png"));
+ sound_manager->preload("sounds/coin.wav");
+ sound_manager->preload("sounds/lifeup.wav");
}
PlayerStatus::~PlayerStatus()
sq_addref(global_vm, &worldmap_table);
sq_pop(global_vm, 1);
+
+ sound_manager->preload("sounds/warp.wav");
// load worldmap objects
load(filename);