+;SuperTux level made using the built-in leveleditor
(supertux-level
(version 1)
- (name "Gradients Test")
+ (name "Gradients Test / Iceblock Test")
(author "Ricardo Cruz")
- (width 50)
- (height 15)
- (background "")
(music "Mortimers_chipdisko.mod")
- (bkgd_red_top 200)
- (bkgd_green_top 200)
- (bkgd_blue_top 60)
- (bkgd_red_bottom 220)
- (bkgd_green_bottom 140)
- (bkgd_blue_bottom 120)
- (time 500)
- (gravity 10)
+ (background "")
(particle_system "")
- (theme "antarctica")
- (interactive-tm
- 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
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- 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11
- )
- )
-
-
-;; EOF ;;
+ (bkgd_speed 50)
+ (bkgd_red_top 200)
+ (bkgd_green_top 200)
+ (bkgd_blue_top 60)
+ (bkgd_red_bottom 220)
+ (bkgd_green_bottom 140)
+ (bkgd_blue_bottom 120)
+ (time 500)
+ (width 50)
+ (height 15)
+ (back_scrolling #f)
+ (hor_autoscroll_speed 0.0)
+ (gravity 10.0)
+ (background-tm 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
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+)
+ (interactive-tm 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
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+ 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11
+)
+ (foreground-tm 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
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+ 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
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+ 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
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+ 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+)
+(reset-points
+)
+(objects
+ (mriceblock (x 420) (y 227) (stay-on-platform #f))
+ (mriceblock (x 568) (y 255) (stay-on-platform #f))
+)
+)
#include "tile.h"
#include "resources.h"
#include "sprite_manager.h"
+#include "gameloop.h"
Sprite* img_mriceblock_flat_left;
Sprite* img_mriceblock_flat_right;
float halfheight = base.height / 2;
if (dir == LEFT && issolid( base.x, (int) base.y + halfheight))
{
+ if (kind == BAD_MRICEBLOCK && mode == KICK)
+ World::current()->trybreakbrick(base.x, (int) base.y + halfheight, false);
+
dir = RIGHT;
physic.set_velocity(-physic.get_velocity_x(), physic.get_velocity_y());
return;
}
if (dir == RIGHT && issolid( base.x + base.width, (int)base.y + halfheight))
{
+ if (kind == BAD_MRICEBLOCK && mode == KICK)
+ World::current()->trybreakbrick(base.x + base.width, (int) base.y + halfheight, false);
+
dir = LEFT;
physic.set_velocity(-physic.get_velocity_x(), physic.get_velocity_y());
return;