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+ )
+ )
+
+ (rustytrampoline
+ (x 160)
+ (y 256)
+ (counter 5)
+ )
+
+ (rustytrampoline
+ (x 190)
+ (y 256)
+ (counter 2)
+ )
+
+ (rustytrampoline
+ (x 210)
+ (y 256)
+ (portable #f)
+ )
+ )
+)
--- /dev/null
+// SuperTux - Rusty Trampoline
+// Copyright (C) 2006 Wolfgang Becker <uafr@gmx.de>
+// Copyright (C) 2011 Jonas Kuemmerlin <rgcjonas@googlemail.com>
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+#include "audio/sound_manager.hpp"
+#include "badguy/walking_badguy.hpp"
+#include "control/controller.hpp"
+#include "object/player.hpp"
+#include "object/rusty_trampoline.hpp"
+#include "sprite/sprite.hpp"
+#include "sprite/sprite_manager.hpp"
+#include "supertux/object_factory.hpp"
+#include "util/reader.hpp"
+
+/* Trampoline will accelerate player to to VY_INITIAL, if
+ * he jumps on it to VY_MIN. */
+namespace {
+const std::string TRAMPOLINE_SOUND = "sounds/trampoline.wav";
+const float VY_MIN = -900; //negative, upwards
+const float VY_INITIAL = -500;
+}
+
+RustyTrampoline::RustyTrampoline(const Reader& lisp) :
+ Rock(lisp, "images/objects/rusty-trampoline/rusty-trampoline.sprite"),
+ portable(true), counter(3)
+{
+ sound_manager->preload(TRAMPOLINE_SOUND);
+
+ lisp.get("counter", counter);
+ lisp.get("portable", portable); //do we really need this?
+}
+
+void
+RustyTrampoline::update(float elapsed_time)
+{
+ if(sprite->animation_done()) {
+ if (counter < 1) {
+ remove_me();
+ } else {
+ sprite->set_action("normal");
+ }
+
+ }
+
+ Rock::update(elapsed_time);
+}
+
+HitResponse
+RustyTrampoline::collision(GameObject& other, const CollisionHit& hit)
+{
+
+ //Trampoline has to be on ground to work.
+ if(on_ground) {
+ Player* player = dynamic_cast<Player*> (&other);
+ //Trampoline works for player
+ if(player) {
+ float vy = player->get_physic().get_velocity_y();
+ //player is falling down on trampoline
+ if(hit.top && vy >= 0) {
+ if(player->get_controller()->hold(Controller::JUMP)) {
+ vy = VY_MIN;
+ } else {
+ vy = VY_INITIAL;
+ }
+ player->get_physic().set_velocity_y(vy);
+ sound_manager->play(TRAMPOLINE_SOUND);
+ counter--;
+ if (counter > 0) {
+ sprite->set_action("swinging", 1);
+ } else {
+ sprite->set_action("breaking", 1);
+ }
+
+ return FORCE_MOVE;
+ }
+ }
+ WalkingBadguy* walking_badguy = dynamic_cast<WalkingBadguy*> (&other);
+ //Trampoline also works for WalkingBadguy
+ if(walking_badguy) {
+ float vy = walking_badguy->get_velocity_y();
+ //walking_badguy is falling down on trampoline
+ if(hit.top && vy >= 0) {
+ vy = VY_INITIAL;
+ walking_badguy->set_velocity_y(vy);
+ sound_manager->play(TRAMPOLINE_SOUND);
+ counter--;
+ if (counter > 0) {
+ sprite->set_action("swinging", 1);
+ } else {
+ sprite->set_action("breaking", 1);
+ }
+ return FORCE_MOVE;
+ }
+ }
+ }
+
+ return Rock::collision(other, hit);
+}
+
+void
+RustyTrampoline::collision_solid(const CollisionHit& hit) {
+ Rock::collision_solid(hit);
+}
+
+void
+RustyTrampoline::grab(MovingObject& object, const Vector& pos, Direction dir) {
+ Rock::grab(object, pos, dir);
+}
+
+void
+RustyTrampoline::ungrab(MovingObject& object, Direction dir) {
+ Rock::ungrab(object, dir);
+ sprite->set_action("breaking", 1);
+ counter = 0; //remove in update()
+}
+
+bool
+RustyTrampoline::is_portable() const
+{
+ return Rock::is_portable() && portable;
+}
+
+/* EOF */