{
#endif
+//void fillrect(float x, float y, float w, float h, int r, int g, int b, int a)
+
for(float y = 0; y < screen->h; y += 2)
fillrect(0, (int)y, screen->w, 2,
- (int)(((float)(top_clr.red-bot_clr.red)/(0-screen->h)) * y + top_clr.red),
- (int)(((float)(top_clr.green-bot_clr.green)/(0-screen->w)) * y + top_clr.green),
- (int)(((float)(top_clr.blue-bot_clr.blue)/(0-screen->w)) * y + top_clr.blue), 255);
+ (int)(((float)(top_clr.red-bot_clr.red)/(0-screen->h)) * y + top_clr.red),
+ (int)(((float)(top_clr.green-bot_clr.green)/(0-screen->h)) * y + top_clr.green),
+ (int)(((float)(top_clr.blue-bot_clr.blue)/(0-screen->h)) * y + top_clr.blue),
+ 255);
/* calculates the color for each line, based in the generic equation for functions: y = mx + b */
#ifndef NOOPENGL