#include "texture_manager.hpp"
#include "obstack/obstackpp.hpp"
+namespace
+{
+ SDL_Surface *apply_alpha(SDL_Surface *src, float alpha_factor)
+ {
+ // FIXME: This is really slow
+ assert(src->format->Amask);
+ int alpha = (int) (alpha_factor * 256);
+ SDL_Surface *dst = SDL_CreateRGBSurface(src->flags, src->w, src->h, src->format->BitsPerPixel, src->format->Rmask, src->format->Gmask, src->format->Bmask, src->format->Amask);
+ int bpp = dst->format->BytesPerPixel;
+ for(int y = 0;y < dst->h;y++) {
+ for(int x = 0;x < dst->w;x++) {
+ Uint8 *srcpixel = (Uint8 *) src->pixels + y * src->pitch + x * bpp;
+ Uint8 *dstpixel = (Uint8 *) dst->pixels + y * dst->pitch + x * bpp;
+ Uint32 mapped = 0;
+ switch(bpp) {
+ case 1:
+ mapped = *srcpixel;
+ break;
+ case 2:
+ mapped = *(Uint16 *)srcpixel;
+ break;
+ case 3:
+#if SDL_BYTEORDER == SDL_BIG_ENDIAN
+ mapped |= srcpixel[0] << 16;
+ mapped |= srcpixel[1] << 8;
+ mapped |= srcpixel[2] << 0;
+#else
+ mapped |= srcpixel[0] << 0;
+ mapped |= srcpixel[1] << 8;
+ mapped |= srcpixel[2] << 16;
+#endif
+ break;
+ case 4:
+ mapped = *(Uint32 *)srcpixel;
+ break;
+ }
+ Uint8 r, g, b, a;
+ SDL_GetRGBA(mapped, src->format, &r, &g, &b, &a);
+ mapped = SDL_MapRGBA(dst->format, r, g, b, (a * alpha) >> 8);
+ switch(bpp) {
+ case 1:
+ *dstpixel = mapped;
+ break;
+ case 2:
+ *(Uint16 *)dstpixel = mapped;
+ break;
+ case 3:
+#if SDL_BYTEORDER == SDL_BIG_ENDIAN
+ dstpixel[0] = (mapped >> 16) & 0xff;
+ dstpixel[1] = (mapped >> 8) & 0xff;
+ dstpixel[2] = (mapped >> 0) & 0xff;
+#else
+ dstpixel[0] = (mapped >> 0) & 0xff;
+ dstpixel[1] = (mapped >> 8) & 0xff;
+ dstpixel[2] = (mapped >> 16) & 0xff;
+#endif
+ break;
+ case 4:
+ *(Uint32 *)dstpixel = mapped;
+ break;
+ }
+ }
+ }
+ return dst;
+ }
+}
+
namespace SDL
{
Renderer::Renderer()
dst_rect.x = (int) request.pos.x * numerator / denominator;
dst_rect.y = (int) request.pos.y * numerator / denominator;
+ Uint8 alpha = 0;
+ if(request.alpha != 1.0)
+ {
+ if(!transform->format->Amask)
+ {
+ if(transform->flags & SDL_SRCALPHA)
+ {
+ alpha = transform->format->alpha;
+ }
+ else
+ {
+ alpha = 255;
+ }
+ SDL_SetAlpha(transform, SDL_SRCALPHA, (Uint8) (request.alpha * alpha));
+ }
+ /*else
+ {
+ transform = apply_alpha(transform, request.alpha);
+ }*/
+ }
+
SDL_BlitSurface(transform, src_rect, screen, &dst_rect);
+
+ if(request.alpha != 1.0)
+ {
+ if(!transform->format->Amask)
+ {
+ if(alpha == 255)
+ {
+ SDL_SetAlpha(transform, 0, 0);
+ }
+ else
+ {
+ SDL_SetAlpha(transform, SDL_SRCALPHA, alpha);
+ }
+ }
+ /*else
+ {
+ SDL_FreeSurface(transform);
+ }*/
+ }
}
void
dst_rect.x = (int) request.pos.x * numerator / denominator;
dst_rect.y = (int) request.pos.y * numerator / denominator;
+ Uint8 alpha = 0;
+ if(!(transform->flags & SDL_SRCALPHA))
+ {
+ alpha = 255;
+ SDL_SetAlpha(transform, SDL_SRCALPHA, (Uint8) (request.alpha * 255));
+ }
+ else if(!transform->format->Amask)
+ {
+ alpha = transform->format->alpha;
+ SDL_SetAlpha(transform, SDL_SRCALPHA, (Uint8) (request.alpha * alpha));
+ }
+
SDL_BlitSurface(transform, &src_rect, screen, &dst_rect);
+
+ if(alpha == 255)
+ {
+ SDL_SetAlpha(transform, 0, 0);
+ }
+ else if(!transform->format->Amask)
+ {
+ SDL_SetAlpha(transform, SDL_SRCALPHA, alpha);
+ }
}
void
}
}
}
+ if(!src->format->Amask)
+ {
+ if(src->flags & SDL_SRCALPHA)
+ {
+ SDL_SetAlpha(dst, SDL_SRCALPHA, src->format->alpha);
+ }
+ if(src->flags & SDL_SRCCOLORKEY)
+ {
+ SDL_SetColorKey(dst, SDL_SRCCOLORKEY, src->format->colorkey);
+ }
+ }
return dst;
}
}
}
}
}
+ if(!src->format->Amask)
+ {
+ if(src->flags & SDL_SRCALPHA)
+ {
+ SDL_SetAlpha(dst, SDL_SRCALPHA, src->format->alpha);
+ }
+ if(src->flags & SDL_SRCCOLORKEY)
+ {
+ SDL_SetColorKey(dst, SDL_SRCCOLORKEY, src->format->colorkey);
+ }
+ }
return dst;
}
}
}
}
}
+ if(!src->format->Amask)
+ {
+ if(src->flags & SDL_SRCALPHA)
+ {
+ SDL_SetAlpha(dst, SDL_SRCALPHA, src->format->alpha);
+ }
+ if(src->flags & SDL_SRCCOLORKEY)
+ {
+ SDL_SetColorKey(dst, SDL_SRCCOLORKEY, src->format->colorkey);
+ }
+ }
return dst;
}
}
}
}
}
+ if(!src->format->Amask)
+ {
+ if(src->flags & SDL_SRCALPHA)
+ {
+ SDL_SetAlpha(dst, SDL_SRCALPHA, src->format->alpha);
+ }
+ if(src->flags & SDL_SRCCOLORKEY)
+ {
+ SDL_SetColorKey(dst, SDL_SRCCOLORKEY, src->format->colorkey);
+ }
+ }
return dst;
}
}
}
}
+ if(!src->format->Amask)
+ {
+ if(src->flags & SDL_SRCALPHA)
+ {
+ SDL_SetAlpha(dst, SDL_SRCALPHA, src->format->alpha);
+ }
+ if(src->flags & SDL_SRCCOLORKEY)
+ {
+ SDL_SetColorKey(dst, SDL_SRCCOLORKEY, src->format->colorkey);
+ }
+ }
return dst;
}
{
// FIXME: This is really slow
assert(color.red != 1.0 || color.green != 1.0 || color.blue != 1.0);
+ int red = (int) (color.red * 256);
+ int green = (int) (color.green * 256);
+ int blue = (int) (color.blue * 256);
SDL_Surface *dst = SDL_CreateRGBSurface(src->flags, src->w, src->h, src->format->BitsPerPixel, src->format->Rmask, src->format->Gmask, src->format->Bmask, src->format->Amask);
int bpp = dst->format->BytesPerPixel;
for(int y = 0;y < dst->h;y++) {
mapped = *(Uint32 *)srcpixel;
break;
}
- Uint8 red, green, blue, alpha;
- SDL_GetRGBA(mapped, src->format, &red, &green, &blue, &alpha);
- red = (Uint8) (red * color.red);
- green = (Uint8) (green * color.green);
- blue = (Uint8) (blue * color.blue);
- mapped = SDL_MapRGBA(dst->format, red, green, blue, alpha);
+ if(src->format->Amask || !(src->flags & SDL_SRCCOLORKEY) || mapped != src->format->colorkey)
+ {
+ Uint8 r, g, b, a;
+ SDL_GetRGBA(mapped, src->format, &r, &g, &b, &a);
+ mapped = SDL_MapRGBA(dst->format, (r * red) >> 8, (g * green) >> 8, (b * blue) >> 8, a);
+ }
switch(bpp) {
case 1:
*dstpixel = mapped;
}
}
}
+ if(!src->format->Amask)
+ {
+ if(src->flags & SDL_SRCALPHA)
+ {
+ SDL_SetAlpha(dst, SDL_SRCALPHA, src->format->alpha);
+ }
+ if(src->flags & SDL_SRCCOLORKEY)
+ {
+ SDL_SetColorKey(dst, SDL_SRCCOLORKEY, src->format->colorkey);
+ }
+ }
return dst;
}
-}
-namespace SDL
-{
- Texture::Texture(SDL_Surface* image)
+ SDL_Surface *optimize(SDL_Surface *src)
{
- if(!(image->flags & SDL_SRCALPHA) || !image->format->Amask)
+ if(!src->format->Amask)
{
- texture = SDL_DisplayFormat(image);
+ return SDL_DisplayFormat(src);
}
else
{
- texture = SDL_DisplayFormatAlpha(image);
+ int opaque = 0;
+ int transparent = 0;
+ int semitransparent = 0;
+ std::set<int> colors;
+
+ int bpp = src->format->BytesPerPixel;
+ for(int y = 0;y < src->h;y++) {
+ for(int x = 0;x < src->w;x++) {
+ Uint8 *pixel = (Uint8 *) src->pixels + y * src->pitch + x * bpp;
+ Uint32 mapped = 0;
+ switch(bpp) {
+ case 1:
+ mapped = *pixel;
+ break;
+ case 2:
+ mapped = *(Uint16 *)pixel;
+ break;
+ case 3:
+#if SDL_BYTEORDER == SDL_BIG_ENDIAN
+ mapped |= pixel[0] << 16;
+ mapped |= pixel[1] << 8;
+ mapped |= pixel[2] << 0;
+#else
+ mapped |= pixel[0] << 0;
+ mapped |= pixel[1] << 8;
+ mapped |= pixel[2] << 16;
+#endif
+ break;
+ case 4:
+ mapped = *(Uint32 *)pixel;
+ break;
+ }
+ Uint8 red, green, blue, alpha;
+ SDL_GetRGBA(mapped, src->format, &red, &green, &blue, &alpha);
+ if(alpha < 32)
+ {
+ transparent++;
+ }
+ else if (alpha > 224)
+ {
+ opaque++;
+ }
+ else
+ {
+ semitransparent++;
+ }
+ colors.insert(((red & 0xf0) << 4) | (green & 0xf0) | ((blue & 0xf0) >> 4));
+ }
+ }
+ if(semitransparent > ((opaque + transparent + semitransparent) / 8))
+ {
+ // FIXME: try to approximate textures that have a fairly constant alpha
+ return SDL_DisplayFormatAlpha(src);
+ }
+ // FIXME: pick a color key by examining "colors"
+ SDL_Surface *dst = SDL_CreateRGBSurface(src->flags & ~(SDL_SRCALPHA), src->w, src->h, src->format->BitsPerPixel, src->format->Rmask, src->format->Gmask, src->format->Bmask, 0);
+ bpp = dst->format->BytesPerPixel;
+ Uint32 key = SDL_MapRGB(dst->format, 0xff, 0x00, 0xff);
+ for(int y = 0;y < dst->h;y++) {
+ for(int x = 0;x < dst->w;x++) {
+ Uint8 *srcpixel = (Uint8 *) src->pixels + y * src->pitch + x * bpp;
+ Uint8 *dstpixel = (Uint8 *) dst->pixels + y * dst->pitch + x * bpp;
+ Uint32 mapped = 0;
+ switch(bpp) {
+ case 1:
+ mapped = *srcpixel;
+ break;
+ case 2:
+ mapped = *(Uint16 *)srcpixel;
+ break;
+ case 3:
+#if SDL_BYTEORDER == SDL_BIG_ENDIAN
+ mapped |= srcpixel[0] << 16;
+ mapped |= srcpixel[1] << 8;
+ mapped |= srcpixel[2] << 0;
+#else
+ mapped |= srcpixel[0] << 0;
+ mapped |= srcpixel[1] << 8;
+ mapped |= srcpixel[2] << 16;
+#endif
+ break;
+ case 4:
+ mapped = *(Uint32 *)srcpixel;
+ break;
+ }
+ Uint8 red, green, blue, alpha;
+ SDL_GetRGBA(mapped, src->format, &red, &green, &blue, &alpha);
+ if(alpha < 64)
+ {
+ mapped = key;
+ }
+ else
+ {
+ mapped = SDL_MapRGB(dst->format, red, green, blue);
+ }
+ switch(bpp) {
+ case 1:
+ *dstpixel = mapped;
+ break;
+ case 2:
+ *(Uint16 *)dstpixel = mapped;
+ break;
+ case 3:
+#if SDL_BYTEORDER == SDL_BIG_ENDIAN
+ dstpixel[0] = (mapped >> 16) & 0xff;
+ dstpixel[1] = (mapped >> 8) & 0xff;
+ dstpixel[2] = (mapped >> 0) & 0xff;
+#else
+ dstpixel[0] = (mapped >> 0) & 0xff;
+ dstpixel[1] = (mapped >> 8) & 0xff;
+ dstpixel[2] = (mapped >> 16) & 0xff;
+#endif
+ break;
+ case 4:
+ *(Uint32 *)dstpixel = mapped;
+ break;
+ }
+ }
+ }
+ SDL_SetColorKey(dst, SDL_SRCCOLORKEY, key);
+ SDL_Surface *convert = SDL_DisplayFormat(dst);
+ SDL_FreeSurface(dst);
+ return convert;
}
+ }
+}
+
+namespace SDL
+{
+ Texture::Texture(SDL_Surface* image)
+ {
+ texture = optimize(image);
//width = texture->w;
//height = texture->h;
int numerator, denominator;