i have made them to be 4, since the worldmap is so hard...
SVN-Revision: 653
#define RUN_SPEED 1.5
#define JUMP_SPEED 1.2
+/* gameplay related defines */
+
+#define START_LIVES 4
+
#define MAX_BULLETS 1
#define GRAVITY 1.0
#include <stdlib.h>
#include "scene.h"
+#include "defines.h"
PlayerStatus player_status;
PlayerStatus::PlayerStatus()
: score(0),
distros(0),
- lives(3),
+ lives(START_LIVES),
score_multiplier(1)
{
}
reader.read_int("distros", &player_status.distros);
if (player_status.lives < 0)
- player_status.lives = 3;
+ player_status.lives = START_LIVES;
lisp_object_t* tux_cur = 0;
if (reader.read_lisp("tux", &tux_cur))