It's odd, there was this code in savegame():
if(filename != "")
return;
?!?!?!? :O
SVN-Revision: 1651
{
PlayerStatus old_player_status = player_status;
- std::cout << "Enter the current special_tile: " << special_tile->level_name << std::endl;
+ std::cout << "Enter the current level: " << special_tile->level_name << std::endl;
// do a shriking fade to the special_tile
shrink_fade(Vector((special_tile->x*32 + 16 + offset.x),(special_tile->y*32 + 16
+ offset.y)), 500);
void
WorldMap::savegame(const std::string& filename)
{
- if(filename != "")
+ if(filename == "")
return;
std::cout << "savegame: " << filename << std::endl;