Removed "data/levels/world1/world.nut", as all the load/save it does should really...
authorIngo Ruhnke <grumbel@gmail.com>
Wed, 13 Aug 2014 03:53:05 +0000 (05:53 +0200)
committerIngo Ruhnke <grumbel@gmail.com>
Thu, 14 Aug 2014 00:59:01 +0000 (02:59 +0200)
data/levels/world1/world.nut [deleted file]

diff --git a/data/levels/world1/world.nut b/data/levels/world1/world.nut
deleted file mode 100644 (file)
index 057954c..0000000
+++ /dev/null
@@ -1,18 +0,0 @@
-if(! ("world" in state)) {
-       state.world <- "levels/world1/worldmap.stwm";
-}
-
-// load worldmap and wait till it is displayed
-load_worldmap(state.world);
-wait_for_screenswitch();
-save_state();
-
-worldthread <- get_current_thread();
-// wait for worldchanges
-while(true) {
-       ::suspend();
-       exit_screen();
-       load_worldmap(state.world);
-       save_state();
-}
-