Oops; only made kick noise when you jumped, not walked, on a flat laptop.
authorBill Kendrick <nbs@sonic.net>
Sun, 28 Dec 2003 11:08:30 +0000 (11:08 +0000)
committerBill Kendrick <nbs@sonic.net>
Sun, 28 Dec 2003 11:08:30 +0000 (11:08 +0000)
SVN-Revision: 71

src/gameloop.c

index 67a6ab2..1c78b97 100644 (file)
@@ -1498,6 +1498,7 @@ int game_action(void)
                       /* Kick: */
 
                       bad_guys[i].mode = KICK;
+                      play_sound(sounds[SND_KICK]);
 
                       if (tux_x + scroll_x <= bad_guys[i].x)
                         {