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Removed "data/levels/world1/world.nut", as all the load/save it does should really...
author
Ingo Ruhnke
<grumbel@gmail.com>
Wed, 13 Aug 2014 03:53:05 +0000
(
05:53
+0200)
committer
Ingo Ruhnke
<grumbel@gmail.com>
Thu, 14 Aug 2014 00:59:01 +0000
(
02:59
+0200)
data/levels/world1/world.nut
[deleted file]
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diff --git
a/data/levels/world1/world.nut
b/data/levels/world1/world.nut
deleted file mode 100644
(file)
index
057954c
..0000000
--- a/
data/levels/world1/world.nut
+++ /dev/null
@@
-1,18
+0,0 @@
-if(! ("world" in state)) {
- state.world <- "levels/world1/worldmap.stwm";
-}
-
-// load worldmap and wait till it is displayed
-load_worldmap(state.world);
-wait_for_screenswitch();
-save_state();
-
-worldthread <- get_current_thread();
-// wait for worldchanges
-while(true) {
- ::suspend();
- exit_screen();
- load_worldmap(state.world);
- save_state();
-}
-