#define TRAMPOLINE_FRAMES 4
Sprite *img_trampoline[TRAMPOLINE_FRAMES];
-void load_object_gfx()
-{
- char sprite_name[16];
-
- for (int i = 0; i < TRAMPOLINE_FRAMES; i++)
- {
- sprintf(sprite_name, "trampoline-%i", i+1);
- img_trampoline[i] = sprite_manager->load(sprite_name);
- }
-}
-
Trampoline::Trampoline(DisplayManager& displaymanager, LispReader& reader)
{
displaymanager.add_drawable(this, LAYER_OBJECTS);
}
}
+/* Flying Platform */
+
+#define FLYING_PLATFORM_FRAMES 1
+Sprite *img_flying_platform[FLYING_PLATFORM_FRAMES];
+
+FlyingPlatform::FlyingPlatform(DisplayManager& displaymanager, LispReader& reader)
+{
+ displaymanager.add_drawable(this, LAYER_OBJECTS);
+
+ reader.read_int_vector("x", &pos_x);
+ reader.read_int_vector("y", &pos_y);
+
+ velocity = 2.0;
+ reader.read_float("velocity", &velocity);
+
+ base.x = pos_x[0];
+ base.y = pos_y[0];
+ base.width = 96;
+ base.height = 40;
+
+ point = 0;
+ move = false;
+
+ frame = 0;
+}
+
+void
+FlyingPlatform::write(LispWriter& writer)
+{
+ writer.start_list("flying-trampoline");
+
+ writer.write_int_vector("x", pos_x);
+ writer.write_int_vector("y", pos_y);
+ writer.write_float("velocity", velocity);
+ writer.end_list("flying-trampoline");
+}
+
+void
+FlyingPlatform::draw(ViewPort& viewport, int )
+{
+img_flying_platform[frame]->draw(viewport.world2screen(Vector(base.x, base.y)));
+}
+
+void
+FlyingPlatform::action(float frame_ratio)
+{
+ // TODO: Remove if we're too far off the screen
+
+ // FIXME: change frame
+if(!move)
+ return;
+
+if((unsigned)point+1 != pos_x.size())
+ if(((pos_x[point+1] > pos_x[point] && base.x >= pos_x[point+1]) ||
+ (pos_x[point+1] < pos_x[point] && base.x <= pos_x[point+1]) ||
+ pos_x[point+1] == pos_x[point+1]) &&
+ ((pos_y[point+1] > pos_y[point] && base.y >= pos_y[point+1]) ||
+ (pos_y[point+1] < pos_y[point] && base.y <= pos_y[point+1]) ||
+ pos_y[point+1] == pos_y[point+1]))
+ {
+ point++;
+std::cerr << "next point: " << point << std::endl;
+ }
+else // last point
+ {
+ // point = 0;
+ // reverse vector
+ return;
+ }
+
+if(pos_x[point] > base.x)
+ base.x += velocity * frame_ratio;
+else if(pos_x[point] < base.x)
+ base.x -= velocity * frame_ratio;
+
+if(pos_y[point] > base.y)
+ base.y += velocity * frame_ratio;
+else if(pos_y[point] < base.y)
+ base.y -= velocity * frame_ratio;
+/*
+float x = pos_x[point+1] - pos_x[point];
+float y = pos_y[point+1] - pos_y[point];
+float vel_x = x*velocity / sqrt(x*x + y*y);
+float vel_y = velocity - vel_x;
+
+base.x += vel_x * frame_ratio;
+base.y += vel_y * frame_ratio;
+*/
+}
+
+void
+FlyingPlatform::collision(const MovingObject&, int)
+{
+ // comes later
+}
+
+void
+FlyingPlatform::collision(void *p_c_object, int c_object, CollisionType type)
+{
+(void) p_c_object;
+(void) type;
+
+// Player* pplayer_c = NULL;
+ switch (c_object)
+ {
+ case CO_PLAYER:
+// pplayer_c = (Player*) p_c_object;
+ move = true;
+
+ break;
+
+ default:
+ break;
+
+ }
+}
+
+void load_object_gfx()
+{
+ char sprite_name[16];
+
+ for (int i = 0; i < TRAMPOLINE_FRAMES; i++)
+ {
+ sprintf(sprite_name, "trampoline-%i", i+1);
+ img_trampoline[i] = sprite_manager->load(sprite_name);
+ }
+
+ for (int i = 0; i < FLYING_PLATFORM_FRAMES; i++)
+ {
+ sprintf(sprite_name, "flying_platform-%i", i+1);
+ img_flying_platform[i] = sprite_manager->load(sprite_name);
+ }
+}
unsigned int frame;
};
+class FlyingPlatform : public MovingObject, public Drawable, public Serializable
+{
+public:
+ FlyingPlatform(DisplayManager& displaymanager, LispReader& reader);
+
+ virtual void write(LispWriter& writer);
+ virtual void action(float frame_ratio);
+ virtual void draw(ViewPort& viewport, int layer);
+ virtual std::string type() const
+ { return "Trampoline"; };
+
+ virtual void collision(const MovingObject& other, int);
+ void collision(void *p_c_object, int c_object, CollisionType type);
+
+ Physic physic;
+ enum { M_NORMAL, M_HELD } mode;
+
+ private:
+ std::vector<int> pos_x;
+ std::vector<int> pos_y;
+ float velocity;
+
+ int point;
+ bool move;
+ unsigned int frame;
+};
+
void load_object_gfx();
#endif
Trampoline* trampoline = dynamic_cast<Trampoline*> (object);
if(trampoline)
trampolines.push_back(trampoline);
+ FlyingPlatform* flying_platform = dynamic_cast<FlyingPlatform*> (object);
+ if(flying_platform)
+ flying_platforms.push_back(flying_platform);
gameobjects.push_back(object);
}
if(object_type == "trampoline") {
add_object(new Trampoline(displaymanager, reader));
- } else {
+ }
+ else if(object_type == "flying-platform") {
+ add_object(new FlyingPlatform(displaymanager, reader));
+ }
+ else {
BadGuyKind kind = badguykind_from_string(object_type);
add_object(new BadGuy(displaymanager, kind, reader));
}
std::remove(trampolines.begin(), trampolines.end(), trampoline),
trampolines.end());
}
+ FlyingPlatform* flying_platform= dynamic_cast<FlyingPlatform*> (*i);
+ if(flying_platform) {
+ flying_platforms.erase(
+ std::remove(flying_platforms.begin(), flying_platforms.end(), flying_platform),
+ flying_platforms.end());
+ }
delete *i;
i = gameobjects.erase(i);
}
}
}
+
+ // CO_FLYING_PLATFORM & (CO_PLAYER or CO_BADGUY)
+ for (FlyingPlatforms::iterator i = flying_platforms.begin(); i != flying_platforms.end(); ++i)
+ {
+ if (rectcollision((*i)->base, tux->base))
+ {
+ if (tux->previous_base.y < tux->base.y &&
+ tux->previous_base.y + tux->previous_base.height
+ < (*i)->base.y + (*i)->base.height/2)
+ {
+ (*i)->collision(tux, CO_PLAYER, COLLISION_SQUISH);
+ tux->collision(*i, CO_FLYING_PLATFORM);
+ }
+/* else if (tux->previous_base.y <= tux->base.y)
+ {
+ }*/
+ }
+ }
}
void