MouseCursor::set_current(mouse_cursor);
/* Load global images: */
- gold_text = new Font(Font::FIXED,
+ gold_text = new Font(Font::VARIABLE,
"images/engine/fonts/gold.png",
"images/engine/fonts/shadow.png", 16, 18);
- blue_text = new Font(Font::FIXED,
+ blue_text = new Font(Font::VARIABLE,
"images/engine/fonts/blue.png",
"images/engine/fonts/shadow.png", 16, 18, 3);
- // white_text = new Font("images/engine/fonts/white.png",
- // "images/engine/fonts/shadow.png", 16, 18);
white_text = new Font(Font::VARIABLE,
- "images/engine/fonts/white.png", 16, 18);
- gray_text = new Font(Font::FIXED,
+ "images/engine/fonts/white.png",
+ "images/engine/fonts/shadow.png", 16, 18);
+ gray_text = new Font(Font::VARIABLE,
"images/engine/fonts/gray.png",
"images/engine/fonts/shadow.png", 16, 18);
white_small_text = new Font(Font::VARIABLE,
"images/engine/fonts/white-small.png",
- 8, 9);
- // "images/engine/fonts/shadow-small.png", 8, 9, 1);
- white_big_text = new Font(Font::FIXED,
+ "images/engine/fonts/shadow-small.png", 8, 9, 1);
+ white_big_text = new Font(Font::VARIABLE,
"images/engine/fonts/white-big.png",
"images/engine/fonts/shadow-big.png", 20, 22, 3);
} // namespace
Font::Font(GlyphWidth glyph_width_,
- const std::string& file, const std::string& shadowfile,
- int char_width, int char_height_, int shadowsize)
+ const std::string& filename,
+ const std::string& shadowfile,
+ int char_width, int char_height_,
+ int shadowsize_)
: glyph_width(glyph_width_),
- glyph_surface(0), shadow_chars(0),
+ glyph_surface(0), shadow_glyph_surface(0),
char_height(char_height_),
- shadowsize(shadowsize)
+ shadowsize(shadowsize_)
{
- glyph_surface = new Surface(file);
- shadow_chars = new Surface(shadowfile);
+ glyph_surface = new Surface(filename);
+ shadow_glyph_surface = new Surface(shadowfile);
first_char = 32;
char_count = ((int) glyph_surface->get_height() / char_height) * 16;
- for(uint32_t i = 0; i < char_count; ++i)
+ if (glyph_width == FIXED)
{
- float x = (i % 16) * char_width;
- float y = (i / 16) * char_height;
- glyphs.push_back(Rect(x, y,
- x + char_width, y + char_height));
+ for(uint32_t i = 0; i < char_count; ++i)
+ {
+ float x = (i % 16) * char_width;
+ float y = (i / 16) * char_height;
+
+ Glyph glyph;
+ glyph.advance = char_width;
+ glyph.offset = Vector(0, 0);
+ glyph.rect = Rect(x, y, x + char_width, y + char_height);
+
+ glyphs.push_back(glyph);
+ shadow_glyphs.push_back(glyph);
+ }
}
-}
+ else // glyph_width == VARIABLE
+ {
+ // Load the surface into RAM and scan the pixel data for characters
+ SDL_Surface* surface = IMG_Load_RW(get_physfs_SDLRWops(filename), 1);
+ if(surface == NULL) {
+ std::ostringstream msg;
+ msg << "Couldn't load image '" << filename << "' :" << SDL_GetError();
+ throw std::runtime_error(msg.str());
+ }
-Font::Font(GlyphWidth glyph_width_, const std::string& filename, int char_width, int char_height_)
- : glyph_width(glyph_width_),
- glyph_surface(0), shadow_chars(0),
- char_height(char_height_),
- shadowsize(0)
-{
- glyph_surface = new Surface(filename);
+ SDL_LockSurface(surface);
- first_char = 32;
- char_count = ((int) glyph_surface->get_height() / char_height) * 16;
+ for(uint32_t i = 0; i < char_count; ++i)
+ {
+ int x = (i % 16) * char_width;
+ int y = (i / 16) * char_height;
- // Load the surface into RAM and scan the pixel data for characters
- SDL_Surface* surface = IMG_Load_RW(get_physfs_SDLRWops(filename), 1);
- if(surface == NULL) {
- std::ostringstream msg;
- msg << "Couldn't load image '" << filename << "' :" << SDL_GetError();
- throw std::runtime_error(msg.str());
- }
+ int left = x;
+ while (left < x + char_width &&
+ vline_empty(surface, left, y, y + char_height, 64))
+ left += 1;
- SDL_LockSurface(surface);
+ int right = x + char_width - 1;
+ while (right > left &&
+ vline_empty(surface, right, y, y + char_height, 64))
+ right -= 1;
- for(uint32_t i = 0; i < char_count; ++i)
- {
- int x = (i % 16) * char_width;
- int y = (i / 16) * char_height;
-
- int left = x;
- while (left < x + char_width &&
- vline_empty(surface, left, y, y + char_height, 0))
- left += 1;
-
- int right = x + char_width - 1;
- while (right > left &&
- vline_empty(surface, right, y, y + char_height, 0))
- right -= 1;
-
- if (left <= right)
- glyphs.push_back(Rect(left, y,
- right+1, y + char_height));
- else // glyph is completly transparent
- glyphs.push_back(Rect(x, y,
- x + char_width, y + char_height));
+ Glyph glyph;
+ glyph.offset = Vector(0, 0);
- }
+ if (left <= right)
+ glyph.rect = Rect(left, y, right+1, y + char_height);
+ else // glyph is completly transparent
+ glyph.rect = Rect(x, y, x + char_width, y + char_height);
+
+ glyph.advance = glyph.rect.get_width();
+
+ glyphs.push_back(glyph);
+ shadow_glyphs.push_back(glyph);
+ }
- SDL_UnlockSurface(surface);
+ SDL_UnlockSurface(surface);
- SDL_FreeSurface(surface);
+ SDL_FreeSurface(surface);
+ }
}
Font::~Font()
{
delete glyph_surface;
- delete shadow_chars;
+ delete shadow_glyph_surface;
}
float
else
{
int idx = chr2glyph(*it);
- curr_width += glyphs[idx].get_width();
+ curr_width += glyphs[idx].advance;
}
}
else if(alignment == ALIGN_RIGHT)
pos.x -= get_text_width(temp);
+ // Cast font position to integer to get a clean drawing result and
+ // no bluring as we would get with subpixel positions
+ pos.x = static_cast<int>(pos.x);
+
draw_text(temp, pos, drawing_effect, alpha);
if (i == text.size())
DrawingEffect drawing_effect, float alpha) const
{
if(shadowsize > 0)
- draw_chars(shadow_chars, text, pos + Vector(shadowsize, shadowsize),
- drawing_effect, alpha);
+ {
+ // FIXME: shadow_glyph_surface and glyph_surface do currently
+ // share the same glyph array, this is incorrect and should be
+ // fixed, it is however hardly noticable
+ draw_chars(shadow_glyph_surface, text, pos + Vector(shadowsize, shadowsize),
+ drawing_effect, alpha);
+ }
draw_chars(glyph_surface, text, pos, drawing_effect, alpha);
}
DrawingEffect drawing_effect, float alpha) const
{
Vector p = pos;
+
for(UTF8Iterator it(text); !it.done(); ++it)
{
int font_index = chr2glyph(*it);
}
else if(*it == ' ')
{
- p.x += glyphs[font_index].get_width();
+ p.x += glyphs[font_index].advance;
}
else
{
- const Rect& glyph = glyphs[font_index];
- pchars->draw_part(glyph.get_left(), glyph.get_top(),
- p.x, p.y,
- glyph.get_width(), glyph.get_height(),
+ const Glyph& glyph = glyphs[font_index];
+ pchars->draw_part(glyph.rect.get_left(),
+ glyph.rect.get_top(),
+ p.x + glyph.offset.y,
+ p.y + glyph.offset.y,
+ glyph.rect.get_width(), glyph.rect.get_height(),
alpha, drawing_effect);
- p.x += glyphs[font_index].get_width();
+ p.x += glyphs[font_index].advance;
}
}
}
/** Construct a fixed-width font
*
- * @param file image file containing the characters
- * @param shadowfile image file containing the characters shadows
- * @param w width of a character
- * @param h height of a character
+ * @param glyph_width VARIABLE for proportional fonts, VARIABLE for monospace ones
+ * @param filename image file containing the characters
+ * @param shadowfile image file containing the characters shadows
+ * @param char_width width of a character
+ * @param char_height height of a character
*/
- Font(GlyphWidth glyph_width, const std::string& file, const std::string& shadowfile,
- int w, int h, int shadowsize = 2);
-
- /** Construct a variable-width font
- *
- * @param file image file containing the characters
- */
- Font(GlyphWidth glyph_width, const std::string& filename,
- int char_width, int char_height);
-
+ Font(GlyphWidth glyph_width,
+ const std::string& filename, const std::string& shadowfile,
+ int char_width, int char_height, int shadowsize = 2);
~Font();
/** returns the width of a given text. (Note that I won't add a normal
GlyphWidth glyph_width;
Surface* glyph_surface;
- Surface* shadow_chars;
+ Surface* shadow_glyph_surface;
int char_height;
int shadowsize;
/// the number of the last character that is represented in the font
uint32_t char_count;
+ struct Glyph {
+ /** How many pixels should the cursor advance after printing the
+ glyph */
+ float advance;
+
+ /** Offset that is used when drawing the glyph */
+ Vector offset;
+
+ /** Position of the glyph inside the surface */
+ Rect rect;
+ };
+
/** Location of the characters inside the surface */
- std::vector<Rect> glyphs;
+ std::vector<Glyph> glyphs;
+ std::vector<Glyph> shadow_glyphs;
};
#endif