; Specify where to keep tux in fixed camera mode
(target-x 0.5)
- (target-y 0.66)
+ (target-y 0.5)
; Speed is limited to these for the Yoshi cam
(max-speed-x 80)
- (max-speed-y 80)
+ (max-speed-y 100)
; Used in YI camera to adjust to max_speed relatively to player speed
(dynamic-max-speed-x 1.0)
// position where he last touched the ground. (this probably needs
// exceptions for trampolines and similar things in the future)
float target_y;
+#if 0
if(player->fall_mode == Player::JUMPING)
target_y = player->last_ground_y + player->get_bbox().get_height();
else
target_y = player->get_bbox().p2.y;
+#endif
+ target_y = player->last_ground_y;
+
target_y -= SCREEN_HEIGHT * config.target_y;
// delta_y is the distance we'd have to travel to directly reach target_y