* split particlesystem_interactive
-* Renderer::apply_config() needs to handle fullscreen switching
-
* collect all manager classe into globals.hpp
* more moving directories around?
* implement PNG screenshot
-* GL_ARB_texture_non_power_of_two returns 1 on MatroxG450, while it
- returns "Missing" in glewinfo, something wrong
-
* having hitbox in Sprite is fugly
* write decal object
* file naming is inconsistent: some times we use '_' to separate
words, sometimes we don't
-* implement: http://standards.freedesktop.org/menu-spec/menu-spec-latest.html
+* implement: http://standards.freedesktop.org/basedir-spec/basedir-spec-0.6.html
* workaround for Ubuntu pulseaudio/OpenAL brokeness:
* add support for automatic scrolling backgrounds
-* add direct reading of Vector2f
+* add direct reading of Vector2f to Reader/lisp
-* replace bell with 'reset block', that starts to glow once bumped into
-
-* enable mipmapping
+* replace bell with 'reset block', that starts to glow once bumped
+ into (or something different)
* refactor Camera code, break ugly long functions into pieces and such
* allow fully custom magnification levels from command line (maybe GUI
- do if there is a proper/easy way to let the user enter numbers)
- (--magnification or -g WIDTHxHEIGHT:ASPECTX:ASPECTY@MAGNIFICATION)
+ to if there is a proper/easy way to let the user enter numbers)
+ (--magnification or -g WIDTHxHEIGHT:ASPECTX:ASPECTY@MAGNIFICATION)
* use AnchorPoint in Background instead of Alignment
* allow gradients to parallax scroll like Background (make it optional)
* add multicolored gradients (see Windstille source code, which can deal with Gimp gradients)
+
+* fix alpha blending in the SDL renderer, currently all sprites (Tux,
+ etc.) appear transparent
+
+* position of statistics text on the worldmap doesn't scale properly with resolution it seems
+
+* gluBuild2DMipmaps leads to blurriness, maybe lack of magic offset
+ (0.375f, 0.375f, 0.0f) or something else
+
\f
Scenegraph and Physics Engine Restructuring
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