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- fixed some more menu issues
author
Ingo Ruhnke
<grumbel@gmx.de>
Tue, 20 Apr 2004 12:12:31 +0000
(12:12 +0000)
committer
Ingo Ruhnke
<grumbel@gmx.de>
Tue, 20 Apr 2004 12:12:31 +0000
(12:12 +0000)
- removed highscore loading from gameloop
SVN-Revision: 589
src/gameloop.cpp
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src/setup.cpp
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diff --git
a/src/gameloop.cpp
b/src/gameloop.cpp
index
2d5a70d
..
4a29e0a
100644
(file)
--- a/
src/gameloop.cpp
+++ b/
src/gameloop.cpp
@@
-115,9
+115,6
@@
GameSession::restart_level()
if (st_gl_mode != ST_GL_DEMO_GAME)
{
- if(st_gl_mode != ST_GL_TEST)
- load_hs();
-
if(st_gl_mode == ST_GL_PLAY || st_gl_mode == ST_GL_LOAD_LEVEL_FILE)
levelintro();
}
diff --git
a/src/setup.cpp
b/src/setup.cpp
index
dca1cf2
..
26fdba3
100644
(file)
--- a/
src/setup.cpp
+++ b/
src/setup.cpp
@@
-463,7
+463,7
@@
bool process_load_game_menu()
{
int slot = load_game_menu->check();
- if(slot != -1)
+ if(slot != -1
&& load_game_menu->get_item(slot).kind == MN_ACTION
)
{
WorldMapNS::WorldMap worldmap;